Drive Gauge: Difference between revisions
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* [[Kingdom Hearts II Abilities|Damage Drive]] - Drive Gauge is refilled when damage is taken. | * [[Kingdom Hearts II Abilities|Damage Drive]] - Drive Gauge is refilled when damage is taken. | ||
* [[Kingdom Hearts II Abilities|Drive Boost]] - Drive Gauge restoration increased faster during MP Charge | * [[Kingdom Hearts II Abilities#Keyblade Abilities|Drive Boost]] - Drive Gauge restoration increased faster during MP Charge | ||
** [[Oblivion]] has this ability. | ** [[Oblivion]] has this ability. | ||
* [[Kingdom Hearts II Abilities|Form Boost]] - Form Gauge depletes at 80% normal speed. | * [[Kingdom Hearts II Abilities#Keyblade Abilities|Form Boost]] - Form Gauge depletes at 80% normal speed. | ||
** [[Oathkeeper]] has this ability. | ** [[Oathkeeper]] has this ability. | ||
* [[Kingdom Hearts II Abilities|Summon Boost]] - Summon Gauge depletes at 80% normal speed. | * [[Kingdom Hearts II Abilities|Summon Boost]] - Summon Gauge depletes at 80% normal speed. | ||
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* [[Kingdom Hearts II Abilities|Auto Master]] - Set Master Form to Reaction Command when HP is down. | * [[Kingdom Hearts II Abilities|Auto Master]] - Set Master Form to Reaction Command when HP is down. | ||
* [[Kingdom Hearts II Abilities|Auto Final]] - Set Final Form to Reaction Command when HP is down. | * [[Kingdom Hearts II Abilities|Auto Final]] - Set Final Form to Reaction Command when HP is down. | ||
* [[Kingdom Hearts II Abilities|Light & Dark]] - From [[Two Across]] keyblade. Increases the chance of getting Anti-Form which means a higher chance to obtain Final Form for the first time. | * [[Kingdom Hearts II Abilities#Keyblade Abilities|Light & Dark]] - From [[Two Across]] keyblade. Increases the chance of getting Anti-Form which means a higher chance to obtain Final Form for the first time. | ||
{{-}} | {{-}} | ||
{{Form}} | {{Form}} |