Item synthesis: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 13: Line 13:
In ''Kingdom Hearts'', item synthesis is made available after [[Sora]] gains the [[Trinity Mark|Green Trinity]] in [[Agrabah]], as he needs it to reach the opening in the ceiling of [[Cid]]'s [[Accessory]] Shop that leads to the Moogle's shop.  Twenty-five items are available for creation, and can be made as many times as desired as long as the required materials are available; Ultima Weapon is the only exception as it can be synthesized only once regardless of the availability of the required materials.  A "Mix" will appear beside items that have been successfully created to help keep track of the items that have been made and those that have not. After all the items (all the 25 items) have been synthesized at least once, Sora will officially inherit the title of "Master Synthesist" from one of the three moogles in the workshop (the one in the corner and closest to the entrances to the workshop).
In ''Kingdom Hearts'', item synthesis is made available after [[Sora]] gains the [[Trinity Mark|Green Trinity]] in [[Agrabah]], as he needs it to reach the opening in the ceiling of [[Cid]]'s [[Accessory]] Shop that leads to the Moogle's shop.  Twenty-five items are available for creation, and can be made as many times as desired as long as the required materials are available; Ultima Weapon is the only exception as it can be synthesized only once regardless of the availability of the required materials.  A "Mix" will appear beside items that have been successfully created to help keep track of the items that have been made and those that have not. After all the items (all the 25 items) have been synthesized at least once, Sora will officially inherit the title of "Master Synthesist" from one of the three moogles in the workshop (the one in the corner and closest to the entrances to the workshop).


New lists of potential items are unlocked by making a certain number of items on each of the list beforeWith the exception of List V which only has Ultima Weapon, Lists I-IV each have six items on them:
New lists of potential items are unlocked by synthesizing a certain number of items from the available options.  Lists I-IV each have six items on them, where as List V only has Ultima Weapon.


*List II - Make four unique items.
*List II - Make four unique items.