Editing User talk:MateusinhoEX

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{{KeybladeSpyMaster|time=18:33, 31 May 2014 (UTC)|happy=Well, I'm happy to be the first to congratulate you on becoming this month's Featured User! We really appreciate all you've done to help get the wiki's major projects done, and we couldn't have gotten all this done without you. You are truly indispensable, and we just enjoy having you around! Here is the award, feel free to parade it around on your userpage! {{-}} <center>[[File:June 2014 Featured User Medal.png|144px]]
{{KeybladeSpyMaster|time=18:33, 31 May 2014 (UTC)|happy=Well, I'm happy to be the first to congratulate you on becoming this month's Featured User! We really appreciate all you've done to help get the wiki's major projects done, and we couldn't have gotten all this done without you. You are truly indispensable, and we just enjoy having you around! Here is the award, feel free to parade it around on your userpage! {{-}} <center>[[File:June 2014 Featured User Medal.png|144px]]
{{-}} Again, [[File:Icon Ability KHD.png]]Congratulations![[File:Icon Ability KHD.png]]</center>}}
{{-}} Again, [[File:DaysAbility.png]]Congratulations![[File:DaysAbility.png]]</center>}}
I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - {{User:MateusinhoEX/SigTemplate}} 19:40, 1 June 2014 (UTC)
I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - {{User:MateusinhoEX/SigTemplate}} 19:40, 1 June 2014 (UTC)


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::Ah no problem I can understand that, I haven't been on for a few days either. I must have just jumped to conclusions when I was testing the anchors, sorry about that. I am really surprised that the anchors work even with the icon in the header description. I expected them to be doing an exact match and not just a plain text comparison. Thanks for fixing the link and good luck with everything that's going on. [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 04:41, 25 July 2014 (UTC)
::Ah no problem I can understand that, I haven't been on for a few days either. I must have just jumped to conclusions when I was testing the anchors, sorry about that. I am really surprised that the anchors work even with the icon in the header description. I expected them to be doing an exact match and not just a plain text comparison. Thanks for fixing the link and good luck with everything that's going on. [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 04:41, 25 July 2014 (UTC)
:::I was also thinking the icons where really meesing the links. It's strange, I also tought they would use the full text in the header for comparison. Oh, and my real life stuff is just homework from my course, don't worry :) I'm almost finishing it, so, yeah, there are a lot of things to do, but nothing serious happenned to me. Thanks ,anyway, and if you need anything, just ask, I will help as soon as possible! - {{User:MateusinhoEX/SigTemplate}} 00:55, 26 July 2014 (UTC)
:::I was also thinking the icons where really meesing the links. It's strange, I also tought they would use the full text in the header for comparison. Oh, and my real life stuff is just homework from my course, don't worry :) I'm almost finishing it, so, yeah, there are a lot of things to do, but nothing serious happenned to me. Thanks ,anyway, and if you need anything, just ask, I will help as soon as possible! - {{User:MateusinhoEX/SigTemplate}} 00:55, 26 July 2014 (UTC)
== Dream Eaters Stats ==
{{KeybladeSpyMaster|time=18:20, 10 September 2014 (UTC)|default2=Hey, so as part of [[Forum:Project: Dream|<font color=#FFFFFF>this</font>]], ANX noted that several Dream Eaters were displaying errors in their stats. [[User:KeybladeSpyMaster/Gadget_Lab#Template:Enemy_Fix_testing|<font color=#FFFFFF>Here's a list of the Dream Eaters, which I compiled yesterday</font>]]. After a little digging, I found that the problem was that [[Template:DDDLV|<font color=FFFFFF>Template:DDDLV</font>]] doesn't have an output for 5, which it needs to calculate the EXP status for each of these Dream Eaters. However, since I don't know anything about the stats of enemies in any game (and especially not for a game I haven't played), and since you created the template for the Nightmares, I thought it'd be best to ask you if you could look into the errors and perhaps correct them, if you could. If not, that's fine. Thanks!}}
