Trickmaster: Difference between revisions

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(→‎Kingdom Hearts: This isn't fanfiction.net - we don't need a flashy intro to each boss fight at the "strategies" section. We also need factual information, not some outdated bradygames bull that nobody actually playtested before posting.)
(→‎Kingdom Hearts: I wanted to clarify further, just in case someone has issues with the other times I fully explained how to "extinguish" the boss.)
Line 199: Line 199:
==Strategies==
==Strategies==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
This Heartless can only be fought while Sora's party is small. The Trickmaster ignites their juggling batons at the stove at the left side of the fireplace, and the damage from a lit baton is increased significantly. Using the Fire spell on the batons may cause them to light as well. The Trickmaster will regularly return to the left side of the fireplace to ignite their batons after taking steady damage, noting an audible kitchen timer ding noise before returning. After a while, the Trickmaster will regularly push the round table into the ground, forcing you to use the chair to gain height for melee combos. You can target the base of the furnace that the Trickmaster returns to and cast blizzard to ensure they can no longer ignite the two batons, forcing them to resort to lower damage melee for the rest of the fight. While using blizzard - make sure that you switch targets to the furnace and have it locked on to ensure that the Trickmaster can't enflame their batons. Again, do not target the batons, make sure you are switching targets from the Trickmaster themselves over to the lock-on point at the bottom left side of the fireplace, at the furnace grate.
This Heartless can only be fought while Sora's party is small. The Trickmaster ignites their juggling batons at the stove at the left side of the fireplace, and the damage from a lit baton is increased significantly. Using the Fire spell on the batons may cause them to light as well. The Trickmaster will regularly return to the left side of the fireplace to ignite their batons after taking steady damage, noting an audible kitchen timer ding noise before returning. After a while, the Trickmaster will regularly push the round table into the ground, forcing you to use the chair to gain height for melee combos. You can target the base of the furnace that the Trickmaster returns to and cast blizzard to ensure they can no longer ignite the two batons, forcing them to resort to lower damage melee for the rest of the fight. While using blizzard - make sure that you switch targets to the furnace and have it locked on to ensure that the Trickmaster can't enflame their batons. Again, do not target the batons with blizzard, make sure you are switching targets from the Trickmaster themselves over to the lock-on point at the bottom left side of the fireplace if you intend to use blizzard to stop them from igniting their batons.


The Trickmaster's weak spot is located high on its chest, and it can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP prizes that can be useful. Get as many hits in as possible, as it will soon regain its height. If left alone in the beginning stages of the fight, the Trickmaster will perform a dance which will cause the table in the center of the battlefield to spin, causing players to mistime their jump towards the Heartless.  
The Trickmaster's weak spot is located high on its chest, and it can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP prizes that can be useful. Get as many hits in as possible, as it will soon regain its height. If left alone in the beginning stages of the fight, the Trickmaster will perform a dance which will cause the table in the center of the battlefield to spin, causing players to mistime their jump towards the Heartless.