Gauges: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 95: Line 95:


==''Kingdom Hearts Re:Chain of Memories''==
==''Kingdom Hearts Re:Chain of Memories''==
===Honey Gauge <!--Unofficial name?-->===
[[File:Honey Gauge KHRECOM.png|right]]
The Honey Gauge <!--double check name--> appears while playing the mini-game, [[Bumble-Rumble]]. The gauge reflects how much "health," or honey Pooh has. The gauge starts completely full and is depleted upon each bee attack. However, the gauge can be refilled using a honey pot card.
===Monstro's Belly Brawl gauge===
===Monstro's Belly Brawl gauge===
[[File:Monstro's Belly Brawl Gauge KHRECOM.png|right]]
[[File:Monstro's Belly Brawl Gauge KHRECOM.png|right]]
Line 104: Line 100:
<!--Needs proper name.-->
<!--Needs proper name.-->
{{sec-stub}}
{{sec-stub}}
===Balloon Glider Gauge===
[[File:Balloon Glider Gauge KHRECOM.png|right|40px]]
The Balloon Glider Gauge <!--check name--> appears while playing the mini-game, [[Balloon Glider]]. It shows how high Sora and Pooh have scaled the tree. The gauge starts at zero and slowly increases as the duo progresses up the tree. The gauge is not affected by attacks from bees or bumping into tree branches.
===Honey Gauge <!--Unofficial name?-->===
[[File:Honey Gauge KHRECOM.png|right]]
The Honey Gauge <!--double check name--> appears while playing the mini-game, [[Bumble-Rumble]]. The gauge reflects how much "health," or honey Pooh has. The gauge starts completely full and is depleted upon each bee attack. However, the gauge can be refilled using a honey pot card.
{{-}}


==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
Line 130: Line 135:
When using a [[Limit]] in ''Kingdom Hearts II'', either with a party member or a summon, the '''Limit gauge''' appears in the top right corner of the screen. It depletes at a steady rate, pausing only while Limit attacks are executed. If the gauge empties completely, the Limit will end. Alternately, if the user activates the Limit's finishing attack, the gauge is emptied, and the Limit ends.
When using a [[Limit]] in ''Kingdom Hearts II'', either with a party member or a summon, the '''Limit gauge''' appears in the top right corner of the screen. It depletes at a steady rate, pausing only while Limit attacks are executed. If the gauge empties completely, the Limit will end. Alternately, if the user activates the Limit's finishing attack, the gauge is emptied, and the Limit ends.
{{section-stub}}
{{section-stub}}
===Slash Gauge===
[[File:Gummi Slash Gauge KHII.png|150px|right]]
By flying a Gummi ship outfitted with a [[Slash Gummi]] in ''Kingdom Hearts II'', the Slash Gauge be seen on the combat HUD.  As you deal damage via regular attacks, the green Slash gauge fills up quickly.  Once it is maxed out, you gain a point displayed to the right of the gauge - dealing more damage fills the gauge up accumulating more points.  By pressing {{button|t}}, a point is deduced and a powerful close-range slashing attack is performed.  Rapidly pressing {{button|t}} chains together a combo, provided there are enough points.


===Stamina Gauge===
===Stamina Gauge===
Line 135: Line 144:
When Roxas investigates the [[Seven Wonders|animated bag]], a '''Stamina gauge''' appears in the top left of the screen. The gauge depletes gradually whenever Roxas is riding on top of the bag, and jumping over trashcans depletes it more. Once the gauge is empty, the bag stops moving and the gameplay event ends.
When Roxas investigates the [[Seven Wonders|animated bag]], a '''Stamina gauge''' appears in the top left of the screen. The gauge depletes gradually whenever Roxas is riding on top of the bag, and jumping over trashcans depletes it more. Once the gauge is empty, the bag stops moving and the gameplay event ends.
{{sec-stub}}
{{sec-stub}}
===Gates Gauge===
[[File:Gates Gauge KHII.png|right|200px]]
When Sora and Leon defend the gates from Nobodies during the first visit to [[Hollow Bastion]], a '''Gates gauge''' appears in the top left of the screen. The gauge depletes whenever a Nobody attacks the gates. If the gates gauge is fully depleted, the player is brought to the game over screen and the mission is failed.