:O my gosh, sorry for that. Basically those are the base EXP points for each level of KH3D listed in [[Template_talk:Enemy|the Enemy template talk page]]. Well, the problem is: there REALLY is no base for level 5. Basically, to explain why the problem happenned, I added to the template to show the levels and stats of the enemies during a Risky Winds forecast, which increases the overall battle level of the world. Normally, that is a increase of 2, but I think in the case of Traverse Town, it goes to 6. Then, I must think of a way to make it change directly to that instead of adding 2 levels like normal. Thanks for seeing it, KSM. I will fix it as soon as I can! :) - {{User:MateusinhoEX/SigTemplate}} 20:33, 10 September 2014 (UTC)
{{KeybladeSpyMaster|time=21:16, 10 September 2014 (UTC)|happy=No, thank ''you''! I could never have fixed this issue myself.}}
==Congrats==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 18:50, 10 September 2014 (UTC)|dango=On completing your course!}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:08, 10 September 2014 (UTC)|happy=Thank you FM! The best news is that as a gift, my mother gave me a new computer!! So I can play Birth by Sleep now! I'm collecting all commands and shotlocks to make GIFs for you guys! I'm just finishing some issues these weeks, I'm making a system for a parking area, so I will get some money :) Next week, I drop by the IRC more often. See you!}}
== Enemy template ==
{{TheSilentHero|time=16:35, 10 January 2015 (UTC)|robin=I have a question about the KH3D Stats. Would it be possible to add a hover text to the level raised by the Forecast, explaining it is caused by the Forecast? Now it sometimes shows the same level twice (for example, on Kooma Panda's page) and it might confuse readers.}}
{{MEX|time=16:48, 10 January 2015 (UTC)|happy=Okay, I will do it. To be honest, I should have already done that, but I forgot it :P }}
{{TheSilentHero|time=16:54, 10 January 2015 (UTC)|tlink=Great! Also, do you know if the Forecast affects the level of bosses, and if it does, is there a chance it is active during the Ursula battle at the start of the game?}}
{{MEX|time=16:48, 10 January 2015 (UTC)|normal=Yeah, it affects boss battle levels, too. In fact, I should take a look if I added them to the Boss stats. But Ursula is not affected, since the Drop and Forecast systems sart working only after you enter Traverse Town.}}
{{TheSilentHero|time=18:22, 10 January 2015 (UTC)|robin=Interesting... Would it be possible to remove the Forecast level from Ursula's infobox, then? Also, I changed the Risky Wind references to hover text to make it look better.}}
== Some Things ==
{{ENX|time=04:19, 11 January 2015 (UTC)|happy=Thank you so much for the ''KH2FM'' help; your strategies actually allowed me to beat Data Demyx at long last, as well as appease those three Mushrooms. I'll conquer the others (or attempt to) tomorrow.
Do you remember how we once conversed about developing "games" for the ''KH'' series that would be hosted in the Wiki's magazine? Are you still interested in doing that with me? If so, I invite you to read the contents of [[User:EternalNothingnessXIII/Sandbox|Ruin and Creation's Passage]] to see where development currently stands. A concept was supposed to be completed and ready to be hosted in the magazine's first issue, but due to writer's block and my personal life, I ''still'' have not managed to actually finish anything. Your partnership/input would be greatly appreciated!
