Hello, and welcome to my Sandbox. Here, I will be doing many things related to the Wiki. This can range anywhere from creating new ideas for templates, personal things for my user page, rough drafts for new articles, et cetera. Please do not edit this page unless you have my permission! Thank you!
Game Concepts - For use in the Wiki's Magazine
"Young Eraqus and Young Xehanort" Game - CURRENTLY IN DEVELOPMENT
Story
- The story explores the mysteries of the Keyblade War and connects to Kingdom Hearts III. Depending on who the player chooses to play as, they will either see the rise of Eraqus or the fall of Xehanort.
- The game begins just after Young Xehanort returns to his proper place in time after the events of Kingdom Hearts 3D: Dream Drop Distance. The game itself takes place before Kingdom Hearts Birth by Sleep, some time after the events of the Keyblade War.
- A rough idea of the story (Xehanort's side):
- Xehanort is the "chosen one" who will restore balance to light and darkness, hence his desire to create a world where they exist in equilibrium.
- Xehanort longs to see other worlds. He opens the door in the Secret Place on the Destiny Islands, and he winds up in the Land of Departure (or a similar place), where he meets Eraqus. The two travel to several worlds together with their Master and eventually come to see each other as brothers.
- Eraqus and Xehanort's Master continually tells Eraqus secret information pertaining to the events of the Keyblade War and the like, shaking Xehanort's trust in both of them. Soon Eraqus and Xehanort are dubbed strong enough to travel from world to world on their own, leaving Xehanort vulnerable to darkness and its temptations.
- While Eraqus uses the Keyblade per his Master's orders to protect the worlds from the darkness, Xehanort uses it to bring ruin and chaos.
- Xehanort gains much knowledge on his journey and eventually discards his Keyblade Armor. He tries at first to maintain his brotherhood with Eraqus, but the man's devotion to light makes the two enemies. Xehanort goes on several unauthorized journeys to other worlds, and eventually, he and Eraqus have a climatic final duel from which Eraqus (?) emerges victorious.
- Eraqus is pronounced a Keyblade Master, as is Xehanort, but Eraqus is the one chosen to inherit the Land of Departure. In a secret ending, perhaps, an older Eraqus takes Terra and Aqua in as students while, on his travels, an older Xehanort finds a boy named Ventus to train.
Side: Eraqus
Side: Xehanort
Gameplay
- Both Eraqus and Xehanort are playable.
- Gameplay is designed so that players may experience the full power of true Keyblade Masters for the first time ever.
- In the various worlds they visit, Eraqus and Xehanort are presented with many choices concerning the characters they meet and how they interact with their environment. Most of the time, the choices they make shape the gameplay experience and how the plot unfolds. One of the most important choices is "Light or Darkness? Eraqus or Xehanort?"
- Keyblade Armor and Keyblade Gliders return. Eraqus's armor matches that of the Armor of the Master, while Xehanort's matches that of No Heart. Eraqus's Keyblade Glider perhaps takes the shape of a horse, while Xehanort's is more like a jetpack.
Worlds and Characters
Kingdom Hearts: The Keyblade War - CURRENTLY IN DEVELOPMENT
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This game is chronologically the first in the Kingdom Hearts series and is a canon version of Kingdom Heart χ, detailing the events of the Keyblade War.
Story
In the beginning, there was but one world, a world of light. The source of this light was Kingdom Hearts, which was protected by its counterpart, the χ-blade. Seeking the power of Kingdom Hearts for themselves, people began to battle each other for the light, releasing the darkness hidden deep within their hearts.
In a world called Daybreak Town, mysterious weapons known as "Keyblades" are forged in the χ-blade's image. Daybreak Town's residents strive to understand the reason for these weapons' existence and decipher their true nature. Daybreak Town is home to five schools, in which people can learn to become Keyblade wielders. Each school teaches the art of Keyblade wielding in a different fashion and emphasizes different strengths, techniques, and qualities. The five schools often compete to see which can produce the strongest Keyblade wielder. Those who survive the harsh trials of their training become Keyblade Masters. Each school in Daybreak Town is overseen by a mysterious Foreteller.
One day, a mysterious man arrives in Daybreak Town, bringing about the world's destruction. The Foretellers vanish without a trace, and Daybreak Town is torn asunder. In the wake of this disaster, only one student from each of the five schools is left standing. One student, Cordi, who belongs to the school of Leopardos, is taken by Daybreak Town's dark invader and becomes his underling. The other four, Ciel, a student of the school of Anguis, Brand, a student of the school of Unicornis, Linnea, a student of the school of Vulpeus, and Rain, a student of the school of Ursus, pursue them across various worlds to prevent the darkness from spreading, as well as to fulfill their original mission: to discover the Keyblade's secrets, which lie beyond the borders of Daybreak Town.
