Game:Saïx: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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When the fight starts, Saïx rises into the air, emits a small shockwave, and enters yellow Berserk. He will then start with a feint swing, a second swing that breaks Sora's guard, and a third swing. He will pause and rush in with a fourth swing, then finish with a spin. To deal with this, block the second swing, then risk dodge after the guard break and attack. If Sora misses this punish and gets hit, quickly recover and block the two follow-up hits, then reprisal the spin for a chance to attack.
When the fight starts, Saïx rises into the air, emits a small shockwave, and enters yellow Berserk. He will then start with a feint swing, a second swing that breaks Sora's guard, and a third swing. He will pause and rush in with a fourth swing, then finish with a spin. To deal with this, block the second swing, then risk dodge after the guard break and attack. If Sora misses this punish and gets hit, quickly recover and block the two follow-up hits, then reprisal the spin for a chance to attack.


Saïx will slam the ground twice, creating purple fissures that cannot be blocked, and then perform the same swing combo as before. The first slam's fissures will actually miss Sora if he is in Saïx's line of sight, so Dodge roll the second wave, then block the guard break hit, risk dodge, and attack.
Saïx will slam the ground twice, creating purple fissures that cannot be blocked, and then perform the same swing combo as before. The first slam's fissures will actually miss Sora if he is in Saïx's line of sight, so dodge roll the second wave, then block the guard break hit, risk dodge, and attack.


Saïx will jump and throw a spinning claymore, then fall to the ground. Dodge or Airstep to him and attack while he is empty-handed in the air. Note that the thrown claymore cannot be blocked, and if Sora is hit by it, he will be stunned. This is also the case for all other spinning claymores that appear during the fight.
Saïx will jump and throw a spinning claymore, then fall to the ground. Dodge or Airstep to him and attack while he is empty-handed in the air. Note that the thrown claymore cannot be blocked, and if Sora is hit by it, he will be stunned. This is also the case for all other spinning claymores that appear during the fight.