Editing Walkthrough:Kingdom Hearts Re:coded/Olympus Coliseum

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After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself.
After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself.


{{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures so just work on getting to that exit point. When you enter {{Wtext|Layer 09|l}}, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into  another room, which has the exit point and a {{Wtext|Magic +1|i}} atop a high pillar. Afterwards, you finally have a break in a {{Wtext|Save Room|l}} so heal up and then continue to the next layer.  
{{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures and its exit point is found in the southern room. When you enter {{Wtext|Layer 09|l}}, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into  another room, which has the exit point and a {{Wtext|Magic +1|i}} atop a high pillar. Afterwards, you finally have a break in a {{Wtext|Save Room|l}} so heal up and then continue to the next layer.  


In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss.
In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss.

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