KHWiki:Magazine/Issue 1: Difference between revisions

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*'''[[User:Joey_the_Nobody|Joey the Nobody]]''' created his account in mid-May and has written a user page that tells us a bit about himself.
*'''[[User:Joey_the_Nobody|Joey the Nobody]]''' created his account in mid-May and has written a user page that tells us a bit about himself.
We send warm greetings to all of you, including those who we did not have the space to mention!
We send warm greetings to all of you, including those who we did not have the space to mention!
|doortolightroundtable=[[File:Where Nothing Gathers.png|thumb|right|Care to join us in our next gathering?]]Roundtables are meetings held on the #KHWiki-noticeboard IRC channel every 1st Friday of the month. Below are important policies we have decided upon at our latest roundtable meetings.
|doortolightroundtable=[[File:Where Nothing Gathers.png|thumb|Care to join us in our next gathering?]]Roundtables are meetings held on the #KHWiki-noticeboard IRC channel every 1st Friday of the month. Below are important policies we have decided upon at our latest roundtable meetings.


;[[KHWiki:Roundtable#Meeting_24_.28Part_One.29.2C_April_04.2C_2014_Summary.5B26.5D|April 2014 (Part One)]]
;[[KHWiki:Roundtable#Meeting_24_.28Part_One.29.2C_April_04.2C_2014_Summary.5B26.5D|April 2014 (Part One)]]
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|markofmasteryexamtopfivetopic=Gameplay Mechanics
|markofmasteryexamtopfivetopic=Gameplay Mechanics
|markofmasteryexamtopfive=The ''Kingdom Hearts'' series has had time to experiment with many systems of gameplay throughout its seven, main instalments. This list shows my personal favourites.
|markofmasteryexamtopfive=The ''Kingdom Hearts'' series has had time to experiment with many systems of gameplay throughout its seven, main instalments. This list shows my personal favourites.
[[File:Kick Dive KH3D.gif|200px|thumb|right|Flowmotion in action!]]
[[File:Kick Dive KH3D.gif|200px|thumb|Flowmotion in action!]]
#[[File:Icon Movement KHBBS.png]] '''[[Flowmotion|<font color=FCFF33>Flowmotion</font>]]''': Introduced in the most recent ''[[Kingdom Hearts Dream Drop Distance|<font color=FCFF33>Kingdom Hearts Dream Drop Distance</font>]]'', Flowmotion indulges players with the freedom of locomotion and thrill of motion attacks. After soaring the landscape with Flowmotion, I began to look at walking pedestrians with pity.
#[[File:Icon Movement KHBBS.png]] '''[[Flowmotion|<font color=FCFF33>Flowmotion</font>]]''': Introduced in the most recent ''[[Kingdom Hearts Dream Drop Distance|<font color=FCFF33>Kingdom Hearts Dream Drop Distance</font>]]'', Flowmotion indulges players with the freedom of locomotion and thrill of motion attacks. After soaring the landscape with Flowmotion, I began to look at walking pedestrians with pity.
#[[File:Heartless Emblem.png|10px]] '''[[Dark Mode|<font color=FCFF33>Dark Mode</font>]]''': Most disliked ''[[Kingdom Hearts: Chain of Memories|<font color=FCFF33>Kingdom Hearts: Chain of Memories</font>]]<nowiki>'</nowiki>'' slow-paced card system, which made Dark Mode all the more refreshing. Not only did Dark Mode have powerful attacks, the increased mobility allowed players to break the mundane routine that battles could become. What's more, Dark Mode was a balanced system that didn't ruin the game's difficulty, like Drive Forms did.  
#[[File:Heartless Emblem.png|10px]] '''[[Dark Mode|<font color=FCFF33>Dark Mode</font>]]''': Most disliked ''[[Kingdom Hearts: Chain of Memories|<font color=FCFF33>Kingdom Hearts: Chain of Memories</font>]]<nowiki>'</nowiki>'' slow-paced card system, which made Dark Mode all the more refreshing. Not only did Dark Mode have powerful attacks, the increased mobility allowed players to break the mundane routine that battles could become. What's more, Dark Mode was a balanced system that didn't ruin the game's difficulty, like Drive Forms did.