Air Battler: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Line 51: Line 51:
Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.
Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.
{{Atk-o|358}}
{{Atk-o|358}}
{{Atk|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmāpanchi}}<br>''Attack''
{{Atk|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmā Panchi}}<br>''Attack''
|Physical
|
|
|
|1.40
|1.40
|△
|△
Line 59: Line 59:
}}
}}
{{Atk|{{nihongo|'''Kamaitachi'''|かまいたち}}<br>''Attack''
{{Atk|{{nihongo|'''Kamaitachi'''|かまいたち}}<br>''Attack''
|Physical
|
|
|
|0.96
|0.96
|△
|△