Thanks again for the ''KH2FM'' help!}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:36, 12 January 2015 (UTC)|happy=Oh, I'm very happy that my strategies helped :) About the stories, I already wrote some small pieces of text, that may end up being useful after all, but because of stuff I'm don't have much time to help. I will write the ideas I had on your projects talk page, so they may end up being useful. They are kind of a draft about Riku's story. Hope it helps :) I will sure come to talk if I end up having other ideas.}}
{{ENX|time=23:08, 12 January 2015 (UTC)|happy=Yup, thanks to you, I managed to get the Winner's Proof and a fancy gold crown! :)
That's totally fine! Perhaps you could help me just by answering this question: how should Mickey and Riku's stories end? As in, who should their final bosses be? I'm concerned about the game being too big, since it spans from ''Kingdom Hearts'' all the way to about half-way through ''Kingdom Hearts II''...}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:36, 12 January 2015 (UTC)|happy=I don't think the game being long is a problem. It' very interesting, so people will be caught up in it's story from the beggining to the end. Well, I think a good way to finish the story would be for them to finally join up and fight together side by side, like a final boss where, if you play as Riku, Mickey is a party member, and vice-versa. But to finish the game, you would need to beat him twice, once in each scenario. I tought that a cool boss could be The Unnamed Heartless that Aqua fights in the Secret Episode, since it only appeared in the Realm of Darkness until now. But we could explore more of its resemblamce to the Dark Thorn and it's ability to transform. The battle could happen in 3 fases, one where they fight and easily defeat the normal Shadow Stalker, another where they fight Dark Thorn and a last one where it transforms into the Unnamed Heartless. This one could be special, in which the player is forced to lose in the first time, then a cutscene happens where Riku's Soul Eater transform into The Way to the Dawn. Iy could be like this:
*''After saving all the Lost Worlds thanks to Master Yen Sid's advice and the help of his friend, Riku, Mickey decides that it's time to go back and help his friends in the Realm of Light. Riku, who is no longer afraid of the dark powers of Ansem, Seeker of Darkness, and now can use his Soul Eater to its full potential, decides to do the same thing, and them both, happy for what they just had done, end up meeting at the Dark Margin. There they plan how they will fight against Xemnas and the Organization XIII, both confident that their new abilities will be helpful. But suddenly, everything starts to get even darker than it already is in the Realm of Darkness. When things start turning back to normal, they are no longer in the Dark Margin, but in a different place similar to an arena, with a Heartless that Mickey recognizes in the middle, one that he helped Sora defeat: the Shadow Stalker. After them defeat him, Mickey warns Riku that the battle is not over and that it will transform into a stronger Heartless. Again they defeat it, but for Mickey surprise, it transforms again, in a strange Heartless that he never saw. Even after fighting with all their forces, Riku and Mickey still can't defeat the strong Heartless. Riku asks himself why he cannnot defeat it since he uses all the power of darkness, and just then he realizes that power is not all. He finally understands that the bond with his friends, such as the one with Mickey, is what has helped him overcome all those challenges. He then deicdes that what is most important to him is to powerful enough to help his friends. Sudenlly, the shape os his Soul Eater starts to change, and a Keychain appears on it, transforming into an all new Keyblade. With Riku feeling stronger, that strength is transmitted to Mickey trough their bond, and then they fight the Heartless once again, winning this time. After fading in a strange ball of light, the Heartless that have no name leaves a path with a bright sunlight at its end, such as that of the beginning of a new day, behind it. With the feeling that his new Keyblade was something very important to open that path and remembering an old phrase he sad to DiZ one year ago, Riku names it The Way to The Dawn. Then, with the feeling that they finally are ready, Riku and Mickey walks the strange path that leads them back to the Realm of Light. Mickey then goes help Sora, and Riku goes save Kairi, certain that even appart, they are always together. Even divided in darkness, their Hearts are always connected by the light.''}}
{{ENX|time=00:50, 13 January 2015 (UTC)|excited=Those are definitely some wonderful ideas! I'm not sure if that's what I'll go with in the end, but I may (and probably will) include elements of that. The Dark Hide (the official name of the "Unnamed Heartless") is actually an interesting idea for a final boss; perhaps we could expand upon it or something. Again, not sure if that's what I will make the final boss, but I just don't want another cliché Ansem vs. Riku battle, you know? Another thing to consider is ''Birth by Sleep -Volume 2-'', the secret ending of the Riku/Mickey game, in which Aqua is playable and perhaps visits the Lost Worlds.}}

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