Vanitas Remnant: Difference between revisions

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  |japname=Vanitas's Will
  |japname=Vanitas's Will
  |fr=Vestiges de Vanitas
  |fr=Vestiges de Vanitas
  |image=[[File:Vanitas Remnant KHBBS.png|200px]]
  |image=[[File:Vanitas Remnant KHBBS.png|350x400px]]
  |game1=Kingdom Hearts Birth by Sleep
  |game1=Kingdom Hearts Birth by Sleep
  |type=Unversed
  |type=Unversed
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  |BBSreward=[[Secret Gem]], [[Void Gear]]<ref>The Vanitas Remnant drops a Secret Gem in the Japanese version of ''Kingdom Hearts Birth by Sleep'', and the Void Gear in the North American, European, and Final Mix versions.</ref>
  |BBSreward=[[Secret Gem]], [[Void Gear]]<ref>The Vanitas Remnant drops a Secret Gem in the Japanese version of ''Kingdom Hearts Birth by Sleep'', and the Void Gear in the North American, European, and Final Mix versions.</ref>
  |BBSworldT=Keyblade Graveyard
  |BBSworldT=Keyblade Graveyard
  |journalBBS= A physical manifestation of what remained of Vanitas's powerful thoughts and feelings.
  |journalBBS=A physical manifestation of what remained of Vanitas's powerful thoughts and feelings.
}}
}}
The '''Vanitas Remnant'''<!--incorrectly named as "Vanitas's Lingering Spirit" in the Bradygames guide--> makes its first and only appearance as a secret, optional boss in ''Kingdom Hearts Birth by Sleep''. After the player clears the [[Final Episode]], a crest similar to an [[Absent Silhouette]] portal will appear in the Badlands area of the [[Keyblade Graveyard]]. Simply approach the portal and select the "That's a danger I'm willing to face" option to initiate the battle. Defeating the Vanitas Remnant earns the player a Secret Gem in the Japanese version of ''Kingdom Hearts Birth by Sleep'', and the [[Void Gear]] in the North American, PAL, and ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' versions. The Vanitas Remnant also must be challenged if the player wishes to challenge the even more powerful [[Unknown (KHBbS/KH3D)|Unknown]]. However, the player can simply unlock, and not defeat the Vanitas Remnant, and still be able to challenge the Unknown.
The '''Vanitas Remnant'''<!--incorrectly named as "Vanitas's Lingering Spirit" in the Bradygames guide--> makes its first and only appearance as a secret, optional boss in ''Kingdom Hearts Birth by Sleep''. After the player clears the [[Final Episode]], a crest similar to an [[Absent Silhouette]] portal will appear in the Badlands area of the [[Keyblade Graveyard]]. Simply approach the portal and select the "That's a danger I'm willing to face" option to initiate the battle. Defeating the Vanitas Remnant earns the player a Secret Gem in the Japanese version of ''Kingdom Hearts Birth by Sleep'', and the [[Void Gear]] in the North American, PAL, and ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' versions. The Vanitas Remnant also must be challenged if the player wishes to challenge the even more powerful [[Unknown (KHBbS/KH3D)|Unknown]]. However, the player can simply unlock, and not defeat the Vanitas Remnant, and still be able to challenge the Unknown.
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When the battle begins, roll towards the boss and quickly attack, forcing him to postpone his shadow attack. There is a chance he'll use it right after dodging/being hit by your initial attack. When he is using the shadow attack, either dodge rolling continuously or countering with a Shotlock is recommended. The Shotlock will not damage him but at least the player can escape being damaged. The player can (and should) block its Dark Splicer attack mid-way by using Block. Renewal Block is recommended as it restores some probably much needed HP. Vanitas Remnant is able to use a Shotlock, so in order to avoid this, the player should jump behind him as the boss performs the attack. Here, the player can exact some free strikes, 3 at most. Trying to pull off a full combo might be risky. The boss might quickly spin in a circle around the player, summoning 2 rows of spikes that can blind the player. To avoid these, simply Jump and Superglide away, or Dodge Roll.
