Sora: Difference between revisions

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{{frm-atk|{{nihongo|'''Air V-Rotate Slash'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi|lit. "Air Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Aerial combo finisher.}}
{{frm-atk|{{nihongo|'''Air V-Rotate Slash'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi|lit. "Air Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Aerial combo finisher.}}
{{frm-atk|{{nihongo|'''Air Rotate H-Slash'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi|lit. "Air Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Aerial combo finisher. Used when multiple enemies are nearby.}}
{{frm-atk|{{nihongo|'''Air Rotate H-Slash'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi|lit. "Air Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Aerial combo finisher. Used when multiple enemies are nearby.}}
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====Pride Lands====
While in the [[Pride Lands]], Sora gains a new set of abilities to accommodate his [[Lion Form]]. Sora's [[Growth Abilities]] are unavailable in this form; instead Lion Form allows Sora to greatly increase his running speed with {{c|Dash|ability}}. While in Lion Form, Sora cannot hang from ledges or use Drive Forms and Summons, however his running and jumping speed is increased by x2.2 the speed of his normal form, his maximum ground and air combo length is increased by 2, and his magic is usable while moving.
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{{frm-atk|{{nihongo|'''Vertical Swing'''|ライオン地上縦振り|<br>Raion Chijō Tate Furi|lit. "Lion Ground Vertical Swing"}}|att|Physical|x1.0|0|△|X|11=Used on the ground.}}
{{frm-atk|{{nihongo|'''Horizontal Swing'''|ライオン地上横振り|<br>Raion Chijō Yoko Furi|lit. "Lion Ground Horizontal Swing"}}|att|Physical|x0.65|0|△|X|11=Used on the ground when surrounded by enemies.}}
{{frm-atk|{{nihongo|'''Charge Swing'''|ライオン地上突進振り|<br>Raion Chijō Tosshin Furi|lit. "Lion Ground Rush Swing"}}|att|Physical|x1.0|0|△|X|11=Used on the ground when the enemy is at a distance.}}
{{frm-atk|{{nihongo|'''Drop Swing'''|ライオン地上落下振り|<br>Raion Chijō Rakka Furi|lit. "Lion Ground Drop Swing"}}|att|Physical|x2.0|0|△|O|11=Ground combo finisher.}}
{{frm-atk|{{nihongo|'''Knockback'''|ライオン地上吹き飛ばし|<br>Raion Chijō Fukitobashi|lit. "Lion Ground Knockback"}}|att|Physical|Rush: x0.5<br>Upswing: x1.0|0|△|O|11=Ground combo finisher when the enemy is at a distance.}}
{{frm-atk|{{nihongo|'''Air Upswing'''|ライオン空中振り上げ|<br>Raion Kūchū Furiage|lit. "Lion Aerial Upswing"}}|att|Physical|x1.0|0|△|X|11=Used while in the air or when attacking an enemy who is located up high.}}
{{frm-atk|{{nihongo|'''Air Vertical Swing'''|ライオン空中縦振り|<br>Raion Kūchū Tate Furi|lit. "Lion Aerial Vertical Swing"}}|att|Physical|x1.0|0|△|X|11=Used while in the air.}}
{{frm-atk|{{nihongo|'''Air Spin Swing'''|ライオン空中回転振り|<br>Raion Kūchū Kaiten Furi|lit. "Lion Aerial Spin Swing"}}|att|Physical|x1.5|0|△|O|11=Aerial combo finisher.}}
{{frm-atk|'''[[Combo Upper]]'''|att|Physical|Rush: x0.25<br>Upswing: x0.65|0|△|Rush: X<br>Upswing: O|11=Knocks a target into the air during a combo with {{button|s}}.}}
{{frm-atk|'''[[Aerial Impulse]]'''|att|Physical|x0.25→x0.25→x0.65→x0.65|0|△|X|11=Tackles and attacks a target in midair during a combo with {{button|s}}.}}
{{frm-atk|'''[[Finishing Blast]]'''|mag|Neutral|x0.25<br>Knockback: x2.0|0|X|O|11=Deals damage to nearby enemies at the end of a combo with {{button|s}}.}}
{{frm-atk|'''[[Retaliating Smash]]'''|att|Physical|x1.0|0|△|X|11=When knocked down, quickly regains balance and attacks with {{button|s}}.}}
{{frm-atk|'''[[Running Tackle]]'''|att|Physical|x0.25<br>Final hit: x0.5|0|△|X<br>Final hit: O|11=Unleashes a rapid tackle on a single target while attacking during Dash.}}
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Building up the Situation Gauge grants many new opportunities for Sora in battle, such as [[Grand Magic]], Formchanges, and [[Team Attack]]s. Utilizing these properly can provide the edge for Sora at crucial moments. [[Shotlock]]s are also available to Sora for additional burst damage opportunities, as well as providing an easy way to close the gap between enemies using [[Airstep]].
