Air Battler: Difference between revisions

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Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.
Like its other variations, Air Battlers are always in the air. It is immune to [[Aero]], but other types of magic such as [[Thunder]] and [[Fire]] may be effective against the Air Battler. It is easier to use magic against the Air Battler as it is always in the air and jumping up to attack it may begin to get frustrating. When it pulls back to dive, chain Dodge Rolls to avoid it, and resume casting once it ascends again.
{{Atk-o|358}}
{{Atk-o|358}}
{{Atk|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmā Panchi}}<br>''Attack''
{{Atk|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmā Panchi}}
|—
|{{AT|att}}
|—
|—
|1.40
|1.40
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|Swings down and hits the target with both hands.
|Swings down and hits the target with both hands.
}}
}}
{{Atk|{{nihongo|'''Kamaitachi'''|かまいたち}}<br>''Attack''
{{Atk|{{nihongo|'''Kamaitachi'''|かまいたち}}
|—
|{{AT|att}}
|—
|—
|0.96
|0.96
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|Shoots two consecutive wind projectiles at the target.
|Shoots two consecutive wind projectiles at the target.
}}
}}
{{Atk|{{nihongo|'''Electric Wind'''|電巻|Den Maki}}<br>''Attack''
{{Atk|{{nihongo|'''Electric Wind'''|電巻|Den Maki}}
|Wind
|{{AT|att}} Wind
|Air-toss (100%)
|Air-toss (100%)
|1.30
|1.30