Ciel, Brand, Linnea, and Rain separate and reunite various times over the course of their journey; they encounter many of the worlds' denizens, as well as other Keyblade wielders, from whom they learn of the war raging around them. The heroes discover that the man who caused the chaos in Daybreak Town is named Animus; he is determined to erase all traces of light by destroying Kingdom Hearts. While his companions remain steadfast in their goals and objectives, Rain starts to walk down a darker path. He manipulates his friends into traveling to the Badlands, the place where the war rages.
In the final battle of what goes down in history as the Keyblade War, the heroes attempt to destroy Animus. However, they only defeat his physical form; it is revealed that he is the physical manifestation of the darkness born of the Keyblade War. In his dying moments, Animus uses Kingdom Hearts to spread darkness across all worlds. He vanishes from existence, and chaos ensues as the ultimate heart of light is corrupted and the worlds start to fall apart and die along with it.
Rain flees in his cowardice, unbeknownst to his comrades. Meanwhile, Ciel, Brand, and Linnea sacrifice the light in their hearts, and thus their lives, to restore the worlds in a splintered form. The Keyblade War is put to an immediate end; the Badlands become a graveyard for the many Keyblade-wielding warriors who gave their lives in pursuit of the χ-blade.
EPILOGUE
Rain returns to what has now come to be known as the Keyblade Graveyard. Finding the abandoned blades of his former comrades, he vows to make amends for his wrongdoings by training the next generation of Keyblade wielders. Rain takes two boys to be his apprentices, one named Eraqus, and the other named Xehanort.
SECRET ENDING
The five Foretellers stand in a circle at an unknown location, each flipping through the pages of a Book of Prophecies. The Anguis Foreteller's Book projects an image of Aqua before her. The Leopardos Foreteller is presented with an image of Ventus, while the Unicornis Foreteller sees an image of Riku, the Vulpeus Foreteller sees an image of Kairi, and the Ursus Foreteller sees an image of Terra. Suddenly, a man in a black coat emerges from a corridor of darkness. He approaches the Foretellers and summons Master Xehanort's Keyblade. Reconnect. Kingdom Hearts
Gameplay
- Characters level up through the Ability Grid. By spending AP (Ability Points) accumulated by defeating enemies, players can unlock stat boosts, different abilities and attacks, as well as their upgraded forms.
- The player can customize the characters' outfits. Accessories and such are found throughout the worlds visited on their journey.
- Players can upgrade, build, meld, and transform Keyblades and accessories in a similar fashion to the weapons system in Final Fantasy XIII.
- Because the worlds are technically still one during the time of Kingdom Hearts: The Keyblade War, a new method of travel between the games' various locations has been developed to preserve this fact.
Worlds and Characters
Disclaimers
- The story and gameplay ideas listed here are property of EternalNothingnessXIII of the Kingdom Hearts Wiki.
- EternalNothingnessXIII is in NO WAY affiliated with Disney or Square Enix. "Kingdom Hearts" and all related games, worlds, items, and characters are property of Disney and Square Enix.
Talk Bubbles
Here, I shall place drafts of the various talk bubbles I intend to use or am considering using here on the Wiki.
Organization XIII
Xemnas
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Eternal Nothingness XIII So...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
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{{{Normal}}}
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Eternal Nothingness XIII Very good. You don't miss a thing. I can not feel—sorrow... No matter what misery befalls the worlds. No matter what you think, what you feel, or how you exist.
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{{{Happy}}}
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Eternal Nothingness XIII Heed me, Kingdom Hearts! Lend me your power, so that we may be complete! The power to erase the fools that hinder us.
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{{{Enraged}}}
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Eternal Nothingness XIII The Keyblade...a truly marvelous weapon. Were it only in more...capable hands...
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{{{Hooded}}}
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Xigbar
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Eternal Nothingness XIII You've really put Organization XIII in a pickle. I guess that must be why the Keyblade chose you. But MAN, did it pick a dud this time. You don't look like you're half the hero the others were.
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{{{Normal}}}
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Eternal Nothingness XIII Rambling? As if! All I'm trying to tell you, traitor, is that your time is up!
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{{{Enraged}}}
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Eternal Nothingness XIII Why don't I remind you how tough the crowd you're dealing with really is?
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{{{Hooded}}}
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Xaldin
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Eternal Nothingness XIII ...Kingdom Hearts. When Kingdom Hearts is ours, we can exist fully and completely.
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{{{Happy}}}
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Vexen
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Eternal Nothingness XIII Pity to be so ignorant. As you're only able to see the surface of things, I should not expect you to appreciate my true might.
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{{{Normal}}}
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Eternal Nothingness XIII The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
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{{{Happy}}}
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Eternal Nothingness XIII If you remain bound by the chain of memories and refuse to believe what is truly found inside your heart...then throw it away. You are not a Keyblade master—just a slave to twisted memories.
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{{{Talking}}}
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Lexaeus
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Eternal Nothingness XIII You've done well thus far. But to possess your powers, and yet fear the darkness... What a waste.
