Marluxia (Third Form): Difference between revisions

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'''Omni Laser:''' A wheel of lasers similar to the Grand Cross appears and chases Sora. It is made of three "4" cards, so Zantestuken or a Zero Value card are your best bets to counteract this attack. This attack is very difficult to avoid since you are practically caught in it once it hits you, after three hits however, it is possible to escape though the odds of that happening are low.
'''Omni Laser:''' A wheel of lasers similar to the Grand Cross appears and chases Sora. It is made of three "4" cards, so Zantestuken or a Zero Value card are your best bets to counteract this attack. This attack is very difficult to avoid since you are practically caught in it once it hits you, after three hits however, it is possible to escape though the odds of that happening are low.


'''Whirlwind to the Void:''' Shoots a target at Sora scattering all of his cards, even his reload card. Some people have a glitch with this, and they get no reload card. However this attack can be used to your advantage; If one has no cards, and Marluxia uses the Whirlwind to the void, it can be easily used as a free reload. Also, Enemy Cards are unaffected by this other than the fact that, unless you are in the enemy cards when he uses this attack, you can't enter the Enemy Card Deck and once an Enemy Card is used it will revert to the Normal Card Deck. Made of three 7 cards.
'''Whirlwind to the Void:''' Shoots a target at Sora scattering all of his cards, even his reload card. Some people have a glitch with this, and they get no reload card. However this attack can be used to your advantage; If one has no cards, and Marluxia uses the Whirlwind to the void, it can be easily used as a free reload. Also, Enemy Cards are unaffected by this other than the fact that, unless you are in the enemy cards when he uses this attack, you can't enter the Enemy Card Deck and once an Enemy Card is used it will revert to the Normal Card Deck. Made of three 7 cards. In some of the games, it misspelled as "Whirldwind to the Void; minor glitch.  
 
'''Circle Reject:''' The reaper drops and makes a massive shock wave. Similar to Marluxia's Drop Shot. If one times a jump or glide right this attack will be turned to your advantage as you can get close to Marluxia's Main Form. Made of three 5 cards. This attack, however holds a nasty surprise for Sora as if you land on the ground before the shockwave fully crosses the field you will still take damage. If Circle Reject is used after Whirlwind to the Void, it will destroy any cards that Sora hasn't retrieved yet. He almost always uses this three times in a row.
'''Circle Reject:''' The reaper drops and makes a massive shock wave. Similar to Marluxia's Drop Shot. If one times a jump or glide right this attack will be turned to your advantage as you can get close to Marluxia's Main Form. Made of three 5 cards. This attack, however holds a nasty surprise for Sora as if you land on the ground before the shockwave fully crosses the field you will still take damage. If Circle Reject is used after Whirlwind to the Void, it will destroy any cards that Sora hasn't retrieved yet. He almost always uses this three times in a row.


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When the battle begins use either the Jafar or Trickmaster cards so you can make your attack cards invincible or decrease the value of Marluxia's cards, respectively; these are pretty strategic as Marluxia uses high value cards at the start of the battle. You should follow with the Shadow card to boost your card values and even try to activate Ars Arcanum, Blitz or Strike Raid to deal more damage to Marluxia; Ars Arcanum (three 1s) and Blitz (two 1s and a 9) become possible due to Shadow's effect. Marluxia's sleights have a maximum value of 24, so take advantage of Shadow to top this and deal some damage. When your Shadow is burned, reload with an item card or let Marluxia use Gale of Severance so you can reload without interruption. Omni Laser is likely to follow, so use the Vexen card to increase your chances of survival; if you're revived, follow up with Oogie Boogie to heal. Afterwards attack Marluxia like a normal enemy; use the Air Solider card to dodge Marluxia's attacks and reload at the same time, and then use the Barrel spider card for faster reloading from here on out. Use your own tactics (granted you have any cards left!) to finish off Marluxia if he still has [[HP]] left.
When the battle begins use either the Jafar or Trickmaster cards so you can make your attack cards invincible or decrease the value of Marluxia's cards, respectively; these are pretty strategic as Marluxia uses high value cards at the start of the battle. You should follow with the Shadow card to boost your card values and even try to activate Ars Arcanum, Blitz or Strike Raid to deal more damage to Marluxia; Ars Arcanum (three 1s) and Blitz (two 1s and a 9) become possible due to Shadow's effect. Marluxia's sleights have a maximum value of 24, so take advantage of Shadow to top this and deal some damage. When your Shadow is burned, reload with an item card or let Marluxia use Gale of Severance so you can reload without interruption. Omni Laser is likely to follow, so use the Vexen card to increase your chances of survival; if you're revived, follow up with Oogie Boogie to heal. Afterwards attack Marluxia like a normal enemy; use the Air Solider card to dodge Marluxia's attacks and reload at the same time, and then use the Barrel spider card for faster reloading from here on out. Use your own tactics (granted you have any cards left!) to finish off Marluxia if he still has [[HP]] left.


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