Phantom: Difference between revisions

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Phantom will occasionally start the hands on the Clock Tower, and will start a 'Countdown Curse'. As the curse cannot be lifted, Sora's allies will be eliminated from the battle, one by one, ending finally with Sora. Whenever the hands of the clock tower move forward five minutes, the number will drop by one. Casting Stop on the hands of the clock will prevent it from moving for one minute ''real time''. Any character eliminated by this attack cannot re-enter the battle.
Phantom will occasionally start the hands on the Clock Tower, and will start a 'Countdown Curse'. As the curse cannot be lifted, Sora's allies will be eliminated from the battle, one by one, ending finally with Sora. Whenever the hands of the clock tower move forward five minutes, the number will drop by one. Casting Stop on the hands of the clock will prevent it from moving for one minute ''real time''. Any character eliminated by this attack cannot re-enter the battle.


Occasionally, the Phantom will fire an energy ball at Sora. If hit by this, he will sustain damage up to five times. This can be avoided by flying around to Clock Tower, with Aeroga or by hitting the energy ball, wwhich will vanish if done so.
Occasionally, the Phantom will fire an energy ball at Sora. If hit by this, he will sustain damage up to five times. This can be avoided by flying around to Clock Tower, with Aero(ra/ga) or by hitting the energy ball, which will vanish if done so.


Phantom can also perform a short-range, high damage slashing combo with his claws, though this is not as dangerous as his other attacks.
Phantom can also perform a short-range, high damage slashing combo with his claws, though this is not as dangerous as his other attacks.