Phantom: Difference between revisions
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==Strategy== | ==Strategy== | ||
;Attacks | |||
*'''Claw''': The Phantom slashes players with its claws. | |||
*'''Dark Fireball''': The Phantom shoots a dark fireball that has homing capabilities. | |||
*'''Doom''': The Phantom's powerful signature move, in which it casts a spell that creates a counter on the victim's head. When the counter hits zero, the target loses all of its HP, and cannot be revived. | |||
The Phantom is one of the most powerful Heartless bosses in the series. It has many magical abilities to fight Sora and his allies. It mainly attacks by firing dark fireballs at enemies, and slashing them with its claws. | The Phantom is one of the most powerful Heartless bosses in the series. It has many magical abilities to fight Sora and his allies. It mainly attacks by firing dark fireballs at enemies, and slashing them with its claws. | ||
The Phantom is much like a moving and attacking version of [[Game:Ursula|Ursula]] | The Phantom is much like a moving and attacking version of [[Game:Ursula|Ursula's]] cauldron. Before this battle, ensure Goofy is in the party with the MP Gift ability equipped. Equip Sora with MP boosting equipment, and plenty of [[Ether]]s and [[Elixir]]s to ensure a plentiful MP supply. All party members should also have the abilities [[MP Rage]] and [[MP Haste]] equipped to increase MP gain. | ||
The Phantom will only sustain damage when the glowing orb beneath it is visible. Even then, Sora will only be able to damage it in a specific way, determined by the color of the orb: | |||
{|border="1" | {|border="1" | ||
|-style="background:#aabbcc" | |-style="background:#aabbcc" | ||
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Occasionally, the Phantom will fire an energy ball at Sora. If hit by this, he will sustain damage up to five times. This can be avoided by flying around to Clock Tower, with Aerora/Aeroga or by hitting the energy ball, which will vanish if done so. Phantom can also perform a short-range, high damage slashing combo with its claws, though this is not as dangerous as its other attacks. | Occasionally, the Phantom will fire an energy ball at Sora. If hit by this, he will sustain damage up to five times. This can be avoided by flying around to Clock Tower, with Aerora/Aeroga or by hitting the energy ball, which will vanish if done so. Phantom can also perform a short-range, high damage slashing combo with its claws, though this is not as dangerous as its other attacks. | ||
For the whole battle, the Phantom will use an attack with a similar effect as Doom from [[finalfantasy:Final Fantasy (Series)|the ''Final Fantasy'' | For the whole battle, the Phantom will use an attack with a similar effect as Doom from [[finalfantasy:Final Fantasy (Series)|the ''Final Fantasy'' series]], however, if the counter (starting at 12) reaches 0, the character chosen cannot be revived for the remainder of that battle. Whenever the hands of the clock tower move forward five minutes, the number will drop by one. The effect can be postponed by casting [[Stop]] on the clock that counts down along with the numbers floating over the head of the character inflicted with "Doom", but for one minute ''real time''. Also, stopping the clock even when there's no counter can prevent it being cast. Peter Pan is always the first victim. As the curse cannot be lifted, Sora's allies will be eliminated from the battle, one by one, ending finally with Sora, so defeating it quickly is of the essence. The Phantom seems to recast Doom much faster in ''Final Mix''. No Summons can be used in this battle while flying, and they will be disabled once Doom kills a party member. | ||
Following | Following victory, Sora's Stop magic will be upgraded. | ||
==Video== | ==Video== |