Magnet: Difference between revisions
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(→Learning Magnet: This section really needs some work.) |
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===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
[[File:Magnega KHREC.gif|thumb|In ''Kingdom Hearts Re:coded'', Magnega creates twin rings of pink energy above the user on which red and blue spheres rotate as enemies are drawn in.]] | [[File:Magnega KHREC.gif|thumb|250px|In ''Kingdom Hearts Re:coded'', Magnega creates twin rings of pink energy above the user on which red and blue spheres rotate as enemies are drawn in.]] | ||
In ''Kingdom Hearts Re:coded'', Magnet, Magnera, and Magnega are {{c|magic command|RCO}}s that allow the user to use magnetic force to pull surrounding enemies toward you and deal a small amount of damage. | In ''Kingdom Hearts Re:coded'', Magnet, Magnera, and Magnega are {{c|magic command|RCO}}s that allow the user to use magnetic force to pull surrounding enemies toward you and deal a small amount of damage. | ||
*[[File:Magnet KHREC.png]] '''Magnet''' has a memory consumption of 17%, a normal reload time of 15 seconds, and an Overspec reload time of 12 seconds. | *[[File:Magnet KHREC.png]] '''Magnet''' has a memory consumption of 17%, a normal reload time of 15 seconds, and an Overspec reload time of 12 seconds. |