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Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts Union χ
Kingdom Hearts III
Kingdom Hearts III Re Mind

Game:Saïx

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Saïx

Saïx (Berserk) KHII.png

Saïx (Battle) KHD.png

Saïx (Berserk)

Japanese サイクス
Rōmaji Saikusu
Translation Saix

Type Organization XIII
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts III
Variations
Saïx's Data Rematch
Anti-Saïx
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
KHD tracks
Battle theme - Critical Drive
KHIII tracks
Battle theme - A Fight to the Death
Battle theme - Hearts as One
Saïx

Kingdom Hearts 358/2 Days
The Organization's No. VII. Usually cool and calm, he turns into a berserker when he grips his giant blade in combat.
Dodge his attacks as you watch for a rare opening. After taking damage, he will revert to his normal self, making him more susceptible to attack. Finish him quickly.
Enemy Card
Saïx (card).png
Ability Duration Cost
Combo Boost 20 attacks 80 CP
Description
Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
Obtained
Traverse Town Room of Rewards[1]
Location HP Strength Defense EXP
The World That Never Was 1500 45 26 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Drive gauge +1
Donald: Max HP +4
Goofy: Item slot
Secret Ansem Report 9 (Japanese version)
Secret Ansem Report 12 (International version)
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 1500 45 26 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Max HP +5
Donald: Max HP +3
Goofy: Item slot
Secret Ansem Report 12
World(s)
The World That Never Was

Mission HP EXP STR/DEF
International Japanese
91 1316 1646 1480 98
Fire Blizzard Thunder Aero
x0.63 x0.66 x0.24 x0.70
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: 1.28
Flinch? Bloom-Out?
X X
Rewards

Missions 73-93

World(s)
The World That Never Was
Mission HP EXP STR/DEF
91 2054 1480 128
91SP 2156 1480 135
Fire Blizzard Thunder Aero
x0.63 x0.66 x0.24 x0.70
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: 1.28
Flinch? Bloom-Out?
X X
Rewards

Missions 73-93

World(s)
The World That Never Was
Location HP Strength Defense EXP
Keyblade Graveyard 3400 59 30 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.7 ×0.7 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.7 ×0.7 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
5 6.5 ×0.35 24

Rewards
First Battle
Sora: Max HP +10

Re Mind
Sora: Max MP +3
World(s)
Keyblade Graveyard
Saïx's Recreated Data

Saïx KHII.png

Saïx, as seen during the data rematch fight of the New Organization XIII Event in July 2018.

Saïx KHIII.png

Japanese サイクスの再現データ
Rōmaji Saikusu no Saigen Dēta
Translation Saix's Recreated Data

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Kingdom Hearts III Re Mind
Variations
Saïx
Anti-Saïx
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
KHIII tracks
Battle theme - The 13th Dilemma -Saïx-

Location HP Strength Defense EXP
Radiant Garden
Garden of Assemblage
3400 86 51 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Defense Boost
World(s)
Radiant Garden
Location HP Strength Defense EXP
Radiant Garden
(Garden of Assemblage)
3400 110 57 0
Resistances (Not staggered)
Physical Fire Blizzard Thunder Water
×0.2 ×0.1 ×0.1 ×0.1 ×0.1
Aero Dark Neutral Rapid-fire
×0.1 ×0.1 ×0.14 ×0.5
Resistances (Staggered)
Physical Fire Blizzard Thunder Water
×1.0 ×0.5 ×0.5 ×0.5 ×0.5
Aero Dark Neutral Rapid-fire
×0.5 ×0.5 ×0.7 ×0.5
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
10 6.5 13

Rewards
Power Weight
World(s)
Radiant Garden

Saïx is fought as a boss in Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts III, and Kingdom Hearts Union χ.

In Kingdom Hearts II, he is the last of the Organization XIII members to fall before Sora faces Xemnas, attacking Sora near the top of the Castle That Never Was, in his chamber overlooked by Kingdom Hearts.

In Kingdom Hearts 358/2 Days, he attacks Roxas when the Nobody tries to leave the Organization.