When the battle begins, roll towards the boss and quickly attack, forcing him to postpone his shadow attack. There is a chance he'll use it right after dodging/being hit by your initial attack. When he is using the shadow attack, either dodge rolling continuously or countering with a Shotlock is recommended. The Shotlock will not damage him but at least the player can escape being damaged. The player can (and should) block its Dark Splicer attack mid-way by using Block. Renewal Block is recommended as it restores some probably much needed HP. Vanitas Remnant is able to use a Shotlock, so in order to avoid this, the player should jump behind him as the boss performs the attack. Here, the player can exact some free strikes, 3 at most. Trying to pull off a full combo might be risky. The boss might quickly spin in a circle around the player, summoning 2 rows of spikes that can blind the player. To avoid these, simply Jump and Superglide away, or Dodge Roll.


The Remnant is most vulnerable to the tornado command especially after its X-Combo, its shadow attack, and its lightning attack. For the X-combo, once it holds its Keyblade upwards and begins an energy charged combo, dodge roll around it until it jumps into the air and fires an X-Shaped beam. Roll under it and quickly let loose a Tornado. For the shadow attack, cast Tornado immediately after it charges after you at the end of its combo. Just quickly repeat the strategy used for the X-combo to cast Tornado after the lightning attack. If the player has caught the boss in the spell, one can move him around depending on your current condition. If low on HP, move him further away from Ventus and use a potion once your Tornado wears off. If your HP is high/full, drop him above yourself and quickly use a Mine Square to continue to damage the boss, but be mindful that he might counter your Mine Squares by reappearing above you. Dodge Roll is recommended, as are Once More and Second Chance. Also, Ventus's LV6 finisher, Stratosphere, is able to damage the Remnant and should be used when available, as Ven is invincible while performing the Finisher (as with most, if not all, finishers).
The Remnant is most vulnerable to the tornado command especially after its X-Combo, its shadow attack, and its lightning attack. For the X-combo, once it holds its Keyblade upwards and begins an energy charged combo, dodge roll around it until it jumps into the air and fires an X-Shaped beam. Roll under it and quickly let loose a Tornado. For the shadow attack, cast Tornado immediately after it charges after you at the end of its combo. Just quickly repeat the strategy used for the X-combo to cast Tornado after the lightning attack. If the player has caught the boss in the spell, one can move him around depending on your current condition. If low on HP, move him further away from Ventus and use a potion once your Tornado wears off. If your HP is high/full, drop him above yourself and quickly use a Mine Square to continue to damage the boss, but be mindful that he might counter your Mine Squares by reappearing above you. Dodge Roll is recommended, as are Once More and Second Chance. Also, Ventus's LV6 finisher, Stratosphere, is able to damage the Remnant and should be used when available, as Ven is invincible while performing the Finisher (as with most, if not all, finishers).


Repeating the above process roughly twice should deplete the Remnant's HP to 0, netting the player victory.
Repeating the above process roughly twice should deplete the Remnant's HP to 0, netting the player victory.
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The first thing the player should do at the start of the battle is attempt to attack the Vanitas Remnant in order to prevent him from using his shadow attack. If the player lands an unlikely hit, immediately Cartwheel away to prevent taking damage from the possible counter attack. If the player misses, then the Remnant will either use a two-hit combo that sends a homing crescent-shaped wave of energy at Aqua (use Aqua's Payback ability to damage Vanitas, and then avoid the energy wave with Cartwheel if possible. Note that failure to do so has a 100% chance of giving Aqua the Confused status effect), begin the true Vanitas's χ-blade combo (a forward lunge followed by a downward surge of energy ended by a combo finisher which causes the boss to launch an X-shaped energy wave at the player. Use a chain of Cartwheels to avoid this attack), or it may leap back and sink into the ground to perform Vanitas's upward lunge from the pool of darkness that represents it, granted this time the attack adds the spawning of numerous fireballs to the mix (this attack can be avoided through a chain of Cartwheels and leaves the boss temporarily vulnerable to an attack of the player's).
