Map Card

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File:RoomSynthesis.jpg
Room Synthesis Screen. Cards shown are Moment's Reprieve and Key of Beginning.

Map Cards are cards used to open the rooms contained within the various worlds in Kingdom Hearts: Chain of Memories.

There are five varieties of Map Cards and each type of Map Card synthesizes/creates a different type of room (see List of Map Cards). Additionally, each card that is received is randomly numbered from 0 to 9. To open a door to a room, Map Cards must be matched to the number on the door and/or meet other special card requirements as stated by the door. Like all other 0 cards that can be used in the game, 0 value Map Cards function as 'break' cards, meaning that if no other card of a required value is available in the stockpile, a 0 numbered Map Card can be used to 'break' the door, which consequently resets the counter to start back at 1 for all following doors.

List of Map Cards

Enemy Map Cards

  • Tranquil Darkness - A room where only a few Heartless appear.
  • Teeming Darkness - A room where many Heartless appear. Enemies are more likely to drop enemy cards.
  • Feeble Darkness - A room where Heartless with weak cards appear.
  • Almighty Darkness - A room where Heartless with strong cards appear. Enemies are more like to drop enemy cards.
  • Sleeping Darkness - A room where Heartless are drowsy and easy to ambush.
  • Looming Darkness - A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.
  • Premium Room - A room where victory often leads to Premium Bonuses.
  • White Room - A room where only White Mushrooms appear. But what happens when you help them out?
  • Black Room

Status Map Cards

  • Martial Waking - A room where attack cards are more effective.
  • Sorcerous Waking - A room where magic cards are more effective.
  • Alchemic Waking - A room where item cards are more effective.
  • Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
  • Stagnant Space - A room where the Heartless move slowly.
  • Strong Initiative - A room where striking first in the field does additional damage to Heartless.
  • Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.

Bounty Map Cards

  • Calm Bounty - A room containing treasure.
  • Guarded Trove - A room where treasure is guarded by Heartless.
  • False Bounty - A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
  • Key to Rewards - A room containing special treasure.

Special Map Cards

Story Map Cards

A room where untold stories unfold.