Damage Syphon: Difference between revisions

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m ("asperate" is "to make something rough, uneven, etc."; "aspirate" is "to inhale" (or in this case, to absorb))
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{{Game|KH1|FM1|KH2|FM2|BBS|FMB|DDD|DHD|KH3}}
{{Game|KH1|FM1|KH2|FM2|BBS|FMB|DDD|DHD|KH3}}
{{nihongo|'''MP Rage'''|ダメージアスピル|Damēji Asupiru|lit. "Damage {{wikt|asper|Asper}}"}}, also translated as '''Damage Syphon''', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to recover their ability-fueling gauge when damage is taken. The greater the damage, the greater the recovery.
{{nihongo|'''MP Rage'''|ダメージアスピル|Damēji Asupiru|lit. "Damage {{wikt|aspirate|Aspir}}"}}, also translated as '''Damage Syphon''', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to recover their ability-fueling gauge when damage is taken. The greater the damage, the greater the recovery.


==Mechanics==
==Mechanics==