===Morale Gauge===
===Morale Gauge===
Line 145: Line 158:
[[File:Grip Gauge KHII.png|right|200px]]
[[File:Grip Gauge KHII.png|right|200px]]
In [[Beast's Castle]], when lighting the lanterns in the [[Secret Passage]], [[Cogsworth]] must hold down a lever to keep the lanterns lowered from the ceiling. The '''Grip gauge''' in the top left of the screen represents Cogsworth's energy. The gauge depletes gradually over time. When the gauge has fully depleted, Cogsworth releases the lever and collapses in exhaustion, which raises the lanterns out of reach so they cannot be lit. When Sora and [[Mrs. Potts]] are near Cogsworth, the [[Restore]] reaction command may be used to fully restore the gauge.
In [[Beast's Castle]], when lighting the lanterns in the [[Secret Passage]], [[Cogsworth]] must hold down a lever to keep the lanterns lowered from the ceiling. The '''Grip gauge''' in the top left of the screen represents Cogsworth's energy. The gauge depletes gradually over time. When the gauge has fully depleted, Cogsworth releases the lever and collapses in exhaustion, which raises the lanterns out of reach so they cannot be lit. When Sora and [[Mrs. Potts]] are near Cogsworth, the [[Restore]] reaction command may be used to fully restore the gauge.
===Gates Gauge===
[[File:Gates Gauge KHII.png|right|200px]]
When Sora and Leon defend the gates from Nobodies during the first visit to [[Hollow Bastion]], a '''Gates gauge''' appears in the top left of the screen. The gauge depletes whenever a Nobody attacks the gates. If the gates gauge is fully depleted, the player is brought to the game over screen and the mission is failed.


===Mayhem Gauge===
===Mayhem Gauge===
[[File:Mayhem Gauge KHII.png|right|200px]]
[[File:Mayhem Gauge KHII.png|right|200px]]
In [[Timeless River]], Sora and company must complete four missions, each of which involves clearing the Heartless out of a specific area: '''Building Site''', '''Lilliput''', '''Scene of the Fire''' and '''Mickey's House'''. During each of these missions, a '''Mayhem Gauge''' appears in the top left of the screen and gradually fills over time, which speeds up as the Heartless do more damage to the area. If the Mayhem Gauge is completely filled, the player is brought to the game over screen and the mission is failed.
In [[Timeless River]], Sora and company must complete four missions, each of which involves clearing the Heartless out of a specific area: '''Building Site''', '''Lilliput''', '''Scene of the Fire''' and '''Mickey's House'''. During each of these missions, a '''Mayhem Gauge''' appears in the top left of the screen and gradually fills over time, which speeds up as the Heartless do more damage to the area. If the Mayhem Gauge is completely filled, the player is brought to the game over screen and the mission is failed.
===Energy Gauges===
[[File:Energy Gauge KHII.png|right|200px]]
<!--NOT THE SAME THING AS THE CLUSTER GAUGE, from Xemnas II-->
The '''Energy Gauge''' appears during the Gummi Ship-esque boss fight against Xemnas's mechanical dragon at the end of ''[[Kingdom Hearts II]]'', located in the top left of the screen. By pressing O, Riku erects a barrier that absorbs enemy fire, which will cause this gauge to fill. When it is full, the Megalaser Reaction Command becomes available, which will fire two massive lasers that spread out sideways, dealing heavy damage to the boss and obliterating onscreen enemies. Using the Megalaser causes the Energy Gauge deplete to empty once again.
{{section-stub}}


===Clusters Gauge===
===Clusters Gauge===
Line 167: Line 170:


In the Japanese releases of ''Kingdom Hearts II'', the gauge is named the Energy gauge.
In the Japanese releases of ''Kingdom Hearts II'', the gauge is named the Energy gauge.
{{section-stub}}
{{section-stub}}


Line 173: Line 175:
[[File:Weight Gauge KHII.png|right|200px]]
[[File:Weight Gauge KHII.png|right|200px]]
The ''Weight gauge'' appears when riding the Solar Sailor in [[Space Paranoids]]. This gauge slowly fills as Heartless invade the Solar Sailor, and fills faster when large Heartless board. If the gauge reaches maximum before the Solar Sailor arrives at its destination, the party is defeated and the loss is treated as a Game Over.
The ''Weight gauge'' appears when riding the Solar Sailor in [[Space Paranoids]]. This gauge slowly fills as Heartless invade the Solar Sailor, and fills faster when large Heartless board. If the gauge reaches maximum before the Solar Sailor arrives at its destination, the party is defeated and the loss is treated as a Game Over.
{{section-stub}}


{{section-stub}}
===Bravery Gauge===
[[File:Courage Gauge KHII.png|right|200px]]
The '''Bravery Gauge''' appears while playing the mini-game, [[The Expotition]]. It depicts the group's courage and when it decreases to zero, the group breaks apart and each member runs around madly before a [[Reaction Command]] becomes available which prompts the group to rejoin, completely restoring the Bravery Gauge. The gauge is depleted when bees sting or rocks fall on a member of the group.
{{sec-stub}}
 
===Power Gauge===
[[File:Power Gauge KHII.png|right|200px]]
The Power Gauge appears while playing the mini-game, [[The Hunny Pot]].
{{sec-stub}}


