Editing Template talk:InfoSector

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:Okay, then I will remove the bugged enemies column. About virus, we can consider putting "Virus" like if it was a possibility of a Virus happening? I mean, if a Virus was noticed at least once in a SS, the virus column would be "yes". - {{User:MateusinhoEX/SigTemplate}} - 13:42, 29 May 2013 (UTC)
:Okay, then I will remove the bugged enemies column. About virus, we can consider putting "Virus" like if it was a possibility of a Virus happening? I mean, if a Virus was noticed at least once in a SS, the virus column would be "yes". - {{User:MateusinhoEX/SigTemplate}} - 13:42, 29 May 2013 (UTC)
::What sign shows there's a chance? {{User:TheFifteenthMember/Sig1}} 14:50, 29 May 2013 (UTC)
::What sign shows there's a chance? {{User:TheFifteenthMember/Sig1}} 14:50, 29 May 2013 (UTC)
:::Well, there's not a specific sign, but we could use "yes", like we would normally do, but put a reference saying that it doesn't always appear. - {{User:MateusinhoEX/SigTemplate}} - 16:42, 29 May 2013 (UTC)
::::Sure, but this means we need to double check for every virus now. {{User:TheFifteenthMember/Sig1}} 17:10, 29 May 2013 (UTC)
:Yes. But, wouldn't just putting "yes" be enough? Like, it's yes for a possibility of a virus happening. Maybe we don't need to change anything after all. Anyway, I will remove the bugged enemies column and add a reference to the "Virus" column, just to be ready if needed.- {{User:MateusinhoEX/SigTemplate}} - 16:42, 29 May 2013 (UTC)
::I mean we need to check if there are more possibilities of viruses occurring for the System Sectors we have already. {{User:TheFifteenthMember/Sig1}} 17:26, 29 May 2013 (UTC)
:::Well, I learned how to take screenshots with my emulator, and, even if playing in half speed and withouth sounds, I'm liking it, so I will continue playing. So, I'm am doing the following:
# Taking Screenshots of System Sectors backdoor locations.
# Of each Floor challenges (also, after debbuging, to have a clear map of each floor)
Later I will also have to check up on the Rare Prize Blox list and add those infos to the respective prizes pages, especially for commands found in those Rare Prize Blox. Also, with the two of us doing it, we will probably be able to track down where viruses and Eliminators/Gold Tricholomas usually appear. - {{User:MateusinhoEX/SigTemplate}} - 18:08, 30 May 2013 (UTC)
::::You can use [[User:TheFifteenthMember/System Sectors|this page]] to note everything down if you want. If you can, can you take screenshots of the map BEFORE it's been bugged too please, even though the floors are random too. The RPB are actually already made into tables [[User:Xion4ever/Re:coded Tables|here]]. I'm just glad the project's nearly done. {{User:TheFifteenthMember/Sig1}} 19:12, 30 May 2013 (UTC)
Okay, I'm doing it. About the floors, I am taking screenshots of them Bugged and after I clear the sector, when they are clear, all green without bugs. I noticed that in Agrabah Cave:Hall of Beginnings 2nd Floor, although the floor rooms are random, the only things that really changes are thepositions of them, I mean, they seem to kinda "rotate". A room that was at the top left of the map, was on the bottom right the 2nd time. And that is not because I cleared it or saved, because I just turned of the game without saving. I will try to finish all the SS as soon as I can. Although, I will not have much time after monday, because my course starts. I will gather more info, then put it in your page, okay? And if I'm not wrong, there is one more thing needed before finish the project: a stats infobox for enemies and bosses. - {{User:MateusinhoEX/SigTemplate}} - 17:08, 31 May 2013 (UTC)
==Enemies==
Alright, so I have lists of enemies that appear in each sectors; after replaying some sectors, I'm pretty sure it's the same all the time. Can someone add a third tab after 'Profile' and 'Rewards', labeled 'Enemies' that will contain a simple gallery (unless anyone can think of anything fancier)? {{User:TheFifteenthMember/Sig1}} 16:38, 29 August 2013 (UTC)
:Well, I think the gallery is good and already added the tab. To use it just type in "Enemies=(list of Enemy images goes here)" and you're done. Sorry, for don't helping you so much with REC, FM, I just run out of time with my course. At least, I got lots of info on KH3D. - {{User:MateusinhoEX/SigTemplate}} 16:46, 31 August 2013 (UTC)
::It's OK, you've been doing much more than me anyway! My plan is to finish up the odds and ends of Re:coded (although Compiled Commands is a problem) and then focus on DDD. {{User:TheFifteenthMember/Sig1}} 23:54, 31 August 2013 (UTC)
==Virus==
So I've come to a conclusion that ''all'' floors have a chance of getting viruses although there are a few sectors (like most in Destiny Islands and some Traverse Town) where there is absolutely no chance of getting a virus. So in terms of the infobox, I think we should change the "Virus" parameter to say "Virus 0% Chance" or something. What do you guys think? {{User:TheFifteenthMember/Sig1}} 21:02, 18 October 2013 (UTC)
EDIT: Also another possible parameter we can add is "Key Item" under the Rewards section. This can just simply go at the bottom and have Key Item in orange and then the second box in yellow, after. This will just be used for the Wonderland System Sectors where you get an Inkling but I thought it's worth to have. All that's left to do with the system sectors is to sort out the viruses, key items and then include the HB Sector B enemies. {{User:TheFifteenthMember/Sig1}} 23:15, 18 October 2013 (UTC)
