Game:Vanitas: Difference between revisions

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Vanitas first fights Ventus in a two-part boss battle after luring him to the Keyblade Graveyard. The first will end only once enough HP has been depleted from Vanitas, the second beginning soon afterwards. However, in the second part of the battle, the player has the assistance of [[Mickey Mouse|King Mickey]]. The player will also have access to Shotlocks, Command Styles, and D-Links, increasing the easiness of winning the battle along with Ventus's normal abilities.
Vanitas first fights Ventus in a two-part boss battle after luring him to the Keyblade Graveyard. The first will end only once enough HP has been depleted from Vanitas, the second beginning soon afterwards. However, in the second part of the battle, the player has the assistance of [[Mickey Mouse|King Mickey]]. The player will also have access to Shotlocks, Command Styles, and D-Links, increasing the easiness of winning the battle along with Ventus's normal abilities.


Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, the player should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but the player should immediately Dodge Roll, or they will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at the player that will soon separate into three smaller, homing fireballs after traveling forward in the player's direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike the player with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. The boss lastly may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll. In terms of offensive tactics for the player, Detona-Square and Tornado are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] magic, each of these spells temporarily hoisting him into the air, leaving him open to great amounts of damage, although timing is key to sucesfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks the player attempts should be the most powerful in Ventus's arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage.
Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, the player should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but the player should immediately Dodge Roll, or they will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at the player that will soon separate into three smaller, homing fireballs after traveling forward in the player's direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike the player with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. The boss lastly may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll. In terms of offensive tactics for the player, Detona-Square and Tornado are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] magic, each of these spells temporarily hoisting him into the air, leaving him open to great amounts of damage, although timing is key to successfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks the player attempts should be the most powerful in Ventus's arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage.


Now that King Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of King Mickey fighting alongside the player, his physical attacks are strong, and the player does not need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey on the player's side is that he will grant Ventus the usage of a powerful offensive ability, Burst of Faith. Again, continue using the same strategies as the first part of the battle, and take advantage of the King's presence. So long as the player heals when necessary, utilizes their most powerful abilities whenever possible, and acknowledges King Mickey's presence in battle, then Vanitas should not be a challenge to defeat.
Now that King Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of King Mickey fighting alongside the player, his physical attacks are strong, and the player does not need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey on the player's side is that he will grant Ventus the usage of a powerful offensive ability, Burst of Faith. Again, continue using the same strategies as the first part of the battle, and take advantage of the King's presence. So long as the player heals when necessary, utilizes their most powerful abilities whenever possible, and acknowledges King Mickey's presence in battle, then Vanitas should not be a challenge to defeat.


====Second battle====
====Second battle====
Ventus innitiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, the player should not need his presence. The only thing the player needs to worry about would be the new attacks added to Vanitas's arsenal.
Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, the player should not need his presence. The only thing the player needs to worry about would be the new attacks added to Vanitas's arsenal.


Vanitas will begin the battle by jumping onto a cloud of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. Fire Glide and other magic attacks can be used to make Vanitas fall from the cloud of Keyblades. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to the player's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row. Vanitas's other attacks are similar the same as those he used in the first encounter with him except his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind the player, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are key to winning this battle. So long as the player heals when necessary and makes full use of Shotlocks, Command Styles, and D-Links, the battle should end with relative ease.
Vanitas will begin the battle by jumping onto a cloud of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. Fire Glide and other magic attacks can be used to make Vanitas fall from the cloud of Keyblades. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to the player's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row. Vanitas's other attacks are similar the same as those he used in the first encounter with him except his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind the player, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are key to winning this battle. So long as the player heals when necessary and makes full use of Shotlocks, Command Styles, and D-Links, the battle should end with relative ease.
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The final battle with Vanitas has come; Vanitas has entered Ventus's heart, fusing with him and creating an incomplete version of the χ-blade. This tremendous weapon has not only increased the strength of his attacks and changed those he can use, but his HP has also increased a great deal. Ventus has access to D-Links, Shotlocks, and Command Styles during this battle, and the player should make full use of them.
The final battle with Vanitas has come; Vanitas has entered Ventus's heart, fusing with him and creating an incomplete version of the χ-blade. This tremendous weapon has not only increased the strength of his attacks and changed those he can use, but his HP has also increased a great deal. Ventus has access to D-Links, Shotlocks, and Command Styles during this battle, and the player should make full use of them.


