Game:Eraqus: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
(I'm fighting him right now, and this is a humongous lie.)
Line 20: Line 20:
Eraqus may surround himself with blade-like energy beams, the area around him glowing with light. He will then fire these long-range projectiles at Terra. These beams can only be defended against with Guard, the benefit of guarding being the fact that the beams will then be deflected back at Eraqus to deal damage. When Eraqus fires several spheres of light energy at Terra, the same can be done. If Eraqus surrounds himself with more blade-like energy beams and leaps into the air, sending them into the ground, chain several Slides together to avoid the homing columns of fire he summons.  
Eraqus may surround himself with blade-like energy beams, the area around him glowing with light. He will then fire these long-range projectiles at Terra. These beams can only be defended against with Guard, the benefit of guarding being the fact that the beams will then be deflected back at Eraqus to deal damage. When Eraqus fires several spheres of light energy at Terra, the same can be done. If Eraqus surrounds himself with more blade-like energy beams and leaps into the air, sending them into the ground, chain several Slides together to avoid the homing columns of fire he summons.  


Master Eraqus should not be that much of a challenge to defeat, so long as the player keeps at his or her hit-and-run strategy. Curaga can be used if one is at low health, and one should use whatever darkness-based abilities in Terra's arsenal that have been equipped in order to fill the Command Gauge and speed up the accessing of Dark Impulse. While running away from Eraqus will cause the Command Gauge to quickly empty again due to a lack of constant attack, the player should use the Dark Impulse finisher as soon as it appears as a Deck Command. This will ensure Terra escapes damage from attacks as he sinks into a pool of darkness, dealing heavy damage with a dark hand as he re-emerges. Detona-Square can be used to trip Eraqus as he chases after Terra, opening him up to more damage. With patience, powerful attacks, and a lack of recklessness, Eraqus will fall with relative ease.
Keep at the hit-and-run strategy, and Master Eraqus will go down in time. Curaga can be used if one is at low health, and one should use whatever darkness-based abilities in Terra's arsenal that have been equipped in order to fill the Command Gauge and speed up the accessing of Dark Impulse. While running away from Eraqus will cause the Command Gauge to quickly empty again due to a lack of constant attack, the player should use the Dark Impulse finisher as soon as it appears as a Deck Command. This will ensure Terra escapes damage from attacks as he sinks into a pool of darkness, dealing heavy damage with a dark hand as he re-emerges. Detona-Square can be used to trip Eraqus as he chases after Terra, opening him up to more damage. With patience, powerful attacks, and a lack of recklessness, Eraqus will fall with relative ease.


==Videos==
==Videos==