Game:Saïx: Difference between revisions

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While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power. In addition, he is invulnerable to normal attacks and extremely resistant to magic attacks. However, Sora can pick up his thrown claymores with the [[Reaction Command]] "Berserk", then use the Command "Eclipse" to slam Saïx into the air and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties and he reverts to his "normal" state.
While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power. In addition, he is invulnerable to normal attacks and extremely resistant to magic attacks. However, Sora can pick up his thrown claymores with the [[Reaction Command]] "Berserk", then use the Command "Eclipse" to slam Saïx into the air and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties and he reverts to his "normal" state.


While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use [[Guard]] when he attacks or deflect his attack with one of Sora's own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give Sora the opportunity to use Reaction Commands and attack with the dropped claymore. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx grows weak, the Berserk Gauge fills at a much faster rate.
While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use [[Guard]] when he attacks or deflect his attack with one of Sora's own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give Sora the opportunity to use Reaction Commands and attack with the dropped claymore for massive damage. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx loses more health, the Berserk Gauge fills at a much faster rate.


As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as [[AntiForm]] is more likely to activate. Using [[Final Form]] is a big help if accessible, while Saïx is in his normal state.
As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as [[AntiForm]] is more likely to activate due to the nature of battling an Organization XIII member. Using [[Final Form]] is a big help if accessible, while Saïx is in his normal state.


===''Kingdom Hearts II Final Mix''===
====Data Rematch====
====Data Rematch====
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it. To break this charge, Sora must use a finishing move so it is recommended to remove any Combo Plus abilities prior to the battle.
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.


Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" super combo (which he uses very often); it is at this time that he is truly invincible and Sora must stay away. Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his super shockwave attack. Do not count on grabbing the super shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" super combo since it requires a full Berserk bar to perform.
Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" desperation move (which he uses very often); it is at this time that he is truly invincible and Sora must stay away. Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" desperation move since it requires a full Berserk bar to perform.


The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or deflect them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic.
The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly.


After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter.
After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter.