Teleport Spike: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Game|BBS}}
{{Game|BBS}}
{{Expand|create=nihongo}}
{{Expand|create=nihongo}}
'''Teleport Spike''' is a Deck Command usable only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing {{Button|t}}, it allows Aqua to spawn eight energy spheres. Tapping {{Button|X}} when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears.
'''Teleport Spike''' is a [[Deck Command usable]] only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing {{Button|t}}, it allows Aqua to spawn eight energy spheres. Tapping {{Button|X}} when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears.
{{stub}}
{{abilitystub}}