The first thing the player should do at the start of the battle is attempt to attack the Vanitas Remnant in order to prevent him from using his shadow attack. If the player lands an unlikely hit, immediately Cartwheel away to prevent taking damage from the possible counter attack. If the player misses, then the Remnant will either use a two-hit combo that sends a homing crescent-shaped wave of energy at Aqua (use Aqua's Payback ability to damage Vanitas, and then avoid the energy wave with Cartwheel if possible. Note that failure to do so has a 100% chance of giving Aqua the Confused status effect), begin the true Vanitas's χ-blade combo (a forward lunge followed by a downward surge of energy ended by a combo finisher which causes the boss to launch an X-shaped energy wave at the player. Use a chain of Cartwheels to avoid this attack), or it may leap back and sink into the ground to perform Vanitas's upward lunge from the pool of darkness that represents it, granted this time the attack adds the spawning of numerous fireballs to the mix (this attack can be avoided through a chain of Cartwheels and leaves the boss temporarily vulnerable to an attack of the player's).


The Vanitas Remnant will mainly use these three attacks (as well as the shadow attack, which can be avoided through chaining multiple Cartwheels together so long as the player traverses away from the boss to avoid his lunging combo finisher) for a majority of the battle. If it shouts "Darkness waits!" and lunges at Aqua while airborne, be prepared to Cartwheel numerous times to avoid each of the following lunges (only a single Cartwheel is necessary to avoid each lunge). The boss also may rush at Aqua, causing several dark crystals to appear behind him that will then rush at Aqua as the screen blackens (a well-timed Cartwheel during this attack's execution can prevent taking damage). The Vanitas Remnant will remain stationary for a time after this attack is used, so use this opening to lay a trap of Seeker Mines. The boss may blunder into them during a simple run to reach Aqua, his X-blade combo, or even his teleporting slash attacks. The homing Mines will deplete a great deal of HP from the boss's single HP bar (granted all if not most of the Mines hit). If the boss attempts to hit Aqua with a downward counter attack that spawns three large pillars of ice (a common side-effect of being hit with Seeker Mine), Cartwheel to avoid it. Should the Vanitas Remnant continue the offensive and interrupt a slashing combo to launch a fireball, immediately chain together Cartwheels to avoid the three smaller, homing fireballs that follow.
The Vanitas Remnant will mainly use these three attacks (as well as the shadow attack, which can be avoided through chaining multiple Cartwheels together so long as the player traverses away from the boss to avoid his lunging combo finisher) for a majority of the battle. If it shouts "Darkness waits!" and lunges at Aqua while airborne, be prepared to Cartwheel numerous times to avoid each of the following lunges (only a single Cartwheel is necessary to avoid each lunge). The boss also may rush at Aqua, causing several dark crystals to appear behind him that will then rush at Aqua as the screen blackens (a well-timed Cartwheel during this attack's execution can prevent taking damage). The Vanitas Remnant will remain stationary for a time after this attack is used, so use this opening to lay a trap of Seeker Mines. The boss may blunder into them during a simple run to reach Aqua, his X-blade combo, or even his teleporting slash attacks. The homing Mines will deplete a great deal of HP from the boss's single HP bar (granted all if not most of the Mines hit). If the boss attempts to hit Aqua with a downward counter attack that spawns three large pillars of ice (a common side-effect of being hit with Seeker Mine), Cartwheel to avoid it. Should the Vanitas Remnant continue the offensive and interrupt a slashing combo to launch a fireball, immediately chain together Cartwheels to avoid the three smaller, homing fireballs that follow.


