Ninja: Difference between revisions

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==Strategy==
==Strategy==
Ninjas are fast and swift, and when they receive damage, they tend to jump into the sky and release lightning magic to ward off enemies. Initially, long-range magic such as [[Water]] (which it is weak to), Links, and Attractions are the optimal way to defeat these Nobodies. Once Sora is at a high level, direct confrontation is also an option, as his basic Keyblade strikes are now strong enough to take out Ninjas in four strikes. Blocking the end of its Rolling Glide attack allows the usage of [[Risk Dodge]].
Ninjas are very agile and as such can be tough to pin down without strong gap closers or long-range attacks; magic such as [[Water]] (which they are weak to), Links, and Attractions are easy options to catch them out.
The final hit of their '''Rolling Glide''' attack will break Sora's guard; if in a large group of enemies, either use a Reprisal early or be prepared to use [[Risk Dodge]] when blocking this attack.


When fighting as a pack, ninjas do not have revenge value active and only retaliate when their numbers are low. Formchanges with area of effect attacks and magic are best suited to dealing with them during this situation.
When two or fewer Ninjas are left on the field, they will begin to retaliate with '''Reverse Thunder''' when brought below 50% HP; use this behavior against them to get a consistent Block into Reprisal punish. Formchanges with area of effect attacks and magic are also well suited to dealing with such straggler Ninjas.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}
{{Atk|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}