Kingdom Hearts Re:Chain of Memories: Difference between revisions

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{{Q|Memory is the key.|Tagline}}
{{Q|Memory is the key.|Tagline}}
'''''Kingdom Hearts Re:Chain of Memories''''' is a full remake of ''[[Kingdom Hearts: Chain of Memories]]'', released on the PlayStation 2. In Japan, it is part of the ''[[Kingdom Hearts II Final Mix+]]'' compilation and has connectivity features with ''[[Kingdom Hearts II Final Mix]]''. As there were no plans to release ''Kingdom Hearts II Final Mix'' internationally, these features were modified for the North American release.
'''''Kingdom Hearts Re:Chain of Memories''''' is a full remake of ''[[Kingdom Hearts Chain of Memories]]'', released on the PlayStation 2. In Japan, it is part of the ''[[Kingdom Hearts II Final Mix+]]'' compilation and has connectivity features with ''[[Kingdom Hearts II Final Mix]]''. As there were no plans to release ''Kingdom Hearts II Final Mix'' internationally, these features were modified for the North American release.


The game was remastered in high definition and released as part of ''[[Kingdom Hearts HD 1.5 ReMIX]]'' on March 14, 2013. It was available in Europe and Australia for the very first time as part of the collection. This edition of the game further alters the previous connectivity bonuses by instead allowing additional content from watching the collection's scenes from ''[[Kingdom Hearts 358/2 Days]]''.
The game was remastered in high definition and released as part of ''[[Kingdom Hearts HD 1.5 ReMIX]]'' on March 14, 2013. It was available in Europe and Australia for the very first time as part of the collection. This edition of the game further alters the previous connectivity bonuses by instead allowing additional content from watching the collection's scenes from ''[[Kingdom Hearts 358/2 Days]]''.
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A smaller but still important change was the conversion of many of the game's scenes into fully voice-acted full motion videos, and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in ''Kingdom Hearts II'', the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the [[Stop]] spell, these clips were only available using the ''Kingdom Hearts'' voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.
A smaller but still important change was the conversion of many of the game's scenes into fully voice-acted full motion videos, and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in ''Kingdom Hearts II'', the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the [[Stop]] spell, these clips were only available using the ''Kingdom Hearts'' voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.


The game's card system and overall plot remained the same as the original ''Kingdom Hearts: Chain of Memories'', and "[[Simple and Clean]]" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new [[Cards]], [[Sleight]]s, [[:Category: Kingdom Hearts: Chain of Memories bosses|bosses]], and a Theater Mode to re-watch the game's full-motion videos.
The game's card system and overall plot remained the same as the original ''Kingdom Hearts Chain of Memories'', and "[[Simple and Clean]]" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new [[Cards]], [[Sleight]]s, [[:Category: Kingdom Hearts Chain of Memories bosses|bosses]], and a Theater Mode to re-watch the game's full-motion videos.


==Other differences==
==Other differences==
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*Due to the aging of his voice actor, Sora's voice in this game is that of ''[[Kingdom Hearts II]]'', rather than that of the original ''Kingdom Hearts: Chain of Memories''.
*Due to the aging of his voice actor, Sora's voice in this game is that of ''[[Kingdom Hearts II]]'', rather than that of the original ''Kingdom Hearts Chain of Memories''.
*The various color categories of map cards now have a small symbol ("R", "B", "G", or "!") indicating their color.
*The various color categories of map cards now have a small symbol ("R", "B", "G", or "!") indicating their color.
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*During his final battles with both Sora and Riku, the Riku Replica's left hand is immersed in an orb of darkness.
*During his final battles with both Sora and Riku, the Riku Replica's left hand is immersed in an orb of darkness.
*When Axel first introduces himself to Sora, he says "Got it memorized?" as opposed to "Commit it to memory."
*When Axel first introduces himself to Sora, he says "Got it memorized?" as opposed to "Commit it to memory."
*Axel no longer says, "...give me a hell of a show!", as he did in ''[[Kingdom Hearts: Chain of Memories]]''. Instead, he says, "Try and make it enjoyable, Sora."
*Axel no longer says, "...give me a hell of a show!", as he did in ''[[Kingdom Hearts Chain of Memories]]''. Instead, he says, "Try and make it enjoyable, Sora."
*In Larxene's first encounter with Sora, her "through" is misspelled as "though". This line is later fixed in the remake.
*In Larxene's first encounter with Sora, her "through" is misspelled as "though". This line is later fixed in the remake.
*The piece "The 13th Floor", played outside of Worlds, is melodically different. Instead of handbells playing an ascending interval, chimes now play a descending interval.
*The piece "The 13th Floor", played outside of Worlds, is melodically different. Instead of handbells playing an ascending interval, chimes now play a descending interval.