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{{{Happy}}}
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Eternal Nothingness XIII I, Lexaeus, will not yield to the frail heart—of an infantile coward! Now, stop resisting—and let the darkness in!
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{{{Talking}}}
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Zexion
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Eternal Nothingness XIII If you don't believe the words I say...then you had best see the truth with your own eyes.
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{{{Normal}}}
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Eternal Nothingness XIII This is absurd... Then I shall make you see... That your hopes are nothing—nothing but a mere illusion!
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{{{Talking}}}
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Saïx
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Eternal Nothingness XIII Organization XIII has no further use for you... Just look there. Our Kingdom Hearts... Thanks to you, we've collected countless hearts... Can you hear their euphoria?
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{{{Normal}}}
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Eternal Nothingness XIII Pitiful Heartless, mindlessly collecting hearts. The rage of the Keyblade releases those hearts. They gather in darkness, masterless and free...until they weave together to make Kingdom Hearts. And when that time comes, we can truly, finally exist.
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{{{Talking}}}
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Eternal Nothingness XIII True, we don't have hearts. But we remember what it was like. That's what makes us special.
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{{{Hooded}}}
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Axel
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Eternal Nothingness XIII My show now, Keyblade master. Who am I? Oh, my name's Axel. Got it memorized?
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{{{Normal}}}
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Eternal Nothingness XIII If you have a dream, don't wait. Act. One of life's little rules. Got it memorized?
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{{{Talking}}}
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Eternal Nothingness XIII Hey, Roxas. Bet you don't know why the sun sets red. You see, light is made up of lots of colors. And out of all those colors, red is the one that travels the farthest.
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{{{Happy}}}
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Eternal Nothingness XIII You really do remember me this time? I'm SO FLATTERED. But you're too late!
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{{{Angry}}}
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Eternal Nothingness XIII What's your problem? You both...think you can do whatever you want. Well, I'm sick of it. Go on, you just keep running. But I'll always be there to bring you back!
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{{{Enraged}}}
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Eternal Nothingness XIII Talk about blank with a capital B. Man, oh, man. Not even the Dusks are gonna crack this one...
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{{{Shocked}}}
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Demyx
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Eternal Nothingness XIII Let's see, here... "If the subject fails to respond, use aggression to liberate his true disposition"... Right. Did they ever pick the wrong guy for this one...
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{{{Normal}}}
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Luxord
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Eternal Nothingness XIII The fun is in not knowing, isn't it? What is the point of betting on something if you already know the outcome?
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{{{Normal}}}
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Eternal Nothingness XIII The Darkness of men's hearts—drawn to these cursed medallions; and this Heartless—a veritable maelstrom of avarice: I wonder, are they worthy to serve Organization XIII?
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{{{Hooded}}}
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Marluxia
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Eternal Nothingness XIII Soon the emptiness will shatter your heart—here in this world of nothingness! As lightless oblivion devours you, drown in the ever-blooming darkness!
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{{{Normal}}}
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Eternal Nothingness XIII You would knowingly shackle your heart with a chain of memories born of lies? You would be one who has a heart, yet cast aside your heart's freedom? You turn from the truth because your heart is weak— You will never defeat me!
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{{{Enraged}}}
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Eternal Nothingness XIII In this place, to find is to lose, and to lose is to find. That is the way in Castle Oblivion.
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{{{Hooded}}}
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Larxene
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Eternal Nothingness XIII I should tell you that I'm in an EXTREMELY foul mood. Thanks to you, all our plans are ruined!
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{{{Normal}}}
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Eternal Nothingness XIII You're such an idiot. There is no promise, and there never was! You're just delusional. Must you insist on playing the hero? Whatever. If that's the way you want it... You're going down alone!
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{{{Talking}}}
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Roxas
Xion
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Eternal Nothingness XIII I'm sorry, but...I can't go with you. It's my friends—they need me. And I need them, too.
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{{{Talking}}}
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Eternal Nothingness XIII I went to a new world today, Roxas. I couldn't believe how beautiful it was. I hope that you can join me next time.
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{{{Excited}}}
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Eternal Nothingness XIII Kind of weird that we can feel anything at all. Without having hearts to feel with.
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{{{Shocked}}}
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Signatures
Here I shall place rough drafts of the signatures I plan to use for my various Wiki-themes.
Organization XIII Wiki-theme
Xemnas
Superior of the In-Between
Xigbar
The Freeshooter
Xaldin
The Whirlwind Lancer
Vexen
The Chilly Academic
Lexaeus
The Taciturn Stalwart
Zexion
The Cloaked Schemer
Saïx
The Luna Diviner
Axel
The Flurry of Dancing Flames
Demyx
The Melodious Nocturne
Luxord
The Gambler of Fate
Marluxia
The Graceful Assassin
Larxene
The Savage Nymph
Roxas
The Key of Destiny
Xion
File:OPNeumannzIcon.png Number XIV File:OPNeumannzIcon.png