Kingdom Hearts Dark Road: Difference between revisions

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(making the 5.0.1 notable changes into a bulleted list, for easier reading; Noting that Xehanort attempts to save Baldr post-update; Noting that Baldr compares himself to Xehanort.)
(→‎Gameplay: party selection for episode 4 onwards)
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Unlike ''Union χ'', ''Kingdom Hearts Dark Road'' does not feature world exploration as one of its gameplay elements. The game is ultimately divided into two categories: Navigating the main menu, and battles. Players can advance the main story by completing a series of required quest(s) - once the requirement is met, they will be able to view the next story cutscene. Some examples of quest requirements are "Defeat x500 enemies in Agrabah" or "Earn x2000 BP." This can be achieved by tapping the "World battle" icon on the lower center in the screen. This will immediately launch a series of unending battles, growing slightly stronger with each new encounter before looping back to the initial enemy level. World battle difficulty can be unlocked as players progress through the story.
Unlike ''Union χ'', ''Kingdom Hearts Dark Road'' does not feature world exploration as one of its gameplay elements. The game is ultimately divided into two categories: Navigating the main menu, and battles. Players can advance the main story by completing a series of required quest(s) - once the requirement is met, they will be able to view the next story cutscene. Some examples of quest requirements are "Defeat x500 enemies in Agrabah" or "Earn x2000 BP." This can be achieved by tapping the "World battle" icon on the lower center in the screen. This will immediately launch a series of unending battles, growing slightly stronger with each new encounter before looping back to the initial enemy level. World battle difficulty can be unlocked as players progress through the story.


During battle, players have control of only Xehanort's actions. In story quests and world battles, Eraqus is always present as a [[Party members|party member]]. The player can select either Bragi, Hermod, Vor, or Urd as the third party member, each one bringing a unique support style to aid in battles. Whereas battles in ''Union χ'' were turn-based with the use of medals, ''Dark Road'' instead uses a real-time combat system with cards. Players can build a deck of cards (up to 30). Subtypes include attack, magic, and support, with all three additionally divided into upright and reversed cards, and split into three colors: red, blue and green. When a battle begins, the player is given five random cards - displayed in a row on the bottom - to "flick" or "tap" three at a time. The first card determines what the action will be (i.e., a standard attack or a [[Cure]] spell) while the two subsequent cards determine the efficacy - tapping three cards of the same color doubles the damage or effectiveness of the card effect. As soon as the attack is executed, the player is immediately given three new cards.  
During battle, players have control of only Xehanort's actions. In story quests and world battles, Eraqus is always present as a [[Party members|party member]]. The player can select any one of Bragi, Hermod, Vor, or Urd as the third party member, each one bringing a unique support style to aid in battles. Whereas battles in ''Union χ'' were turn-based with the use of medals, ''Dark Road'' instead uses a real-time combat system with cards. Players can build a deck of cards (up to 30). Subtypes include attack, magic, and support, with all three additionally divided into upright and reversed cards, and split into three colors: red, blue and green. When a battle begins, the player is given five random cards - displayed in a row on the bottom - to "flick" or "tap" three at a time. The first card determines what the action will be (i.e., a standard attack or a [[Cure]] spell) while the two subsequent cards determine the efficacy - tapping three cards of the same color doubles the damage or effectiveness of the card effect. As soon as the attack is executed, the player is immediately given three new cards.  


Once the player runs out of cards, they must tap the row quickly to restore their card deck - similar to the [[Reload Card]] mechanic. As players defeat more enemies and deal more damage, the row begins to glow yellow from the bottom up, slowly filling in. Once completely full, the player enters "Bonus Time" where the glow will begin to deplete. During this time, all cards will be doubly effective regardless of color pairing. While this is all happening on the player's side, [[Heartless]] will freely attack the player using their own {{ff|ATB}}-esque timer, located to the right of their HP gauge.  
Once the player runs out of cards, they must tap the row quickly to restore their card deck - similar to the [[Reload Card]] mechanic. As players defeat more enemies and deal more damage, the row begins to glow yellow from the bottom up, slowly filling in. Once completely full, the player enters "Bonus Time" where the glow will begin to deplete. During this time, all cards will be doubly effective regardless of color pairing. While this is all happening on the player's side, [[Heartless]] will freely attack the player using their own {{ff|ATB}}-esque timer, located to the right of their HP gauge.  
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Quests to progress the main story no longer have specific requirements to advance - instead, each quest is a shortened version of World Battle with a limited amount of waves. Once all of a quest's waves are cleared, the next quest becomes available to play. Quests cannot be replayed after being completed, but story scenes can be re-viewed in Theater Mode.
Quests to progress the main story no longer have specific requirements to advance - instead, each quest is a shortened version of World Battle with a limited amount of waves. Once all of a quest's waves are cleared, the next quest becomes available to play. Quests cannot be replayed after being completed, but story scenes can be re-viewed in Theater Mode.
From episode 4 onwards, it is no longer possible to change the third party member from the menu. Instead, party composition will automatically change to match story scenes.


Special Missions and special Event Quests have been removed.
Special Missions and special Event Quests have been removed.
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===Data Transfer===
===Data Transfer===
Players who played the online version of the app had the option to locally backup their Dark Road save data on their device, prior to the online functionality being terminated. If they did so, kept Dark Road installed, and then opened the game after the 5.00 update, they would retain any earned cards, levels, BP, story progress, and certain items from their old save data. Items that were removed from the game, such as Jewels and Draw Tickets, would not be retained.
Those who played the online version of the app had the option to locally backup their Dark Road save data on their device, prior to the online functionality being terminated. If they did so, kept Dark Road installed, and then opened the game after the 5.00 update, they would retain any earned cards, levels, BP, story progress, and certain items from their old save data. Items that were removed from the game, such as Jewels and Draw Tickets, would not be retained.


==Worlds and characters==
==Worlds and characters==