===Time Gauge===
===Time Gauge===
[[File:Time Gauge KHII.png|220px|right|200px]]
[[File:Time Gauge KHII.png|220px|right|200px]]
During the battle against [[Luxord]], both he and Sora will have a '''Time Gauge''' appearing the top of the screen. For Luxord, this acts as his health gauge, and it must be emptied to defeat him; however, Sora will be defeated if either his HP or Time gauges run out. Dealing damage against Luxord and winning his games depletes his gauge, while taking damage and losing games depletes Sora's gauge.
During the battle against [[Luxord]], both he and Sora will have a '''Time Gauge''' appearing the top of the screen. For Luxord, this acts as his health gauge, and it must be emptied to defeat him; however, Sora will be defeated if either his HP or Time gauges run out. Dealing damage against Luxord and winning his games depletes his gauge, while taking damage and losing games depletes Sora's gauge.
{{section-stub}}
{{section-stub}}


Line 186: Line 196:
During the battle against [[Saïx]] in ''Kingdom Hearts II'', the '''Berserk gauge''' appears at the top left of the screen. It starts out full at the beginning of the battle, and thereafter it increases at a continuous rate, speeding up when Saïx stands motionless with his arms raised. When full, Saïx will enter his berserk state at the first opportunity, becoming stronger, more aggressive, and more resistant to damage. In order to empty the gauge and revert Saïx to his normal state, Sora must use his Claymores against him with the Berserk, Eclipse, and Magna Storm Reaction Commands.
During the battle against [[Saïx]] in ''Kingdom Hearts II'', the '''Berserk gauge''' appears at the top left of the screen. It starts out full at the beginning of the battle, and thereafter it increases at a continuous rate, speeding up when Saïx stands motionless with his arms raised. When full, Saïx will enter his berserk state at the first opportunity, becoming stronger, more aggressive, and more resistant to damage. In order to empty the gauge and revert Saïx to his normal state, Sora must use his Claymores against him with the Berserk, Eclipse, and Magna Storm Reaction Commands.


===Slash Gauge===
===File:Charge Gauge KHII.png===
[[File:Gummi Slash Gauge KHII.png|150px|right]]
[[File:Charge Gauge KHII.png|right|150px]]
By flying a Gummi ship outfitted with a [[Slash Gummi]] in ''Kingdom Hearts II'', the Slash Gauge be seen on the combat HUD.  As you deal damage via regular attacks, the green Slash gauge fills up quickly.  Once it is maxed out, you gain a point displayed to the right of the gauge - dealing more damage fills the gauge up accumulating more points.  By pressing {{button|t}}, a point is deduced and a powerful close-range slashing attack is performed.  Rapidly pressing {{button|t}} chains together a combo, provided there are enough points.
{{section-stub}}


===Bravery Gauge===
===Cylinder Cauge===
[[File:Courage Gauge KHII.png|right|200px]]
[[File:Right Cylinder Gauge KHII.png|right|150px]]
The '''Bravery Gauge''' appears while playing the mini-game, [[The Expotition]]. It depicts the group's courage and when it decreases to zero, the group breaks apart and each member runs around madly before a [[Reaction Command]] becomes available which prompts the group to rejoin, completely restoring the Bravery Gauge. The gauge is depleted when bees sting or rocks fall on a member of the group.
[[File:Left Cylinder Gauge KHII.png|right|150px]]
{{sec-stub}}
{{section-stub}}
{{-}}


===Balloon Glider Gauge===
===Energy Gauges===
[[File:Balloon Glider Gauge KHRECOM.png|right|40px]]
[[File:Energy Gauge KHII.png|right|200px]]
The Balloon Glider Gauge <!--check name--> appears while playing the mini-game, [[Balloon Glider]]. It shows how high Sora and Pooh have scaled the tree. The gauge starts at zero and slowly increases as the duo progresses up the tree. The gauge is not affected by attacks from bees or bumping into tree branches.
<!--NOT THE SAME THING AS THE CLUSTER GAUGE, from Xemnas II-->
The '''Energy Gauge''' appears during the Gummi Ship-esque boss fight against Xemnas's mechanical dragon at the end of ''[[Kingdom Hearts II]]'', located in the top left of the screen. By pressing O, Riku erects a barrier that absorbs enemy fire, which will cause this gauge to fill. When it is full, the Megalaser Reaction Command becomes available, which will fire two massive lasers that spread out sideways, dealing heavy damage to the boss and obliterating onscreen enemies. Using the Megalaser causes the Energy Gauge deplete to empty once again.
{{section-stub}}
{{-}}
{{-}}
===Power Gauge===
[[File:Power Gauge KHII.png|right|200px]]
The Power Gauge appears while playing the mini-game, [[The Hunny Pot]].
{{sec-stub}}


==''Kingdom Hearts 358/2 Days''==
==''Kingdom Hearts 358/2 Days''==