::Well, in Key Items, we could include a Quest too. Like, making a row saying "Quest/Key Items = Yes/No". About the viruses, since that 0% chance only appear in Destiny Islands, maybe we could just use some refs. Anyway, if you want it, I can easily change the column to "No Virus Chance" (for example) for you. Although, that way, all floors would have crosses, and the Destiny Island ones would have ticks. So, I think leaving as "Virus Chance" would be the same thing, since only Destiny Islands would have crosses instead. - {{User:MateusinhoEX/SigTemplate}} 00:53, 19 October 2013 (UTC)
:::Well, Quest items are shown as sector rewards anyway so I don't think we need anything on quests. The only key items there are Inklings anyway (and only two sectors have those). The thing about the Virus chance, is at the moment it just says "Virus" so it should be extended to "Chance of Virus" like you said and then that would be fine. Also, we might as well move that parameter to the top with all of the "overall" System Sector stats (like Recommended Level, Questploration etc.) since if a sector doesn't have a chance of a virus, none of the floors will so it's not floor-specific. {{User:TheFifteenthMember/Sig1}} 01:19, 19 October 2013 (UTC)
That looks great, although I think something went wrong: the "Recommended Level" parameter isn't showing up. Also, a minor tweak could be to move the Virus parameter below the Scan Level, so that all the floor/challenge stuff are close together. Thanks again! EDIT: Never mind about my tweak, I see why you put Virus there. Now the two crosses/ ticks are next to each other. The SS are very nearly done. All we need is Key Item parameter.{{User:TheFifteenthMember/Sig1}} 16:12, 19 October 2013 (UTC)
:Well... uh... ticks and crosses are really together... but I have done that by accident XD I didn't even noticed it!! But anyway, I can move Recommended Level above Questploration, then it will still be near. I will just add Key Items, I had forgotten it XD - {{User:MateusinhoEX/SigTemplate}} 19:07, 19 October 2013 (UTC)
:It is complete :D {{User:TheFifteenthMember/Sig1}} 20:38, 19 October 2013 (UTC)
== Bugged Enemies ==
Since we now know which floor has which enemy and whether they are bugged or not (and what color bug they are), should we change the Enemy tab to hold that info? {{User:TheSilentHero/Sig}} 08:56, 21 September 2015 (UTC)
:Yeah, that'd be great. Should we have each floor list its enemies and color bug status or the other way round and list each enemy along with their floor numbers? {{User:TheFifteenthMember/Sig1}} 17:22, 21 September 2015 (UTC)
::Each floor. The bug color of the enemies can change between floors. {{User:TheSilentHero/Sig}} 17:27, 21 September 2015 (UTC)
{{{!}} style="margin-left: 10px; color:#000000; border:solid 2px #FF4500; border-radius: 10px; text-align:center" align="center" width="720px"
{{!}}-
{{!}}style="background:#FF4500; color:#FFFFFF"{{!}}'''Floor'''
{{!}}style="background:#FF4500; color:#FFFFFF"{{!}}'''Enemy'''
{{!}}colspan="4" style="background:#FF4500; color:#FFFFFF"{{!}}'''Bug Color'''
{{!}}-
{{!}} style="background:#FF4500; color:#FFFFFF"{{!}}'''1F'''
{{!}} style="background:#FFD700; color:#000000"{{!}}Shadow
{{!}} width="7%" style="background:gold; color:#000000"{{!}}'''Y'''
{{!}} width="7%" style="background:lightblue; color:#000000"{{!}}'''B'''
{{!}} width="7%" style="background:FFD700; color:red"{{!}}'''R'''
{{!}} width="7%" style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} rowspan="3" style="background:#FF4500; color:#FFFFFF"{{!}}'''2F'''
{{!}} style="background:#FFD700; color:#000000"{{!}}Shadow
{{!}} style="background:FFD700; color:gold"{{!}}'''Y'''
{{!}} style="background:FFD700; color:blue"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} style="background:#FFD700; color:#000000"{{!}}Soldier
{{!}} style="background:gold; color:#000000"{{!}}'''Y'''
{{!}} style="background:lightblue; color:#000000"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} style="background:#FFD700; color:#000000"{{!}}Large Body
{{!}} style="background:gold; color:#000000"{{!}}'''Y'''
{{!}} style="background:lightblue; color:#000000"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} rowspan="2" style="background:#FF4500; color:#FFFFFF"{{!}}'''3F'''
{{!}} style="background:#FFD700; color:#000000"{{!}}Shadow
{{!}} style="background:FFD700; color:gold"{{!}}'''Y'''
{{!}} style="background:FFD700; color:blue"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:green; color:#000000"{{!}}'''G'''
{{!}}-
{{!}} style="background:#FFD700; color:#000000"{{!}}Solder
{{!}} style="background:FFD700; color:gold"{{!}}'''Y'''
{{!}} style="background:FFD700; color:blue"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:green; color:#000000"{{!}}'''G'''
{{!}}}
Something like this? (We may need to change the color of the middle column.) {{User:TheSilentHero/Sig}} 17:57, 21 September 2015 (UTC)
:The only criticism I have is the "Y" is hard to read against white. {{User:TheFifteenthMember/Sig1}} 17:59, 21 September 2015 (UTC)
::Is it more readable now? {{User:TheSilentHero/Sig}} 18:02, 21 September 2015 (UTC)
:::It's a lot better than before. {{User:TheFifteenthMember/Sig1}} 19:04, 21 September 2015 (UTC)

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