Angelic Amber: Difference between revisions

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==Strategy==
==Strategy==
Angelic Amber is a tricky boss to fight, as all of Babies and Toddlers: Dolls serves as the battlefield and she is accompanied by other enemies to keep the party distracted, such as [[Marionette]]s and [[Gold Beat]]s. She tends to erratically move around the arena to get distance from the party and signal she is about to attack, although this is not always the case. Her arsenal of attacks includes a leaping slam, a corkscrew charge, and a close-range spin attack infused with darkness. She can do up to two of these moves in a row.
Angelic Amber is a tricky boss to fight, as all of Babies and Toddlers: Dolls serves as the battlefield and she is accompanied by other enemies to keep the party distracted, such as [[Marionette]]s and [[Gold Beat]]s. She tends to erratically move around the arena to get distance from the party and signal she is about to attack, although this is not always the case. Her arsenal of attacks includes a leaping slam, a corkscrew charge, and a close-range spin attack infused with darkness.
 
When reduced to 65% HP, she goes limp for about 4 seconds, then launches nearby opponents (this deals no damage). Afterward, she gains a strength boost, causing her attacks to become more powerful and allowing her to attack twice in a row.


The lesser enemies that flank her will spawn in groups in different sections of the store. These spawn points are fixed and only ever spawn one group of enemies, so it is possible to stay in the initial area of the store and only have one or two waves total to deal with. It is also possible to land on one of the platforms that are near the ceiling, or on top of the shelves near the vents Sora entered the area from. This way, only the aerial enemies and Angelic Amber herself are able to reach Sora, which makes managing the enemies much easier.
The lesser enemies that flank her will spawn in groups in different sections of the store. These spawn points are fixed and only ever spawn one group of enemies, so it is possible to stay in the initial area of the store and only have one or two waves total to deal with. It is also possible to land on one of the platforms that are near the ceiling, or on top of the shelves near the vents Sora entered the area from. This way, only the aerial enemies and Angelic Amber herself are able to reach Sora, which makes managing the enemies much easier.
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With patience, Angelic Amber will fall, and Sora will gain a max MP increase, and learn [[High Jump]].
With patience, Angelic Amber will fall, and Sora will gain a max MP increase, and learn [[High Jump]].
{{Atk-o|KH3}}
{{Atk-m|{{nihongo|'''Spin'''|スピン|<br>Supin|}}
|(pre-strength boost)
|Dark
|2 (per hit)
|△
|2
|Spins and emits light in the immediate area. Post-strength boost: both attack range and power modifier increase.
|
|(post-strength boost)
|Dark
|2.5 (per hit)
|△
|2
|
}}
{{Atk-m|{{nihongo|'''Trample'''|踏みつけ|<br>Fumitsuke|}}
|(pre-strength boost)
|Physical
|2
|△
|
|Drops directly overhead opponent and slams into the ground feet-first, generating a shock wave on the ground. Post-strength boost: shock wave's power modifier increases.
|
|(post-strength boost)
|Physical
|2{{note|2.5 for shockwave}}
|△
|
|
}}
{{Atk-m|{{nihongo|'''Ramming Attack'''|体当たり|<br>Karada Atari|}}
|(pre-strength boost)
|Physical
|2 (per hit)
|△
|2
|After somersaulting, she flies toward an opponent while spinning like a drill. Post-strength boost: she flies around for a longer period of time.
|
|(post-strength boost)
|Physical
|2.5 (per hit)
|△
|2
|
}}
{{Atk-c}}


==Video==
==Video==