Kingdom Hearts II: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
''Kingdom Hearts II'' offers a number of key differences from the original ''Kingdom Hearts''. While the core gameplay remains the same, new features have been added to improve the experience | ''Kingdom Hearts II'' offers a number of key differences from the original ''Kingdom Hearts''. While the core gameplay remains the same, new features have been added to improve the experience. The two most notable are Sora's Drive system, which allows him to fuse with one or both party allies and assume new powers, and Reaction Commands, which allow Sora and/or members of his party to perform special maneuvers in the course of battle. In addition, there are new and revamped Abilities, as well as special abilities, such as Glide, that can only be gained by leveling Sora's Drive Forms. | ||
The basic combat and leveling systems have also been redesigned beyond the addition of reaction commands and drive forms. In order to facilitate low-level playthroughs, bosses no longer offer experience upon defeat; rather, they reward the player with boosts to their HP, MP, or AP, or with specific abilities. Bosses can no longer be defeated by mere depletion of HP, and must be finished off with a combo finisher; in fact, many bosses have the ability to break out of the Sora's combos if they go on too long. The [[MP Gauge]] has also been retooled to ensure that the player is never left without magic while preventing abuse of powerful spells like [[Cure]]—instead of being a quickly refillable gauge that is difficult to refill during battle, the MP Gauge can easily be depleted by three or fewer spells, and refills automatically. Several abilities can empower Sora's offensive abilities during this period to compensate for his temporary inability to heal. | |||
The collection quests for the [[Trinity Mark]]s and [[99 Puppies]] have been merged with the [[Treasure Chest]]s present in the first game, and it is now required that the player open every single chest in order to complete the Journal. [[Item synthesis]] is also retained from the original game, but has been made more complex by allowing the player to use catalysts in the recipe, as well as requiring the player to find hidden [[Recipe]]s or training the Moogle in order to create the more powerful items. As with Treasure Chests, the Journal now tracks the player's prowess in the synthesis sidequest. | |||
Gummi Ships also reappear, but are far more divorced from the main quest than in the original. Sora's progress within the main game is only relevant to the Gummi portion of the game by unlocking no routes, and no longer has any effect on the options available to him in building a Gummi Ship; in return, progress in the Gummi quests have absolutely no effect on the main quest. The Gummi routes themselves are less uniform and monotonous, varying from space battles against a massive pirate ship, to flying through floating islands and waterfalls. In addition, many new types of Gummis are available, such as [[Teeny Ship]]s that fly alongside the main ship, and the Ships can equip abilities similar to Sora's. | |||
''Kingdom Hearts II'' also has a stronger focus on mini-games, as instead of merely rewarding the player with prizes for high scores, the player must meet certain minimum scores in each mini-game simply to fill the Journal. Certain mini-games, like [[Skateboarding]], also appear in many variants throughout the worlds, while [[Atlantica]] has been converted into a mini-game world similar to [[100 Acre Wood]]. | |||
==Censorship== | ==Censorship== |