Kingdom Hearts 3D: Dream Drop Distance: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Kick Dive KH3D.gif|thumb|Sora using Flowmotion to attack Dream Eaters.]]
[[File:Kick Dive KH3D.gif|thumb|left|Sora using Flowmotion to attack Dream Eaters.]]
 
The game uses a Command Deck similar to the one in ''[[Kingdom Hearts Birth by Sleep]]''. As such, Sora and Riku's [[Deck Command (KH3D)|Deck Commands]] are used by scrolling through the menu which only shows two (or three in the remaster) and pressing {{button|dsx}}, and like ''Birth by Sleep'', they need time to recharge. Unlike ''Birth by Sleep'', commands do not need to level up and are fully leveled when they are obtained.
The game uses a Command Deck similar to the one in ''[[Kingdom Hearts Birth by Sleep]]''. As such, Sora and Riku's [[Deck Command (KH3D)|Deck Commands]] are used by scrolling through the menu which only shows two (or three in the remaster) and pressing {{button|dsx}}, and like ''Birth by Sleep'', they need time to recharge. Unlike ''Birth by Sleep'', commands do not need to level up and are fully leveled when they are obtained.


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The game prominently features the [[Flowmotion]] system, a mechanic that allows for fluid movement around the field by interacting with the environment. By sliding into certain environmental features, or simply landing on others, Sora and Riku can kick off walls, spin around poles, grind rails and more. While using Flowmotion, the player can seamlessly transition into an attack, damaging nearby enemies.
The game prominently features the [[Flowmotion]] system, a mechanic that allows for fluid movement around the field by interacting with the environment. By sliding into certain environmental features, or simply landing on others, Sora and Riku can kick off walls, spin around poles, grind rails and more. While using Flowmotion, the player can seamlessly transition into an attack, damaging nearby enemies.


[[File:Dive Mode (Riku) 01 KH3D.png|thumb|Riku in Dive Mode.]]
[[File:Dive Mode (Riku) 01 KH3D.png|thumb|right|Riku in Dive Mode.]]
 
The [[Gummi Ship]] sequences from ''[[Kingdom Hearts II]]'' are replaced with [[Dive Mode]] as the means of reaching new worlds. It is a free-falling stage during which the player must fulfill a given objective in order to enter the world, such as destroying a certain number of enemies, earning a certain number of points, or defeating a boss. Dive Mode showcases the 3D capabilities of the Nintendo 3DS.
The [[Gummi Ship]] sequences from ''[[Kingdom Hearts II]]'' are replaced with [[Dive Mode]] as the means of reaching new worlds. It is a free-falling stage during which the player must fulfill a given objective in order to enter the world, such as destroying a certain number of enemies, earning a certain number of points, or defeating a boss. Dive Mode showcases the 3D capabilities of the Nintendo 3DS.
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*[http://www.kingdomhearts3dgame.com/ Official EUR Site]
*[http://www.kingdomhearts3dgame.com/ Official EUR Site]
*[http://na.square-enix.com/kh3d/ Official NA Site]
*[http://na.square-enix.com/kh3d/ Official NA Site]
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