Kingdom Hearts Birth by Sleep: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(redirect exist for a reason)
(replaced: Kingdom Hearts → {{c|Kingdom Hearts|series}} (4))
Line 20: Line 20:
{{Q|Three friends, three destinies.<br>Everything will link back to the beginning.|Tagline}}
{{Q|Three friends, three destinies.<br>Everything will link back to the beginning.|Tagline}}
{{Q|Destiny is never left to chance.|Alternate Tagline}}
{{Q|Destiny is never left to chance.|Alternate Tagline}}
'''''Kingdom Hearts Birth by Sleep''''' is the sixth game in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series. It was originally created for the {{w|Sony PlayStation Portable}} (PSP). The game's name is shared with the secret video at the end of ''[[Kingdom Hearts II Final Mix]]'', "[[Birth by Sleep (video)|Birth by Sleep]]", which depicts a stylized version of a scene from the game. ''Kingdom Hearts Birth by Sleep'' was developed by the same team that created ''[[Kingdom Hearts Re:Chain of Memories]]''.  
'''''Kingdom Hearts Birth by Sleep''''' is the sixth game in the ''{{c|Kingdom Hearts|series}}'' series. It was originally created for the {{w|Sony PlayStation Portable}} (PSP). The game's name is shared with the secret video at the end of ''[[Kingdom Hearts II Final Mix]]'', "{{c|Birth by Sleep|video}}", which depicts a stylized version of a scene from the game. ''Kingdom Hearts Birth by Sleep'' was developed by the same team that created ''[[Kingdom Hearts Re:Chain of Memories]]''.  


The game serves as a prequel to [[Kingdom Hearts (game)|the first game]], taking place ten years before. The story focuses primarily on [[Terra]], [[Aqua]] and [[Ventus]], three young Keybearers from before [[Sora]]'s generation, although the game also gives focus to the origins of Sora and [[Xehanort]], delving deep into the mysteries of Xehanort's bleak past and forgotten memories as well as how Sora and [[Riku]] came to wield the Keyblade in the first place.
The game serves as a prequel to [[Kingdom Hearts (game)|the first game]], taking place ten years before. The story focuses primarily on [[Terra]], [[Aqua]] and [[Ventus]], three young Keybearers from before [[Sora]]'s generation, although the game also gives focus to the origins of Sora and [[Xehanort]], delving deep into the mysteries of Xehanort's bleak past and forgotten memories as well as how Sora and [[Riku]] came to wield the Keyblade in the first place.
Line 26: Line 26:
Like ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', the main theme song for the game is "[[Simple and Clean]]", performed by {{w|Utada Hikaru}}. The Western releases include a number of new features, including the [[Sticker Album]], a new boss, new Keyblades, abilities, mini-game maps and songs, and the addition of Critical Mode.<ref>'''''Game Informer'' 207'''; '''Bryan Vore''': "The North American version of Kingdom Hearts games have traditionally included several extras. What kind of bonuses can we expect?" / '''Tetsuya Nomura''': "There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode; Keyblades, abilities, mini-game maps, and songs. We're also unleashing a mystery enemy for North American fans, so hopefully everyone will enjoy the challenge."</ref>
Like ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', the main theme song for the game is "[[Simple and Clean]]", performed by {{w|Utada Hikaru}}. The Western releases include a number of new features, including the [[Sticker Album]], a new boss, new Keyblades, abilities, mini-game maps and songs, and the addition of Critical Mode.<ref>'''''Game Informer'' 207'''; '''Bryan Vore''': "The North American version of Kingdom Hearts games have traditionally included several extras. What kind of bonuses can we expect?" / '''Tetsuya Nomura''': "There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode; Keyblades, abilities, mini-game maps, and songs. We're also unleashing a mystery enemy for North American fans, so hopefully everyone will enjoy the challenge."</ref>


Chronologically, it is the third game in the timeline after ''[[Kingdom Hearts χ]]'' and ''[[Kingdom Hearts χ Back Cover]]'' and takes place before ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', as well as partially overlapping with ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''.
Chronologically, it is the third game in the timeline after ''[[Kingdom Hearts χ]]'' and ''[[Kingdom Hearts χ Back Cover]]'' and takes place before ''{{c|Kingdom Hearts|game}}'', as well as partially overlapping with ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''.


In September 2010, the ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' version was announced in Japan, which features the new additions from the North American and European versions, as well as additional extras. Aside from the PSP, the ''Final Mix'' version has also been ported to the PlayStation 3 and PlayStation 4.
In September 2010, the ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' version was announced in Japan, which features the new additions from the North American and European versions, as well as additional extras. Aside from the PSP, the ''Final Mix'' version has also been ported to the PlayStation 3 and PlayStation 4.
Line 92: Line 92:
===Abilities===
===Abilities===
[[File:Fever Pitch KHBBS.gif|thumb|left|Ventus using a Command Style.]]
[[File:Fever Pitch KHBBS.gif|thumb|left|Ventus using a Command Style.]]
''Kingdom Hearts Birth by Sleep'' features several new abilities, such as [[Deck Command (KHBBS)|Deck Command]]s, [[Shotlock]]s, and [[Command Style]]s. Each are triggered via the battle menu. Deck Commands are the standard abilities, equipped via the menu with a certain cool-down time similar to the deck system of ''Kingdom Hearts Re:Chain of Memories''. Shotlocks are unique attacks that involve precise timing to unleash a dangerously powerful assault on an enemy. Command Styles are even more deadly abilities that are unique for Terra, Ventus, and Aqua, just like the Shotlock.
''Kingdom Hearts Birth by Sleep'' features several new abilities, such as {{c|Deck Command|KHBBS}}s, [[Shotlock]]s, and [[Command Style]]s. Each are triggered via the battle menu. Deck Commands are the standard abilities, equipped via the menu with a certain cool-down time similar to the deck system of ''Kingdom Hearts Re:Chain of Memories''. Shotlocks are unique attacks that involve precise timing to unleash a dangerously powerful assault on an enemy. Command Styles are even more deadly abilities that are unique for Terra, Ventus, and Aqua, just like the Shotlock.
{{-}}
{{-}}