Once about three quarters of the boss's HP has been depleted through the laying of Seeker Mines (a time-consuming strategy since the player must wait for an opening after the boss's upward rush attack or dark crystal attack to lay them and spend the rest of the time dodging in hopes that the boss comes in contact with the Mines), the player may activate the Spellweaver Command Style through the usage of a Fabracadabra. Immediately use a second if an opening is present to instantly gain access to the Command Style's finisher. While not particularly powerful, the "Spellweaver" Deck Command makes Aqua invincible, has a great range, and can hit the Vanitas Remnant multiple times. The usage of "Spellweaver" can easily deplete a large portion of HP if the player's Attack stat is high enough. Otherwise, the player can continue to combine Spellweaver with Seeker Mines until the Vanitas Remnant is defeated. Granted this is a time-consuming strategy, it almost always has a chance of being successful, so long as the player finds openings in which a Mega-Potion can be used if Aqua is low on HP. Do not get discouraged if Aqua is defeated, as repeated attempts will help the player learn good strategies to use in terms of avoiding the Vanitas Remnant's attacks. Correct methods of dodging, when combined with this Command Deck, will ensure victory eventually if it is not obtained on the first playthrough. If all else fails, the player can take advantage of the Vanitas Remnant's A.I. glitch, granted Aqua's Strike Raids are weakest of the playable trio, increasing the length and monotonousness of the battle a great deal. So long as the player and Vanitas Remnant remain on opposite sides of the large boulder in the corner of the battlefield and the player stays Locked-On to the boss (the only way Strike Raid will hit), the player will be ensured a victory on the first playthrough.
Once about three quarters of the boss's HP has been depleted through the laying of Seeker Mines (a time-consuming strategy since the player must wait for an opening after the boss's upward rush attack or dark crystal attack to lay them and spend the rest of the time dodging in hopes that the boss comes in contact with the Mines), the player may activate the Spellweaver Command Style through the usage of a Fabracadabra. Immediately use a second if an opening is present to instantly gain access to the Command Style's finisher. While not particularly powerful, the "Spellweaver" Deck Command makes Aqua invincible, has a great range, and can hit the Vanitas Remnant multiple times. The usage of "Spellweaver" can easily deplete a large portion of HP if the player's Attack stat is high enough. Otherwise, the player can continue to combine Spellweaver with Seeker Mines until the Vanitas Remnant is defeated. Granted this is a time-consuming strategy, it almost always has a chance of being successful, so long as the player finds openings in which a Mega-Potion can be used if Aqua is low on HP. Do not get discouraged if Aqua is defeated, as repeated attempts will help the player learn good strategies to use in terms of avoiding the Vanitas Remnant's attacks. Correct methods of dodging, when combined with this Command Deck, will ensure victory eventually if it is not obtained on the first playthrough. If all else fails, the player can take advantage of the Vanitas Remnant's A.I. glitch, granted Aqua's Strike Raids are weakest of the playable trio, increasing the length and monotonousness of the battle a great deal. So long as the player and Vanitas Remnant remain on opposite sides of the large boulder in the corner of the battlefield and the player stays Locked-On to the boss (the only way Strike Raid will hit), the player will be ensured a victory on the first playthrough.
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Another strategy the player may wish to attempt that involves less item consumption still makes use of and relies on Seeker Mine as the main source of offense. Only two to three of the eight slots in Aqua's Command Deck need to be filled with items. The others should only be filled with the fastest of attacks, such as Thunder Surge (be advised that the Remnant will attempt its downward counter attack after being hit). There is little need, in actuality, for any Commands other than items to be used. It is also highly recommended that the player fully level up the Magic Pulse combo finisher in order to unlock Teleport Spike before attempting this strategy. Use Seeker Mine until at least three quarters of the boss's HP has been depleted, and be sure to use Mega-Potions if Aqua's Cartwheel fails to protect against an attack. Once the Vanitas Remnant has taken enough damage through Seeker Mine, the player may begin to block its teleporting or two-hit slash attacks with Barrier and follow with a damaging Counter Blast (granted the boss will often counter, which is avoidable through a Cartwheel or two). Consecutive Counter Blasts or even the occasional Keyblade strike will fill the Command Gauge (as would any Command). Instead of a Command Style being activated as a result of filling the Gauge, however, Aqua's Teleport Spike finisher will become available. Once Teleport Spike is used, it will allow the player to strike the boss multiple times while Aqua is completely immune to damage. The player simply must continue to dodge and counter the boss's attacks, using [[Teleport Spike]] whenever it is available in order to be victorious in this battle. Heal if necessary using a Mega-Potion, and the Vanitas Remnant will fall.  
