Game:Rinzler: Difference between revisions
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Shadowhunter (talk | contribs) (Added Strategy for defeating Rinzler in Dream Drop Distance ( using the tactics I used to beat him)) |
KrytenKoro (talk | contribs) (→Strategy: Strategy should be written so that you can beat him just by playing the game, no grinding; also, don't be redundant with closing summaries like that) |
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==Strategy== | ==Strategy== | ||
Before confronting Rinzler, it is vital that Sora's Command Deck be equipped with [[Counter Rush]], as well as several ranged attacks and healing commands. | |||
Like the [[Black Guards]], Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush. | |||
Rinzler is incredibly agile and | |||
Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the discs so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal. | |||
Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the cieling, movement controls are reversed, but Rinzler has less room to evade any of Sora's ranged attacks. Rinzler will also try much harder to get close to Sora, so Counter Rush is still very effective. | |||
When the gravity flips back, Rinzler will perform a powerful jumping strike at Sora, which incorporates a small cinematic focusing on Rinzler. As soon as Sora regains control, he should attempt to dodge to the side, out of Rinzler's range. | |||
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