In Kingdom Hearts III, he and Xion battle Sora, Lea, and Kairi at the Keyblade Graveyard, but once Xion defects to the Guardians of Light and Roxas returns to turn the tide of battle, Saïx engages Sora, Roxas, and Xion in one last stand. A data replica of him is also an optional boss in Kingdom Hearts III Re Mind.

Strategy[edit]

Kingdom Hearts II[edit]

Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again. Note that the burst of light that emanates from Saïx's body when he enters his berserk state can damage Sora.

While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power.

Saïx battles Sora
Saïx battles Sora, Donald, and Goofy within The World That Never Was.

In addition, he is invulnerable to normal attacks and extremely resistant to magic attacks. However, Sora can pick up his thrown claymores with the Reaction Command "Berserk", then use the Command "Eclipse" to slam Saïx into the air and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties and he reverts to his "normal" state.

While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use Guard when he attacks or deflect his attack with one of Sora's own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give Sora the opportunity to use Reaction Commands and attack with the dropped claymore for massive damage. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx loses more health, the Berserk Gauge fills at a much faster rate.

As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as Antiform is more likely to activate due to the nature of battling an Organization XIII member. Using Final Form is a big help if accessible, while Saïx is in his normal state.

Data Rematch[edit]

Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.

Data Saïx before battling Sora in the Garden of Assemblage.
Saïx's Replica Data appears before Sora in the Garden of Assemblage.

Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and unleash his ultimate attack, Craze (which he uses at full berserk when below 60% HP); it is at this time that he is truly invincible and Sora must stay away.

Saïx may also begin Berserk Swing, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform Berserk Throw or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable.

After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos except Craze since it requires a full Berserk bar to perform.

The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly.

After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter.

Technique Element Power Guard?
Combo Attack (連続攻撃
Renzoku Kōgeki
?)
(Swing 1-2) Physical x1.0
Hit 2+: x0.25
OHollow Bastion Screen Fade KHII.png

(Swing 3) Physical x0.25 OHollow Bastion Screen Fade KHII.png
Strikes three times with weapon.
Only used during normal combat.
Charge Attack (突進攻撃
Tosshin Kōgeki
?)
(Charge) Physical x0.25

(Sweep) Physical x0.5
Charges at high speed and sweeps with weapon.
Only used during normal combat, either at long range or as a Revenge Action.
Berserk (バーサク
Bāsaku
?)
Physical x0.25
Hit 6+: x0.5
Floats in the air, sheds light, and enters his Berserk mode.
Only used during normal combat when the Berserk Gauge is full. The Berserk Gauge starts full in the initial fight, but starts empty during the Data Rematch. During Berserk mode, Saïx takes only 1 HP of damage from any hit, and his HP cannot be reduced to 0.
Berserk V-Swing (バーサク縦振り
Bāsaku Tate Furi
?, lit. "Berserk Vertical Swing")
(V-Swing) Physical x1.0
Hit 2+: x0.25

(Throw) Physical x0.5
Swings weapon twice, then throws it downward while in midair.
Only used when in Berserk mode.
Berserk Sweep (バーサクなぎ払い
Bāsaku Nagiharai
?)
(Sweep) Physical x1.0
Hit 2+: x0.25

(Shockwave) Neutral x0.5
Data battle: x1.0
X
(Throw) Physical x0.5
Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.
Only used when in Berserk mode, when HP drops to 70% (85% for the Replica Data).
Berserk Throw (バーサク武器投げ
Bāsaku Buki Nage
?, lit. "Berserk Weapon Throw")
(Sweep) Physical x1.0

(Throw) Physical x0.25
(Explosion) Neutral x0.25
Hit 5+: x0.5
Data battle: x0.5
Hit 5+: x1.0
X
Attacks with sweeps, then jumps and throws weapon, generating an explosion.
Only used in Berserk mode, when HP drops to 70% (85% for the Replica Data).
Craze (狂気
Kyōki
?)
(Sweep) Physical x0.25

