Game:Young Xehanort: Difference between revisions

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Young Xehanort is a powerful boss and one of the stronger enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift, with his attacks generally reducing the player's HP to 1. Xehanort is also adept in defense; he can turn mostly invisible, although he can still take damage and can be located due to his faint shimmer, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.
Young Xehanort is a powerful boss and one of the stronger enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift, with his attacks generally reducing the player's HP to 1. Xehanort is also adept in defense; he can turn mostly invisible, although he can still take damage and can be located due to his faint shimmer, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.


As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the Xehanort. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately follow it up with another Collision Magnet, a sword combo, or a Whirlwind to the Void, none of which the protagonist is given the chance to avoid, resulting in an immediate game over. Collision Magnet can be avoided easiest by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the player up against a wall.
As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the Xehanort. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately follow it up with another Collision Magnet, a sword combo, or a Whirlwind to the Void, none of which the protagonist is given the chance to avoid, resulting in an immediate game over (although there are very rare occasions in which the player can escape before Xehanort strings together another attack). Collision Magnet can be avoided easiest by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the player up against a wall.


Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]]. Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort likes to evade the targeting reticule, and can often evade damage midway through by using its Renewal Block, which will also heal him. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Link's are also ill advised, as Xehanort may turn invisible in response. Finally, the Keyblade and Finish Command equipped are not very important, as Xehanort leaves no time for Keyblade strikes. The protagonist's Keyblade should be chosen only for its stat boosts, preferably towards the Attack stat.
Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]]. Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort likes to evade the targeting reticule, and can often evade damage midway through by using its Renewal Block, which will also heal him. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Link's are also ill advised, as Xehanort may turn invisible in response. Finally, the Keyblade and Finish Command equipped are not very important, as Xehanort leaves no time for Keyblade strikes. The protagonist's Keyblade should be chosen only for its stat boosts, preferably towards the Attack stat.