Game:Rinzler: Difference between revisions

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(Added Strategy for defeating Rinzler in Dream Drop Distance ( using the tactics I used to beat him))
(→‎Strategy: Strategy should be written so that you can beat him just by playing the game, no grinding; also, don't be redundant with closing summaries like that)
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==Strategy==
==Strategy==
Before confronting Rinzler, it is vital that Sora's Command Deck be equipped with [[Counter Rush]], as well as several ranged attacks and healing commands.


Before confronting Rinzler, it is recommended that the player is at least level 15 and has unlocked the Counter Rush ability. Fill Sora's Command Deck with ranged commands such as Strike Raid or Circle Raid, Fire or Blizzard spells and at least one Cure spell. Dash attacks such as Thunder Dash and Spark Dive are also effective.
Like the [[Black Guards]], Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush.
 
Rinzler is incredibly agile and it can be difficult to keep track of him in the arena. His disk throws can be blocked or evaded using commands like Dodge Roll but he rarely leaves himself open to attack. It is best to use ranged commands just after Rinzler has retrieved his disks as he can interrupt your attacks if you try to use commands whilst he is preparing to throw his disks. Rinzler will also charge at Sora and melee attack him, block his attacks and use Counter Rush to inflict damage. Don't try to chain together melee combos as Rinzler will often dodge them and immediately counterattack.
 
Rinzler frequently alters the arena's gravity which forces Sora to continue the fight on the ceiling. This event is always preceded by Rinzler sprinting towards the wall whilst an alarm sounds so be ready for the change. The movement controls are reversed when upside down which can be confusing, however it is easier to attack Rinzler with ranged commands as he has less room to evade them. Rinzler tends to close in on Sora at this part of the battle so blocking followed by Counter Rush can be very effective.
 
When the gravity returns to normal, Rinzler will jump down to strike at Sora. This attack is signalled by the camera shifting up to focus on Rinzler, giving the player time to evade his lunge. Failing to avoid this attack will result in Sora taking a large amount of damage and giving Rinzler the chance to begin one of his combo attacks.
 
Overall, Rinzler can be a tricky opponent but as long as the player blocks his attacks, uses ranged commands when he is stationary, and isn't thrown off by the gravity shift, he shouldn't be too difficult to beat


Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the discs so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal.


Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the cieling, movement controls are reversed, but Rinzler has less room to evade any of Sora's ranged attacks. Rinzler will also try much harder to get close to Sora, so Counter Rush is still very effective.


When the gravity flips back, Rinzler will perform a powerful jumping strike at Sora, which incorporates a small cinematic focusing on Rinzler. As soon as Sora regains control, he should attempt to dodge to the side, out of Rinzler's range.
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