Map Card: Difference between revisions
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==List of Map Cards== | ==List of Map Cards== | ||
===Enemy Map Cards=== | ===Enemy Map Cards=== | ||
* | *'''Tranquil Darkness''' - A room where only a few Heartless appear. | ||
* | *'''Teeming Darkness''' - A room where many Heartless appear. Enemies are more likely to drop enemy cards. | ||
* | *'''Feeble Darkness''' - A room where Heartless with weak cards appear. | ||
* | *'''Almighty Darkness''' - A room where Heartless with strong cards appear. Enemies are more like to drop enemy cards. | ||
* | *'''Sleeping Darkness''' - A room where Heartless are drowsy and easy to ambush. | ||
* | *'''Looming Darkness''' - A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards. | ||
* | *'''Premium Room''' - A room where victory often leads to Premium Bonuses. | ||
* | *'''White Room''' - A room where only White Mushrooms appear. But what happens when you help them out? | ||
* | *'''Black Room''' | ||
===Status Map Cards=== | ===Status Map Cards=== | ||
* | *'''Martial Waking''' - A room where attack cards are more effective. | ||
* | *'''Sorcerous Waking''' - A room where magic cards are more effective. | ||
* | *'''Alchemic Waking''' - A room where item cards are more effective. | ||
* | *'''Meeting Ground''' - A room where a friend card appears at the beginning of all battles (if your friends are with you). | ||
* | *'''Stagnant Space''' - A room where the Heartless move slowly. | ||
* | *'''Strong Initiative''' - A room where striking first in the field does additional damage to Heartless. | ||
* | *'''Lasting Daze''' - A room where striking first in the field stuns all Heartless that join the battle. | ||
===Bounty Map Cards=== | ===Bounty Map Cards=== | ||
* | *'''Calm Bounty''' - A room containing treasure. | ||
* | *'''Guarded Trove''' - A room where treasure is guarded by Heartless. | ||
* | *'''False Bounty''' - A room where only one treasure chest is real. Opening the wrong chest triggers a battle. | ||
* | *'''Key to Rewards''' - A room containing special treasure. | ||
===Special Map Cards=== | ===Special Map Cards=== | ||
* | *'''Premium Room''' - A room where victory often leads to Premium Bonuses. | ||
* | *'''Moment's Reprieve''' - A room where you can save your progress. | ||
* | *'''Moogle Room''' - A room where cards can be traded with moogles at the Moogle Shop. | ||
* | *'''Mingling Worlds''' | ||
===Story Map Cards=== | ===Story Map Cards=== | ||
All rooms where untold stories unfold. | |||
<center><gallery> | <center><gallery> | ||
Image:Key of Beginnings.png|Key of Beginnings | Image:Key of Beginnings.png|Key of Beginnings |
Revision as of 08:38, 3 August 2008
Map Cards are cards used to open the rooms contained within the various worlds in Kingdom Hearts: Chain of Memories.
There are five varieties of Map Cards and each type of Map Card synthesizes/creates a different type of room (see List of Map Cards below). Additionally, each card that is received is randomly numbered from 0 to 9. To open a door to a room, Map Cards must be matched to the number on the door and/or meet other special card requirements as stated by the door. Like all other 0 cards that can be used in the game, 0 value Map Cards function as 'break' cards, meaning that if no other card of a required value is available in the stockpile, a 0 numbered Map Card can be used to 'break' the door, which consequently resets the counter to start back at 1 for all following doors.
List of Map Cards
Enemy Map Cards
- Tranquil Darkness - A room where only a few Heartless appear.
- Teeming Darkness - A room where many Heartless appear. Enemies are more likely to drop enemy cards.
- Feeble Darkness - A room where Heartless with weak cards appear.
- Almighty Darkness - A room where Heartless with strong cards appear. Enemies are more like to drop enemy cards.
- Sleeping Darkness - A room where Heartless are drowsy and easy to ambush.
- Looming Darkness - A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.
- Premium Room - A room where victory often leads to Premium Bonuses.
- White Room - A room where only White Mushrooms appear. But what happens when you help them out?
- Black Room
Status Map Cards
- Martial Waking - A room where attack cards are more effective.
- Sorcerous Waking - A room where magic cards are more effective.
- Alchemic Waking - A room where item cards are more effective.
- Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
- Stagnant Space - A room where the Heartless move slowly.
- Strong Initiative - A room where striking first in the field does additional damage to Heartless.
- Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.
Bounty Map Cards
- Calm Bounty - A room containing treasure.
- Guarded Trove - A room where treasure is guarded by Heartless.
- False Bounty - A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
- Key to Rewards - A room containing special treasure.
Special Map Cards
- Premium Room - A room where victory often leads to Premium Bonuses.
- Moment's Reprieve - A room where you can save your progress.
- Moogle Room - A room where cards can be traded with moogles at the Moogle Shop.
- Mingling Worlds
Story Map Cards
All rooms where untold stories unfold.
- Key of Beginnings.png
Key of Beginnings
- Key of Guidance.png
Key of Guidance
- Key to Truth.png
Key to Truth