Game:Young Xehanort: Difference between revisions

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To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, like a [[Meow Wow]], a [[Komory Bat]] or even a [[Lord Kyroo]].
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, like a [[Meow Wow]], a [[Komory Bat]] or even a [[Lord Kyroo]].


Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort can run to Riku (or not) and perform a violent combo followed by an aerial combo, which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and fire dark projectiles at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna (Riku's spirits can have this command) or a Panacea if Slow Block is not equipped. He can also summon giant ice blocks that must be blocked or dodged. When Xehanoet prepares this attack, move close to him, blocking the ice blocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he'll use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage. Alternatively, continue using Firaga Burst, Baloonga, and other attack magic in conjunction with spirit attacks. After Xehanort takes enough damage, he will transform his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will whip Riku multiple times. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare to charge at Riku. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.   
Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort can run to Riku (or not) and perform a violent combo followed by an aerial combo, which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and fire dark projectiles at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna (Riku's spirits can have this command) or a Panacea if Slow Block is not equipped. He can also summon giant ice blocks that must be blocked or dodged. When Xehanoet prepares this attack, move close to him, blocking the ice blocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage. Alternatively, continue using Firaga Burst, Baloonga, and other attack magic in conjunction with spirit attacks. After Xehanort takes enough damage, he will transform his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will whip Riku multiple times. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare to charge at Riku. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.   


Once Xehanort's health has been depleted to 1, he will freeze time and warp into the giant Clock that appears in the centre of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. Note that the symbol for activating the Reality Shift will appear for less than one second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately two and a half life bars). His health must be depleted again in order to perform Reality Shift, but this time, the symbol for activating Reality Shift will remain for a longer period of time.
Once Xehanort's health has been depleted to 1, he will freeze time and warp into the giant Clock that appears in the centre of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. Note that the symbol for activating the Reality Shift will appear for less than one second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately two and a half life bars). His health must be depleted again in order to perform Reality Shift, but this time, the symbol for activating Reality Shift will remain for a longer period of time.


For the final stage of the fight, Xehanort remains inside the Clock, which is now vulnerable to attack. Though he does not attack Riku directly, he creates clones of himself to defend the Clock. These clones are invincible, though some may disappear if attacked, and will attempt to swarm Riku with attacks that he used in ''Kingdom Hearts Birth by Sleep'', including ethereal blade combos, X-shaped projectiles, and fire tornadoes (resembling Raging Storm). Though it is possible to block these attacks, it is safer to evade them, because blocking the latter two attacks will lock-out the clock. During the brief moments when no clones appear, the Clock will be open to attack. If too much time passes (when both of the hands on the clock strike 12), and Riku fails to destroy the Clock, Xehanort will rewind time to the start of the fight. Xehanort will definitively stop attacking when time is about to expire. You can also, if you are sure you can't do enough damage to finish him off in time, wait until he rewinds time because when Riku once again performs [[Mirage Split]] to trap Xehanort in the Clock, Xehanort will have less HP in this form as well. Multi-hit warping attacks such as Dark Splicer and Dark Aura can bypass the clones and take multiple health bars off of the clock, or even finishing it off if it's in its less HP form, but Riku can be attacked and projected by the next coming clones, especially those which use combos and fire tornadoes.
For the final stage of the fight, Xehanort remains inside the Clock, which is now vulnerable to attack. Though he does not attack Riku directly, he creates clones of himself to defend the Clock. These clones are invincible, though some may disappear if attacked, and will attempt to swarm Riku with attacks that he used in ''Kingdom Hearts Birth by Sleep'', including ethereal blade combos, X-shaped projectiles, and fire tornadoes (resembling Raging Storm). Though it is possible to block these attacks, it is safer to evade them, because blocking the latter two attacks will lock-out the clock. During the brief moments when no clones appear, the Clock will be open to attack. If too much time passes (when both of the hands on the clock strike 12), and Riku fails to destroy the Clock, Xehanort will rewind time to the start of the fight. Xehanort will definitively stop attacking when time is about to expire. If it is not possible to destroy the Clock in time, simply wait until Xehanort rewinds time, because when Riku again performs [[Mirage Split]] to trap Xehanort in the Clock, Xehanort will have less HP in this form as well. Multi-hit warping attacks such as Dark Splicer and Dark Aura can bypass Xehanort's clones and remove multiple health bars the clock, even finishing it off if at low health. Do this with caution, however, as Riku can be attacked and projected by incoming clones, especially those which use combos and fire tornadoes.


Due to the relentless assault of the clones, leaving little to no window of opportunity, another method would be using powerful commands like Firaga Burst while in midair. Releasing the commands at the apex of Riku's [[High Jump|high jump]] will allow Riku to avoid most of the clones' attacks without interruption, with the exception of the "X" projectiles.
Due to the relentless assault of the clones, leaving few to no windows of opportunity to attack, a reliable strategy is to activate commands like Firaga Burst while in midair. Releasing the commands at the apex of Riku's [[High Jump|high jump]] will allow Riku to avoid most of the clones' attacks, with the exception of the "X" projectiles, without interruption.


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