Weapons (KH3D)

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Weapons (武器 Buki?) are a type of equipment in Kingdom Hearts 3D: Dream Drop Distance. Sora and Riku can each equip one Keyblade, which increases their stats. Although most Keyblades are available to both characters, Sora and Riku need to unlock each weapon individually.

As a cooperation character during Sora's fight with Phantom Ursula, Riku also briefly wields his Soul Eater. When performing Nightmare's End and Mirage Split, Sora and Riku are automatically equipped with the Combined Keyblade for the duration of the technique.

Sora and Riku's KeychainsEdit

Keychain Strength Magic Length Critical Rate Reality Shift Rate Obtained
  Kingdom Key (キングダムチェーン
Kingudamu Chēn
?, lit. "Kingdom Chain")
+5 +4 75 20% 5% Sora: Sora's default Keychain
The Keyblade Sora began his journey with. It provides a balanced boost in Strength and Magic.
  Way to the Dawn (ウェイトゥザドーン
Wei tu za Dōn
?)
+5 +4 85 10% 5% Riku: Riku's default Keychain.
The Keyblade Riku began his journey with. It provides a balanced boost in Strength and Magic.
  Skull Noise (スカルノイズ
Sukaru Noizu
?)
+7 +7 85 20% 5% Clear Traverse Town for the first time.
A Keyblade that provides a balanced boost in Strength and Magic.
  Guardian Bell (ガーディアンベル
Gādian Beru
?)
+7 +10 98 20% 5% Clear La Cité des Cloches.
A Keyblade with long reach that provides an extra boost in Magic.
  Ferris Gear (フェリスギア
Ferisu Gia
?)
+8 +8 85 20% 3% Sora: Clear Prankster's Paradise.
A Keyblade that triggers fewer Reality Shifts, but compensates with an extra boost in Strength and Magic.
  Ocean's Rage (オーシャンレイジ
Ōshan Reiji
?, lit. "Ocean Rage")
+8 +10 98 10% 10% Riku: Clear Prankster's Paradise.
A Keyblade that lands fewer critical hits, but compensates with a boost in Magic and more frequent Reality Shifts.
  Dual Disc (デュアルディスク
Dyuary Disuku
?)
+10 +7 98 30% 5% Clear The Grid.
A Keyblade that provides an extra boost in Strength and makes it easier to land critical hits.
  Knockout Punch (トドメナックル
Todome Nakkuru
?, lit. "Todome Knuckle")
+12 +10 113 10% 10% Clear Traverse Town for the second time.
A Keyblade that lands fewer critical hits, but compensates with a Strength boost and more frequent Reality Shifts.
  All for One (オールフォーワン
Ōru fō Wan
?)
+10 +12 98 30% 3% Clear Country of the Musketeers.
A Keyblade that triggers fewer Reality Shifts, but compensates with a boost in Magic and more frequent critical hits.
  Counterpoint (ファンタジーノーツ
Fantajī Nōtsu
?, lit. "Fantasy Notes")
+12 +14 113 20% 10% Clear Symphony of Sorcery.
A Keyblade with long reach that provides an extra boost in Magic and makes it easier to trigger Reality Shifts.
  Sweet Dreams (スイートドリーム
Suīto Dorīmu
?, lit. "Sweet Dream")
+14 +12 113 30% 5% Win round 5 of the Secret Cup.
A Keyblade with a long reach that provides an extra boost in Strength and makes it easier to land critical hits.
  Divewing (ダイブウィング
Daibuwingu
?)
+12 +15 113 30% 5% Get A ranks on every Dive session.
A Keyblade that provides an extra boost in Magic and makes it easier to land critical hits.
  End of Pain (エンドオブペイン
Endo obu Pein
?)
+14 +16 113 30% 3% Clear all Special Portals.
A Keyblade that triggers fewer Reality Shifts but compensates with a boost in Magic and more frequent critical hits.
  Ultima Weapon (アルテマウェポン
Arutema Wepon
?)
+16 +16 113 30% 10% Defeat Julius.
An outstanding Keyblade that boosts all stats, and makes it easy to both land critical hits and trigger Reality Shifts.
  Unbound (オーバードライブ
Ōbādoraibu
?, lit. "Overdrive")
+18 +14 113 30% 20% Clear all Secret Portals
Keyblade perfection. It boosts all stats, while making it easy to land critical hits and even easier to trigger Reality Shifts.

Temporary weaponsEdit

Weapon Strength Magic Length Critical Rate Reality Shift Rate Obtained
Soul Eater (ソウルイーター
Souru Ītā
?)
+5 +4 85 10% Riku: During the Phantom Ursula fight.
  Combined Keyblade (合体キーブレード
Gattai Kīburēdo
?)
+0 +20 Sora: During Nightmare's End.
Riku: During Mirage Split.