Building up the Situation Gauge grants many new opportunities for Sora in battle, such as [[Grand Magic]], Formchanges, and [[Team Attack]]s. Utilizing these properly can provide the edge for Sora at crucial moments. [[Shotlock]]s are also available to Sora for additional burst damage opportunities, as well as providing an easy way to close the gap between enemies using [[Airstep]].
By default, Sora's maximum combo length is 4, however this can change if abilities such as [[Combo Plus]] are equipped. Furthermore, Sora can augment the attacks of his basic combo by equipping certain [[Abilities (KHIII)#Actions|Action Abilities]].
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{{frm-atk|{{nihongo|'''Ground Downward Swing'''|地上振り下ろし|<br>Chijō Furi Oroshi}}|att|Physical|0.6|6|0|1|X|1<br>Part 2+: —|—|First ground combo. If the target is at mid-to-long range, Ground Thrust is used instead. If surrounded by multiple enemies, Ground Rightward Swing is used instead.}}
{{frm-atk|{{nihongo|'''Ground Downward Swing'''|地上振り下ろし|<br>Chijō Furi Oroshi}}|att|Physical|0.6|6|0|1|X|1<br>Part 2+: —|—|First ground combo. If the target is at mid-to-long range, Ground Thrust is used instead. If surrounded by multiple enemies, Ground Rightward Swing is used instead.}}
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{{frm-atk|{{nihongo|'''Keyblade Ride Charge'''|キーブレード乗り突進|<br>Kīburēdo-nori Tosshin}}|att|Physical|1.5|8|1|1|X|—|—|Press {{Button|X}} while sliding down a slope.}}
{{frm-atk|{{nihongo|'''Keyblade Ride Charge'''|キーブレード乗り突進|<br>Kīburēdo-nori Tosshin}}|att|Physical|1.5|8|1|1|X|—|—|Press {{Button|X}} while sliding down a slope.}}
{{frm-atk|{{nihongo|'''Dive Attack'''|ダイフアタック|<br>Daifu Atakku}}|att|Physical|1.0+5.0|8+8|1+5|1+1|O|—|—|Press {{Button|X}} while falling from a height to strike a valid target.}}
{{frm-atk|{{nihongo|'''Dive Attack'''|ダイフアタック|<br>Daifu Atakku}}|att|Physical|1.0+5.0|8+8|1+5|1+1|O|—|—|Press {{Button|X}} while falling from a height to strike a valid target.}}
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=====Underwater=====
While in [[The Caribbean]] and during the boss fight with Xehanort in Scala ad Caelum, Sora can become submerged underwater, wherein his movement and combat abilities are altered to suit the new environment. Sora can freely ascend and descend as well as performing dodges and increasing his swimming speed by propelling himself forward, and he gains a new combo set as well as new sea-based styles for his magic. While in The Caribbean, Sora can emerge from the underwater state by ascending to the sruface, and likewise can enter the underwater state by using the "Dive" option while swimming. Sora cannot use Links while underwater.
Sora's maximum combo length while underwater is fixed at 4.
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{{frm-atk|{{nihongo|'''Vertical Wave'''|バーティカルウェーブ|<br>Bātikaru Wēbu}}|att|Physical|0.6 per hit|0|0|1 per hit|X|—|—|}}
{{frm-atk|{{nihongo|'''Pulse Wave'''|パルスウェーブ|<br>Parusu Wēbu}}|att|Physical|0.2 per hit|0|0|0.2 per hit|X|—|—|}}
{{frm-atk|{{nihongo|'''Spiral Wave'''|スパイラルウェーブ |<br>Supairaru Wēbu}}|att|Physical|1.5|0|0|1|X|—|—|}}
{{frm-atk|{{nihongo|'''Reverse Jet'''|リバースジェット|<br>Ribāsu Jetto}}|att|Physical|0.5 per hit|0|1 per hit|0.4 per hit|X|—|—|}}
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