Talk:Leechgrave: Difference between revisions

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(Strategy for beating this abomination.)
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[[Image:Destroyed Behemoth Render.png]]
[[Image:Destroyed Behemoth Render.png]]
Having just beat this behemoth on Proud, I figured I should share what I know, so people have a little more than "luck" to go off of. Taking lots of curative magic is an excellent idea, as mentioned, as is ignoring the Tentaclaws. Killing the Leechgrave depends on consistent good timing. Mobility is vital: take Air Slide, at level 2 at least. I used a weapon with superior air combos... ground combos may work, but don't take a weapon that reduces mobility. Dodge Roll seemed to work well also, but I couldn't time it as well. Get close to it (within the circle of roots) and run (Air Slide, in my case) away. This teases out its nasty melee attack. Once it does that attack, it won't do it again for about 5 seconds... enough time for a full combo with the Keyblade. It will likely do that attack again, so run away, and attack again once the attack's done. Reasons to stop attacking the get the hell out: if you notice that it's going to attack, if it makes a poison cloud, if it turns the back of the coffin toward you, or if any Tentaclaws appear close to the coffin (it's devastating if they interrupt). If it's been more than a few seconds since your last attack, tease out the attack again before charging in. Don't Limit Break! You'll probably get killed by the melee attack if you do. Keep your health up instead. If you're low on life, you can use Cura and sit behind the gate--it's perfectly safe there. --[[Special:Contributions/98.223.106.72|98.223.106.72]] 05:59, October 8, 2009 (UTC)

Revision as of 06:00, 8 October 2009

TerraTalk2.png
Eternal Nothingness XIII - Terra Master Symbol.png I'm not afraid of what the darkness holds now. Even if you do wrest control of my heart from me, even if you cast me into the deepest, darkest abyss, you'll never sway me from the one cause that pushes me to keep on fighting. Whatever the cost, I'm ready to pay it.
TALK - There's darkness within me... So what does that matter? I know I'm strong enough to hold it back. — 05:30, 19 August 2009 (UTC)
Earthshaker Keychain KHBBS.png I personally don't find anything wrong with our current Parasite Grave image. What's wrong with it?
DaysZexion.png
Guardian Soul Talk. — Don't I even warrant a hello?

It's such a shame. The Organization used to be the rope that bound us together. - 05:54, 19 August 2009 (UTC)

Keyblade-Blk.png We use the in-game renders for every article. This one is artwork.

TerraTalk2.png
Eternal Nothingness XIII - Terra Master Symbol.png I'm not afraid of what the darkness holds now. Even if you do wrest control of my heart from me, even if you cast me into the deepest, darkest abyss, you'll never sway me from the one cause that pushes me to keep on fighting. Whatever the cost, I'm ready to pay it.
TALK - There's darkness within me... So what does that matter? I know I'm strong enough to hold it back. — 05:55, 19 August 2009 (UTC)
Earthshaker Keychain KHBBS.png Yes. I was already made aware before this post. Sorry for your trouble.
209.png
KrytenKoro - "Hey, I want to settle down. And as soon as I find the right small group of girls, the seven or eight women who are right for me, my wandering days are over, buddy."
TALK -
The in-game renders are going to look like crap, though. I mean, just looking at the weapon renders we've tried to use, you can't see a thing.
DaysZexion.png
Guardian Soul Talk. — Don't I even warrant a hello?

It's such a shame. The Organization used to be the rope that bound us together. - 19:44, 19 August 2009 (UTC)

Keyblade-Blk.png I'm sure the guides will have the renders, we can just scan them... At least I would hope so. I'm talking about the kind below, I don't know if this is what you meant.

File:Destroyed Behemoth Render.png

Having just beat this behemoth on Proud, I figured I should share what I know, so people have a little more than "luck" to go off of. Taking lots of curative magic is an excellent idea, as mentioned, as is ignoring the Tentaclaws. Killing the Leechgrave depends on consistent good timing. Mobility is vital: take Air Slide, at level 2 at least. I used a weapon with superior air combos... ground combos may work, but don't take a weapon that reduces mobility. Dodge Roll seemed to work well also, but I couldn't time it as well. Get close to it (within the circle of roots) and run (Air Slide, in my case) away. This teases out its nasty melee attack. Once it does that attack, it won't do it again for about 5 seconds... enough time for a full combo with the Keyblade. It will likely do that attack again, so run away, and attack again once the attack's done. Reasons to stop attacking the get the hell out: if you notice that it's going to attack, if it makes a poison cloud, if it turns the back of the coffin toward you, or if any Tentaclaws appear close to the coffin (it's devastating if they interrupt). If it's been more than a few seconds since your last attack, tease out the attack again before charging in. Don't Limit Break! You'll probably get killed by the melee attack if you do. Keep your health up instead. If you're low on life, you can use Cura and sit behind the gate--it's perfectly safe there. --98.223.106.72 05:59, October 8, 2009 (UTC)