Editing User talk:Pennsylvania Jones

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::::::It's not the bare minimum since it deals more damage to him than any other magic - spamming Graviga is pretty much a bread and butter strategy against him ''because'' it deals a shitload of damage.  Using it against an Invisible, for example, deals nowhere close as much damage.  And there's the fact that ''fixed damage'' in any ''way'' renders the attack ''not'' Demi.  I think we need to stop applying Final Fantasy logic here because Kingdom Hearts obviously doesn't play by the same rules, even if some names are the same.  --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 07:30, 7 January 2017 (UTC)
::::::It's not the bare minimum since it deals more damage to him than any other magic - spamming Graviga is pretty much a bread and butter strategy against him ''because'' it deals a shitload of damage.  Using it against an Invisible, for example, deals nowhere close as much damage.  And there's the fact that ''fixed damage'' in any ''way'' renders the attack ''not'' Demi.  I think we need to stop applying Final Fantasy logic here because Kingdom Hearts obviously doesn't play by the same rules, even if some names are the same.  --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 07:30, 7 January 2017 (UTC)
:::::::I do think Final Fantasy logic applies here, actually.  Use Zantetsuken against enemies like [[Behemoth]] (with a Gravity multiplier of x0.03), and [[Cloud]] and [[Leon]] (who both have a Gravity multiplier of x0.04), and in all three of those cases, Zantetsuken will do less and less damage the more you chip away at them, and it's not a subtle effect at all.  It takes off huge chunks of HP when they're close to full health, and next to nothing when they're on their last legs.  It's for this reason that I'm certain that Zantetsuken is a Gravity attack in the vein of Final Fantasy's Demi attacks.  It wouldn't behave that way if it wasn't.  As for [[Xemnas]], I admit that my previous reply was pulled out of my rear end due to not having the specifics of the battle fresh in my mind.  I watched a video of the 1.5 KH1FM Xemnas fight on Youtube just now—this one: https://www.youtube.com/watch?v=0ugBKHOQV3Q —and found that when Sora uses Graviga on him, it does deal consistently heavy damage, more damage than Xemnas' x0.01 gravity multiplier should allow under normal circumstances.  If Donald casts Graviga, however, it's the bare minimum amount.  And Donald's MP in the video is ''higher'' than Sora's: 15 vs 13.  With this in mind, I'll revise one of my previous statements: I believe minimum damage ''generally'' stays the same no matter what attack is used, but I also think that there's an exception system for bosses in place that alters the minimum damage of certain attacks.  It's a rather convenient explanation, I know, but that would also explain how EXP Zero makes Sora's basic combos deal more damage in certain boss fights.  But, of course, I can't prove that this is the case, it's just what I can come up with based on these observations.  I'm not trying to dismiss the idea that we need to look at the game's data to see what's what for absolute certain, not at all.  I'm just making speculation based on what we ''do'' know for absolute certain.  If I came off as condescending, then I humbly apologise. (Also sorry for the wall of text...)[[User:Pennsylvania Jones|Pennsylvania Jones]] ([[User talk:Pennsylvania Jones|talk]]) 02:56, 9 January 2017 (UTC)
:::::::I do think Final Fantasy logic applies here, actually.  Use Zantetsuken against enemies like [[Behemoth]] (with a Gravity multiplier of x0.03), and [[Cloud]] and [[Leon]] (who both have a Gravity multiplier of x0.04), and in all three of those cases, Zantetsuken will do less and less damage the more you chip away at them, and it's not a subtle effect at all.  It takes off huge chunks of HP when they're close to full health, and next to nothing when they're on their last legs.  It's for this reason that I'm certain that Zantetsuken is a Gravity attack in the vein of Final Fantasy's Demi attacks.  It wouldn't behave that way if it wasn't.  As for [[Xemnas]], I admit that my previous reply was pulled out of my rear end due to not having the specifics of the battle fresh in my mind.  I watched a video of the 1.5 KH1FM Xemnas fight on Youtube just now—this one: https://www.youtube.com/watch?v=0ugBKHOQV3Q —and found that when Sora uses Graviga on him, it does deal consistently heavy damage, more damage than Xemnas' x0.01 gravity multiplier should allow under normal circumstances.  If Donald casts Graviga, however, it's the bare minimum amount.  And Donald's MP in the video is ''higher'' than Sora's: 15 vs 13.  With this in mind, I'll revise one of my previous statements: I believe minimum damage ''generally'' stays the same no matter what attack is used, but I also think that there's an exception system for bosses in place that alters the minimum damage of certain attacks.  It's a rather convenient explanation, I know, but that would also explain how EXP Zero makes Sora's basic combos deal more damage in certain boss fights.  But, of course, I can't prove that this is the case, it's just what I can come up with based on these observations.  I'm not trying to dismiss the idea that we need to look at the game's data to see what's what for absolute certain, not at all.  I'm just making speculation based on what we ''do'' know for absolute certain.  If I came off as condescending, then I humbly apologise. (Also sorry for the wall of text...)[[User:Pennsylvania Jones|Pennsylvania Jones]] ([[User talk:Pennsylvania Jones|talk]]) 02:56, 9 January 2017 (UTC)
::The ultimania for the original KH calls the attribute "割合攻撃" (Proportion Attacks), so I'm okay with saying it's the same attribute. The Piggyback Guide calls them "% Attacks", while the Bradygames uses "Gravity", so -- Ultimania says Zantetsuken deals % damage, then for KH1's purposes, it is a Gravity-attribute attack. I've started [[Gravity (element)]] based on this clarification of the system, and we need to confirm that the Ultimania says that Trinity Limit counts.{{User:KrytenKoro/Sig}} 22:09, 10 January 2017 (UTC)
::The ultimania for the original KH calls the attribute "割合攻撃" (Proportion Attacks), so I'm okay with saying it's the same attribute. The Piggyback Guide calls them "% Attacks", while the Bradygames uses "Gravity", so -- Ultimania says Zantetsuken deals % damage, then for KH1's purposes, it is a Gravity-attribute attack.{{User:KrytenKoro/Sig}} 22:09, 10 January 2017 (UTC)


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