(Charge) Physical x0.25
Data battle: x0.5
(V-Swing) Physical x0.5
(Shockwave) Neutral x0.5
Data battle: x1.0
X
(Explosion) Neutral x0.25
Hit 5+: x0.5
Data battle: x0.25
Hit 5+: x1.0
X
Unleashes explosions and shock waves, then goes on a violent rampage.
Only used when in Berserk mode, when HP drops to 30% (60% for the Replica Data).
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Berserk (バーサク
Bāsaku
?)
Can be used when near one of Saïx's dropped or thrown weapons.
Pick up a weapon with Berserk, and move around at high speed for 6 seconds (2 seconds in the data battle); damage won't cause you to flinch while in this state.
Eclipse (ストライド
Sutoraido
?, lit. "Stride")
Physical x2.0[KH II]
x0.5[KH II FM]
Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.
Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.
Magna Storm (マグナストーム
Maguna Sutōmu
?)
Physical x2.0
Final hit: x5.0[KH II]
x0.5
Final hit: x3.0[KH II FM]
Can be used after using Eclipse.
Start a combo from the ground until mid-air with Saïx's Claymore. Ends Saïx's Berserk mode and empties his Berserk gauge.

Kingdom Hearts 358/2 Days[edit]

Saïx's main tactic is his berserk mode, which he starts almost at the exact start of the fight. Don't move towards Saïx until he activates his berserk state, as being near him when he activates will deal damage. In this state, his Claymore has its signature extended white edges. He himself has an aura of blue light surrounding him.

He has a diverse range of attacks and combos at his expense. He has a few close range combos in which he swings his Claymore around. If Roxas gets caught by one attack, he may get drawn into the rest of the attacks he does for that combo. Saïx has five types of combos.

The first one is his most common attack, where he swings the Claymore for about 2–3 seconds ending in a spin. There is about a 2-3 second gap until his next combo, so get a few quality strikes in before retreating to avoid his next move.

The second pattern is where he also swings his Claymore around, but there are distinct differences between this and the first. After about four seconds, Saïx will swing the Claymore down in a straight, vertical slash. That's a hint to escape into the air, because he will follow up that slash with another of the same slashes, but it will produce a blue energy wave in its direction. Immediately afterward, he will jump in the air and throw down his Claymore, which will strike down anything in its vertical path (including the air) and produce an 360 shockwave which will hit anything on the ground that is near it, even while blocking. This will open up him to a few strikes from the Keyblade. However, Roxas can't use the Claymore to hit him and the damage done is the same as usual in his berserk defense. After 2–3 seconds, he will summon his Claymore to him and start attacking again.

The third is a simple two strike move with one swing and spin. This move takes about 1 second to execute and the traditional 2-3 second gap after.

The fourth is a mix of the second and third with the third coming first. Right where Saïx should throw the Claymore, he starts the second combo. After this, again comes the 2-3 second gap.

The fifth is a truly berserk state where Saïx moves in circles, swinging wildly.

Another of his attacks is where Saïx teleports to the top of one of the towers in the room. After another 2–3 seconds, he will leap over Roxas and drop down to smash him. On occasion, if Roxas moves right after he leaps, he will stop near the ground and teleport above Roxas to smash him again. Either way, he will immediately follow up with a combo.

After he has been dealt a sufficient amount of damage, his aura will "break" off and he will slide backwards, where he will become inanimate for a short while. That's where Roxas should hit him with everything he's got: magic, critical hits, combos, anything. After that short while, he will start to defend himself with blocks, jump strikes, and three hit combos. It's important to still prioritize defense, and Saïx is still a danger even when he's not in his Berserk Mode, as he still will not stagger from attacks. Soon after, he will restart his aura.

Saïx's attacks and Aura can randomly inflict Silence, preventing the use of magic. So be wary of getting hit or too close to him. His Aura also provides extra defense against both magic and attacks. Attack whenever possible: Set up Blizzaga to hit him when he's attacking and Thundaga while he's on the tower. If Roxas uses Thundaga and breaks Saïx's Aura while he's on the tower, he will slide back and fall off the floor. For a while, he will continue falling, but he will teleport behind Roxas. Try not to block any of his attacks unless Perfect Block is linked. Saïx may break through the block if Roxas is pushed back. Glide, Dodge Roll (especially Block Dodge Roll), and Haste are very useful for avoiding damage.