Vanitas will first charge his weapon, surrounding it and himself in a damaging aura. He will then proceed to lunge at the player with the massive weapon. Dodge Roll can be used to avoid this attack. Note that if Vanitas is attacked while charging the χ-blade, the attack is cancelled. The boss also still favors the dark lightning attack, and he still has the ability to vanish and appear behind the player. However, rather than performing a single, downward strike, Vanitas will slash the player multiple times while teleporting around him or her to attack from all sides. The player can Dodge Roll until he stops or, a more preferrable option, block his attack. This leaves the boss open to damage from Revenge Rush. Vanitas also may begin to utilize an attack similar to [[Riku]]'s [[Dark Aura]], charging at Ventus at a fast pace multiple times, while the χ-blade cloaks him in dark energy. Dodge Roll can be used to avoid this. He lastly will begin to combine physical combos with bursts of energy, or even shoot a homing blast of energy in the shape of an "X" at Ventus. While the player should continue to use a hit-and-run strategy, it is advised they use Tornado and Detona-Square to interrupt Vanitas's combos while still dealing great damage to him. Physical attacks should not be used as the main offense, as this will open the player to Vanitas's attacks. Instead, utilize magic or other long-ranged attacks to the fullest.
Vanitas will first charge his weapon, surrounding it and himself in a damaging aura. He will then proceed to lunge at the player with the massive weapon. Dodge Roll can be used to avoid this attack. Note that if Vanitas is attacked while charging the χ-blade, the attack is cancelled. The boss also still favors the dark lightning attack, and he still has the ability to vanish and appear behind the player. However, rather than performing a single, downward strike, Vanitas will slash the player multiple times while teleporting around him or her to attack from all sides. The player can Dodge Roll until he stops or, a more preferable option, block his attack. This leaves the boss open to damage from Revenge Rush. Vanitas also may begin to utilize an attack similar to [[Riku]]'s [[Dark Aura]], charging at Ventus at a fast pace multiple times, while the χ-blade cloaks him in dark energy. Dodge Roll can be used to avoid this. He lastly will begin to combine physical combos with bursts of energy, or even shoot a homing blast of energy in the shape of an "X" at Ventus. While the player should continue to use a hit-and-run strategy, it is advised they use Tornado and Detona-Square to interrupt Vanitas's combos while still dealing great damage to him. Physical attacks should not be used as the main offense, as this will open the player to Vanitas's attacks. Instead, utilize magic or other long-ranged attacks to the fullest.


It is impossible to fully deplete Vanitas's HP once the player deals an attack that, seemingly, should defeat him. Instead, Vanitas's HP will remain at 1, and he will then shatter the pillar on which he and Ventus are fighting on. Vanitas will then become a temporary D-Link, granting Ventus the attacks that are key to defeating him once and for all, which, ironically enough, uses his own attacks against him. As the two Keyblade wielders float in a dark realm amidst shards of stained glass, the player can move to Vanitas's location and hit him with Dark Spiral or Dark Splicer. However, it is recommended that the player merely use Ventus's only available Shotlock, Dark of Link. This will cause Vanitas to fire his own version of the attack, Dark Cannon, to counter. As the two beams of energy collide, the player must rapidly tap a button or spin the analog stick to win the grapple. This method can also be done with the Dark Spiral attack. This must be repeated several times before the combo finisher, Last Word, can be activated. Once this is done, Ventus will surround Vanitas with three beams of crystallized light. He will then shatter them, defeating Vanitas once and for all. However, Ventus can miss when performing this attack, therefore timing is crucial. But, so long as the player follows the correct strategies, makes full use of special abilities such as Command Styles, and heals when necessary, Vanitas should not be that much of a challenge. Once he is defeated, the player will finally have cleared Ventus's scenario!
It is impossible to fully deplete Vanitas's HP once the player deals an attack that, seemingly, should defeat him. Instead, Vanitas's HP will remain at 1, and he will then shatter the pillar on which he and Ventus are fighting on. Vanitas will then become a temporary D-Link, granting Ventus the attacks that are key to defeating him once and for all, which, ironically enough, uses his own attacks against him. As the two Keyblade wielders float in a dark realm amidst shards of stained glass, the player can move to Vanitas's location and hit him with Dark Spiral or Dark Splicer. However, it is recommended that the player merely use Ventus's only available Shotlock, Dark of Link. This will cause Vanitas to fire his own version of the attack, Dark Cannon, to counter. As the two beams of energy collide, the player must rapidly tap a button or spin the analog stick to win the grapple. This method can also be done with the Dark Spiral attack. This must be repeated several times before the combo finisher, Last Word, can be activated. Once this is done, Ventus will surround Vanitas with three beams of crystallized light. He will then shatter them, defeating Vanitas once and for all. However, Ventus can miss when performing this attack, therefore timing is crucial. But, so long as the player follows the correct strategies, makes full use of special abilities such as Command Styles, and heals when necessary, Vanitas should not be that much of a challenge. Once he is defeated, the player will finally have cleared Ventus's scenario!