Editing Template talk:InfoSector

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So I've come to a conclusion that ''all'' floors have a chance of getting viruses although there are a few sectors (like most in Destiny Islands and some Traverse Town) where there is absolutely no chance of getting a virus. So in terms of the infobox, I think we should change the "Virus" parameter to say "Virus 0% Chance" or something. What do you guys think? {{User:TheFifteenthMember/Sig1}} 21:02, 18 October 2013 (UTC)
So I've come to a conclusion that ''all'' floors have a chance of getting viruses although there are a few sectors (like most in Destiny Islands and some Traverse Town) where there is absolutely no chance of getting a virus. So in terms of the infobox, I think we should change the "Virus" parameter to say "Virus 0% Chance" or something. What do you guys think? {{User:TheFifteenthMember/Sig1}} 21:02, 18 October 2013 (UTC)
EDIT: Also another possible parameter we can add is "Key Item" under the Rewards section. This can just simply go at the bottom and have Key Item in orange and then the second box in yellow, after. This will just be used for the Wonderland System Sectors where you get an Inkling but I thought it's worth to have. All that's left to do with the system sectors is to sort out the viruses, key items and then include the HB Sector B enemies. {{User:TheFifteenthMember/Sig1}} 23:15, 18 October 2013 (UTC)
EDIT: Also another possible parameter we can add is "Key Item" under the Rewards section. This can just simply go at the bottom and have Key Item in orange and then the second box in yellow, after. This will just be used for the Wonderland System Sectors where you get an Inkling but I thought it's worth to have. All that's left to do with the system sectors is to sort out the viruses, key items and then include the HB Sector B enemies. {{User:TheFifteenthMember/Sig1}} 23:15, 18 October 2013 (UTC)
::Well, in Key Items, we could include a Quest too. Like, making a row saying "Quest/Key Items = Yes/No". About the viruses, since that 0% chance only appear in Destiny Islands, maybe we could just use some refs. Anyway, if you want it, I can easily change the column to "No Virus Chance" (for example) for you. Although, that way, all floors would have crosses, and the Destiny Island ones would have ticks. So, I think leaving as "Virus Chance" would be the same thing, since only Destiny Islands would have crosses instead. - {{User:MateusinhoEX/SigTemplate}} 00:53, 19 October 2013 (UTC)
:::Well, Quest items are shown as sector rewards anyway so I don't think we need anything on quests. The only key items there are Inklings anyway (and only two sectors have those). The thing about the Virus chance, is at the moment it just says "Virus" so it should be extended to "Chance of Virus" like you said and then that would be fine. Also, we might as well move that parameter to the top with all of the "overall" System Sector stats (like Recommended Level, Questploration etc.) since if a sector doesn't have a chance of a virus, none of the floors will so it's not floor-specific. {{User:TheFifteenthMember/Sig1}} 01:19, 19 October 2013 (UTC)
That looks great, although I think something went wrong: the "Recommended Level" parameter isn't showing up. Also, a minor tweak could be to move the Virus parameter below the Scan Level, so that all the floor/challenge stuff are close together. Thanks again! EDIT: Never mind about my tweak, I see why you put Virus there. Now the two crosses/ ticks are next to each other. The SS are very nearly done. All we need is Key Item parameter.{{User:TheFifteenthMember/Sig1}} 16:12, 19 October 2013 (UTC)
:Well... uh... ticks and crosses are really together... but I have done that by accident XD I didn't even noticed it!! But anyway, I can move Recommended Level above Questploration, then it will still be near. I will just add Key Items, I had forgotten it XD - {{User:MateusinhoEX/SigTemplate}} 19:07, 19 October 2013 (UTC)
:It is complete :D {{User:TheFifteenthMember/Sig1}} 20:38, 19 October 2013 (UTC)
== Bugged Enemies ==
Since we now know which floor has which enemy and whether they are bugged or not (and what color bug they are), should we change the Enemy tab to hold that info? {{User:TheSilentHero/Sig}} 08:56, 21 September 2015 (UTC)
:Yeah, that'd be great. Should we have each floor list its enemies and color bug status or the other way round and list each enemy along with their floor numbers? {{User:TheFifteenthMember/Sig1}} 17:22, 21 September 2015 (UTC)
::Each floor. The bug color of the enemies can change between floors. {{User:TheSilentHero/Sig}} 17:27, 21 September 2015 (UTC)
{{{!}} style="margin-left: 10px; color:#000000; border:solid 2px #FF4500; border-radius: 10px; text-align:center" align="center" width="720px"
{{!}}-
{{!}}style="background:#FF4500; color:#FFFFFF"{{!}}'''Floor'''
{{!}}style="background:#FF4500; color:#FFFFFF"{{!}}'''Enemy'''
{{!}}colspan="4" style="background:#FF4500; color:#FFFFFF"{{!}}'''Bug Color'''
{{!}}-
{{!}} style="background:#FF4500; color:#FFFFFF"{{!}}'''1F'''
{{!}} style="background:#FFD700; color:#000000"{{!}}Shadow
{{!}} width="7%" style="background:gold; color:#000000"{{!}}'''Y'''
{{!}} width="7%" style="background:lightblue; color:#000000"{{!}}'''B'''
{{!}} width="7%" style="background:FFD700; color:red"{{!}}'''R'''
{{!}} width="7%" style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} rowspan="3" style="background:#FF4500; color:#FFFFFF"{{!}}'''2F'''
{{!}} style="background:#FFD700; color:#000000"{{!}}Shadow
{{!}} style="background:FFD700; color:gold"{{!}}'''Y'''
{{!}} style="background:FFD700; color:blue"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} style="background:#FFD700; color:#000000"{{!}}Soldier
{{!}} style="background:gold; color:#000000"{{!}}'''Y'''
{{!}} style="background:lightblue; color:#000000"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} style="background:#FFD700; color:#000000"{{!}}Large Body
{{!}} style="background:gold; color:#000000"{{!}}'''Y'''
{{!}} style="background:lightblue; color:#000000"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:FFD700; color:green"{{!}}'''G'''
{{!}}-
{{!}} rowspan="2" style="background:#FF4500; color:#FFFFFF"{{!}}'''3F'''
{{!}} style="background:#FFD700; color:#000000"{{!}}Shadow
{{!}} style="background:FFD700; color:gold"{{!}}'''Y'''
{{!}} style="background:FFD700; color:blue"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:green; color:#000000"{{!}}'''G'''
{{!}}-
{{!}} style="background:#FFD700; color:#000000"{{!}}Solder
{{!}} style="background:FFD700; color:gold"{{!}}'''Y'''
{{!}} style="background:FFD700; color:blue"{{!}}'''B'''
{{!}} style="background:FFD700; color:red"{{!}}'''R'''
{{!}} style="background:green; color:#000000"{{!}}'''G'''
{{!}}}
Something like this? (We may need to change the color of the middle column.) {{User:TheSilentHero/Sig}} 17:57, 21 September 2015 (UTC)
:The only criticism I have is the "Y" is hard to read against white. {{User:TheFifteenthMember/Sig1}} 17:59, 21 September 2015 (UTC)
::Is it more readable now? {{User:TheSilentHero/Sig}} 18:02, 21 September 2015 (UTC)
:::It's a lot better than before. {{User:TheFifteenthMember/Sig1}} 19:04, 21 September 2015 (UTC)

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