Sliding Dash: Difference between revisions
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{{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|lit. "Slide Dash"}} is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack. | {{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|lit. "Slide Dash"}} is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Sliding Dash KHRECOM.gif|right|thumb|250px| | [[File:Sliding Dash KHRECOM.gif|right|thumb|250px|When Sora performs Sliding Dash in ''Kingdom Hearts Final Mix'' and ''Kingdom Hearts Re:Chain of Memories'', he pivots around on his planted Keyblade into a sliding kick.]] | ||
In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | ||
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe.<!--can it be used in the air?--> | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe.<!--can it be used in the air?--> | ||
==Learning Sliding Dash== | ==Learning Sliding Dash== | ||
===''Kingdom Hearts Final Mix''=== | ===''Kingdom Hearts Final Mix''=== |