Shotlock: Difference between revisions

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{{Nihongo|'''Shotlock'''|シュートロック|Shūto Rokku|lit. "Shoot Lock"}} is a combat system that debuted in ''[[Kingdom Hearts Birth by Sleep]]''.
{{Nihongo|'''Shotlock'''|シュートロック|Shūto Rokku|lit. "Shoot Lock"}} is a combat system that debuted in ''[[Kingdom Hearts Birth by Sleep]]''.


==Usage==
==Mechanics==
It is initiated by holding down {{button|L1}} and {{button|R1}} at the same time (or just {{button|R1}} in ''Kingdom Hearts HD 2.5 Remix''). The user enters a targeting mode and locks onto enemies, and by pressing {{button|x}} ({{button|c}} in the Japanese version), the user then initiates a powerful attack that hits all targeted enemies. By locking onto the maximum amount of enemies, additional attacks can be added by following on-screen prompts. The amount of time the user has to lock onto targets depends on the [[Focus Gauge]], which empties when the attack is initiated and can be refilled by attacking enemies and using Ethers. Most of the Shotlocks in ''Birth by Sleep'' can be learned by all three Keyblade wielders, but they also get several that are unique to themselves.
In ''Kingdom Hearts Birth by Sleep'', a Shotlock is initiated by holding down {{button|L1}} and {{button|R1}} simultaneously (or just {{button|R1}} in the ''Kingdom Hearts HD 2.5 Remix'' port). The user enters a targeting mode and locks onto enemies, and by pressing {{button|x}} ({{button|c}} in the Japanese version), the user then initiates a powerful attack that hits all targeted enemies. By locking onto the maximum amount of enemies, additional attacks can be added by following on-screen prompts. The amount of time the user has to lock onto targets depends on the [[Focus Gauge]], which empties when the attack is initiated and can be refilled by attacking enemies and using Ethers. Most of the Shotlocks in ''Birth by Sleep'' can be learned by all three Keyblade wielders, but they also get several that are unique to themselves.
 
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. There is also only one Shotlock available in this game which is [[Prism Rain]].


Each Shotlock can be enhanced by performing a certain action to add extra attacks. There are four methods of adding extra attacks, which determine the Shotlock's class.  
Each Shotlock can be enhanced by performing a certain action to add extra attacks. There are four methods of adding extra attacks, which determine the Shotlock's class.  
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*{{nihongo|'''Class C'''|タイミング|Taimingu|lit. "Timing"}} Shotlocks involve performing well-timed button presses.<!--clarify: "Ultima Cannon should probably be split into its own class if we want to be strictly accurate..." -->
*{{nihongo|'''Class C'''|タイミング|Taimingu|lit. "Timing"}} Shotlocks involve performing well-timed button presses.<!--clarify: "Ultima Cannon should probably be split into its own class if we want to be strictly accurate..." -->
*{{nihongo|'''Class D'''|パツド回転|Paddo Kaiten|lit. "Pad Rotation"}} Shotlocks involve rotating the analog pad.
*{{nihongo|'''Class D'''|パツド回転|Paddo Kaiten|lit. "Pad Rotation"}} Shotlocks involve rotating the analog pad.
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. [[Prism Rain]] is the only Shotlock available.


==List of Shotlocks==
==List of Shotlocks==