Another strategy the player may wish to attempt that involves less item consumption still makes use of and relies on Seeker Mine as the main source of offense. Only two to three of the eight slots in Aqua's Command Deck need to be filled with items. The others should only be filled with the fastest of attacks, such as Thunder Surge (be advised that the Remnant will attempt its downward counter attack after being hit). There is little need, in actuality, for any Commands other than items to be used. It is also highly recommended that the player fully level up the Magic Pulse combo finisher in order to unlock Teleport Spike before attempting this strategy. Use Seeker Mine until at least three quarters of the boss's HP has been depleted, and be sure to use Mega-Potions if Aqua's Cartwheel fails to protect against an attack. Once the Vanitas Remnant has taken enough damage through Seeker Mine, the player may begin to block its teleporting or two-hit slash attacks with Barrier and follow with a damaging Counter Blast (granted the boss will often counter, which is avoidable through a Cartwheel or two). Consecutive Counter Blasts or even the occasional Keyblade strike will fill the Command Gauge (as would any Command). Instead of a Command Style being activated as a result of filling the Gauge, however, Aqua's Teleport Spike finisher will become available. Once Teleport Spike is used, it will allow the player to strike the boss multiple times while Aqua is completely immune to damage. The player simply must continue to dodge and counter the boss's attacks, using [[Teleport Spike]] whenever it is available in order to be victorious in this battle. Heal if necessary using a Mega-Potion, and the Vanitas Remnant will fall.  


Aqua's prize for defeating the Vanitas Remnant, as with Terra and Ventus and regardless of the strategy used is a [[Secret Gem]] in the original Japanese release of ''Kingdom Hearts Birth by Sleep''. The [[Void Gear]] Keyblade is rewarded to the player in the North American and [[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS - Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref> versions.
Aqua's prize for defeating the Vanitas Remnant, as with Terra and Ventus and regardless of the strategy used is a [[Secret Gem]] in the original Japanese release of ''Kingdom Hearts Birth by Sleep''. The [[Void Gear]] Keyblade is rewarded to the player in the North American and [[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref> versions.


==Gallery==
==Gallery==
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<center>
<center>
{|border="1" style="text-align:center; -moz-border-radius:10px"
{|border="1" style="text-align:center; -moz-border-radius:10px"
|style="-moz-border-radius:10px"|'''Vanitas Remnant (''Kingdom Hearts Birth by Sleep'' - Terra)'''
|style="-moz-border-radius:10px"|'''Vanitas Remnant (''Kingdom Hearts Birth by Sleep''—Terra)'''
|style="-moz-border-radius:10px"|'''Vanitas Remnant (''Kingdom Hearts Birth by Sleep'' - Ventus)'''
|style="-moz-border-radius:10px"|'''Vanitas Remnant (''Kingdom Hearts Birth by Sleep''—Ventus)'''
|style="-moz-border-radius:10px"|'''Vanitas Remnant (''Kingdom Hearts Birth by Sleep'' - Aqua)'''
|style="-moz-border-radius:10px"|'''Vanitas Remnant (''Kingdom Hearts Birth by Sleep'' - Aqua)'''
|-
|-
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==See also==
==See also==
*[[Absent Silhouette]]
*[[Absent Silhouette]]
{{Unversed Boss}}
{{UnversedDirectory}}
{{OptionalBosses}}
{{OptionalBossDirectory}}
{{BBS}}
{{BBS}}
[[Category:Kingdom Hearts Birth by Sleep characters]]
[[Category:Keyblade Graveyard]]
[[Category:Keyblade Graveyard]]
[[Category:Keyblade Wielders]]
[[Category:Keyblade Wielders]]
[[Category:Original characters]]
[[Category:Villains]]
[[Category:Villains]]