Rising Strike: Difference between revisions
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{{game|RCO}} | {{game|RCO}} | ||
[[File:Rising Strike KHREC.gif|thumb|350px]] | |||
[[File:Rising Strike KHREC. | |||
{{nihongo|'''Rising Strike'''|ライズアッパー|Raizu Appa|lit. "Rise Upper"}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to smack foes high into the air. | {{nihongo|'''Rising Strike'''|ライズアッパー|Raizu Appa|lit. "Rise Upper"}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to smack foes high into the air. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Rising Strike KHREC.png|left]] | |||
In ''Kingdom Hearts Re:coded'', Rising Strike is an {{c|attack command|rco}} that has a memory consumption of 8%, a reload time of 5 seconds, and fills the Clock Gauge by 70 points. If used in the air, Data-Sora will quickly land back down on the ground before performing the technique. | In ''Kingdom Hearts Re:coded'', Rising Strike is an {{c|attack command|rco}} that has a memory consumption of 8%, a reload time of 5 seconds, and fills the Clock Gauge by 70 points. If used in the air, Data-Sora will quickly land back down on the ground before performing the technique. | ||