Recommended Gears
Technique Element Status Power Block?
Berserk (バーサク
Bāsaku
?)
Attack Command Moon Silence (100%) 0.30
Releases light around him and enters Berserk state.

Used at the start of battle, and 30-40 seconds after returning to normal. While in Berserk state, the damage Saïx receives is halved.
Berserk Charge (バーサク突撃
Bāsaku Totsugeki
?)
Attack Command 0.21
Performs a continuous attack while stepping forward.

Used in Berserk state.
Berserk Dance (バーサク乱舞
Bāsaku Ranbu
?)
(weapon attack) Attack Command 0.19

(shockwave) Attack Command Moon Silence (10%) Moving shockwave: 1.43
Weapon shockwave: 1.30

X
Performs a continuous attack that emits a shock wave moving along the ground, and throws his weapon.

Used in Berserk state. If the opponent moves far away during the attack, Saïx will cancel the attack and perform Berserk Charge.
Berserk Leap Attack (バーサク大ジャンプ攻撃
Bāsaku Dai Jampu Kōgeki
?)
Attack Command Moon Silence (35%) 1.65 X
Moves to high ground, and jumps down, emitting a shock wave.

Used in Berserk state.
Warp Attack (ワープ攻撃
Wāpu Kōgeki
?)
Attack Command 1.17
Warps into the air, and attacks while falling down.
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Attack Command 0.13
Swings weapon up, then swings twice while stepping forward.

Used in normal state.
Shock Wave (衝撃波
Shōgekiha
?)
Attack Command Moon Silence (10%) 1.43 X
Raises weapon and emits a shock wave that moves along the ground.

Used in normal state.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III[edit]

When retrying against Saïx during the second half.
Saïx fighting against Sora, Roxas and Xion in the Keyblade Graveyard.

Saïx is one of the bosses at the Keyblade Graveyard. In the first part of the fight, in which Saïx fights alongside Xion, Sora has Lea and Kairi as allies. At the start of the fight, Saïx uses Berserk to enter Berserk Mode. Thereafter, he switches between Normal, Berserk, and Blue Berserk Modes depending on the status of the Berserk Mode. When he reaches Blue Berserk Mode and uses Blue Berserk Burst for the first time during the first part of the fight, the battle is interrupted by a cutscene in which Xion defects to the Guardians of Light, Roxas appears to fight alongside Sora, Lea is injured and left to recover, and Kairi is abducted by Xemnas.

After the cutscene ends the second part of the fight begins, where Saïx is fought alone and Roxas and Xion serve as Sora's allies. In the second battle, Roxas is invincible and will not sustain damage. He also inflicts powerful attacks, which means Sora can focus on dodging Saïx's attack while waiting for Roxas to weaken Saïx to 1 HP before moving in to finish the battle.

Saïx has the most amount of health out of all the Keyblade Graveyard bosses. His Berserk Gauge will continuously fill from empty to yellow, where he enters Berserk Mode, and finally to blue, where he enters Blue Berserk Mode. Once in Blue Berserk Mode, the progress of Saïx's Berserk Gauge reverses, going from blue to yellow to empty, with each time he is hit or flinches reducing the gauge proportional to the amount of damage taken. When his gauge falls to empty, he becomes incapacitated, making him completely vulnerable to attacks until the Berserk Gauge fills back up to yellow.

In addition to retaining all his energy attacks in his fights in the previous games, Saïx also becomes able to use melee attacks in his Berserk State as he does in his normal form previously. His second Berserk State greatly augments his attacks as he gains access to several Claymores that he can plant on the ground before exploding when he slams his Claymore to the ground, launch several Claymores at once and create nearly omnidirectional shockwaves by slamming all the Claymores into the ground.

Technique Element Status Power Block? Repel LV
Berserk (