Axel: Difference between revisions

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===Playing as Axel===
===Playing as Axel===
{{Main|Mission Mode}}
[[File:8days.jpg|thumb|right]]
[[File:8days.jpg|thumb|right]]
In ''Kingdom Hearts 358/2 Days'', Axel fights with his Chakrams in fast, versatile combos that are effective in both short and long-range combat. Via the Gear System, the Flurry of Dancing Flames can be customized along with all other playable characters, attacking in quick combos that close distance between enemies for even faster ones.  Axel's Limit Break, Explosion, causes Axel throw his chakrams at enemies while they're engulfed in fire when activated, creating a small explosion of fire afterwards. While not being thrown, Axel's chakrams spin rapidly, the layer of flames surrounding the unique weapons thickening as they continue to gather. However, they can be thrown at any time, and do not need to charge.  During Axel's Final Limit, the Nobody combines his two flaming Chakrams into one enormous flaming version of the weapon, easily many times larger than the two Chakrams. The explosion after the attack is also much larger.
In ''Kingdom Hearts 358/2 Days'', Axel fights with his Chakrams in fast, versatile combos that are effective in both short and long-range combat. Via the Gear System, the Flurry of Dancing Flames can be customized along with all other playable characters, attacking in quick combos that close distance between enemies for even faster ones.  Axel's Limit Break, Explosion, causes Axel throw his chakrams at enemies while they're engulfed in fire when activated, creating a small explosion of fire afterwards. While not being thrown, Axel's chakrams spin rapidly, the layer of flames surrounding the unique weapons thickening as they continue to gather. However, they can be thrown at any time, and do not need to charge.  During Axel's Final Limit, the Nobody combines his two flaming Chakrams into one enormous flaming version of the weapon, easily many times larger than the two Chakrams. The explosion after the attack is also much larger.