Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Game:Pete

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Pete

Pete KHII.png

Pete (Battle) KHD.png

Pete KHREC.png

Japanese ピート
Rōmaji Pīto
Origin Steamboat Willie
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KHII tracks
Battle theme - Rowdy Rumble
Battle theme - Desire for All That Is Lost
KHD tracks
Battle theme - Rowdy Rumble
KHREC tracks
Battle theme - Rowdy Rumble
Battle theme - Forgotten Challenge
Pete

Kingdom Hearts 358/2 Days
This shady character has been sighted in multiple worlds trying to amass an army of Heartless.
His bowling-ball attack causes negative status effects at random.
Though aggressive in combat, he'll flee the moment his HP runs out.
Kingdom Hearts Re:coded
Maleficent's lackey, a time-and-again troublemaker who has snuck into the datascape for some nefarious purpose. Pete has gained new powers: the ability to teleport and strike from a distance. He can even use D-Thundaga.
Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
264 17 9 0
Timeless River
Episode 1
123[1] 20 11 0
Timeless River
Episode 1
784 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5

Rewards
Olympus Coliseum
Sora: Trinity Limit
Donald: Max HP +4
Goofy: Hyper Healing

Timeless River (first)
Sora: Slapshot
Donald: Fantasia, Auto Limit
Goofy: Max HP +5

Timeless River (second)
Sora: Max HP +5, Reflect element, Monochrome, Wisdom Form
Donald: Max HP +4
Goofy: Goofy Tornado
World(s)
Olympus Coliseum, Timeless River
Cup HP Strength Defense
Hades Paradox Cup

• Match 20: Pete

2896 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5
Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
264 17 9 0
Timeless River
Episode 1
123[1] 20 11 0
Timeless River
Episode 1
784 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
Olympus Coliseum
Sora: Trinity Limit
Donald: Max HP +3
Goofy: Hyper Healing

Timeless River (first)
Sora: Dodge Slash
Donald: Fantasia, Auto Limit
Goofy: Max HP +4

Timeless River (second)
Sora: Max HP +5, Reflect element, Monochrome, Wisdom Form
Donald: Max HP +3
Goofy: Goofy Tornado
World(s)
Olympus Coliseum, Timeless River
Cup HP Strength Defense
Hades Paradox Cup

• Match 20: Pete

2896 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Mission HP EXP STR/DEF
International Japanese
24 687 859 16 27
Fire Blizzard Thunder Aero
x0.73 x0.83 x0.31 x0.92
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: 1.50 —
Flinch? Bloom-Out?
X X
Rewards

Missions 15-35
—

World(s)
Agrabah

Mission HP EXP STR/DEF
24 2576 16 27
Fire Blizzard Thunder Aero
x0.73 x0.83 x0.31 x0.92
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: 1.50 —
Flinch? Bloom-Out?
X X
Rewards

Missions 15-35
—

World(s)
Agrabah

World HP EXP Strength Defense
Hollow Bastion 662 862 85 53
Castle Oblivion 895 0 115 71
Fire Blizzard Thunder Aero
x1.20 x1.20 x1.20[2] x1.20
Ignite Freeze Jolt Air-Toss
X X X X
Slow Stop Confuse Stun Magnet
X X X X X
Worlds
Hollow Bastion, Castle Oblivion
Pete?

Captain Pete TR KHII.png

Japanese ピート?
Rōmaji Pīto?
Origin Steamboat Willie
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Rowdy Rumble
Location HP Strength Defense EXP
Timeless River
Episode 1
123 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5
World(s)
Timeless River
Location HP Strength Defense EXP
Timeless River
Episode 1
123 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
Timeless River
Peg Leg Pete

Pete (Battle) CotM KH3D.png

Japanese ピート?
Rōmaji Pīto
Origin Steamboat Willie
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - Rowdy Rumble
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
Country of the Musketeers 26 1061 0 47 41 24
28 1119 0 49 44 25
5 (10s) When at 1 HP
Country of the Musketeers (Portal) 30 1790 0 93 74 38
32 1879 0 98 78 40
10 (10s) When at 1 HP
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
X[3] X X ◯ X X
Confuse Poison Magnet Slow Ignite Bind
X ◯ X ◯ ◯ X
Zero Gravity Time Bomb Zantetsuken
X X X
Rewards
First Battle
Deck Capacity +1[4]
Secret Portal
Maximum HP +10[4]
Worlds
Country of the Musketeers

Pete is a boss in Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts coded and Kingdom Hearts 3D: Dream Drop Distance.

Strategies[edit]

Kingdom Hearts II[edit]

Olympus Coliseum[edit]

Sora is required to protect Megara from damage while Pete and a legion of Heartless try to attack her. The fight takes place in The Lock. Pete can easily be defeated with melee attacks, but more emphasis should be placed on the Heartless because they are more agile and can get to Megara rather easily.

After protecting Meg long enough, she leaves the fight and now Sora must face and defeat Pete in two minutes (90 seconds in Kingdom Hearts II Final Mix) before the cave collapses on them. Here, Pete summons Heartless to try and waste time. Though the Heartless can give additional experience points, focus mainly on Pete. Pete uses his barrier, which also acts as a double edge sword when Sora uses the Reaction Command "Pinball" to send Pete rolling directly at Hercules, who destroys his barrier with one punch, leaving Pete stunned for a while. Pete also has one attack that he never uses after this battle. He will summon a giant rock that will directly drop on Sora unless he uses the reaction command "Aura Guard" with Hercules to shield himself from it.

Timeless River[edit]

Boat Chase[edit]

The point of this battle is not to defeat Pete, but to get back the Cornerstone of Light. Pete's steamboat will be in the middle of the river and he will try to escape while hurling objects in Sora's way. Use the Reaction Commands to block and toss them back at Pete. Once Pete's HP has been fully depleted, he will lose control of the boat and it will move to the river bank—use the reaction command "Grab" on the hook and hit the cage containing the Cornerstone. Sora can then use the reaction command "Hang On" to keep hold of the hook and continue attacking the cage. Be on guard against the Minute Bomb Heartless attacking every now and then. Repeat and heal when necessary.

Second Fight[edit]

Pete is not at all a tenacious enemy. One move becomes very evident in this battle: the Violent Attack (indicated by the line "Get outta my way!"), which is a close-range attack—Pete pounds his fists on the ground, generating a short range but powerful shockwave and sending Sora flying.

Sora is capable of damaging the present Pete, as well as past Pete: lock-on to the present Pete. If Sora has not racked up any Anti-Points from using Drive Forms (refer to AntiForm), then he can safely use Valor Form. Pete can be defeated with melee attacks, although that requires some effort and a lengthy battle. In certain conditions, past Pete will enter a state where Sora can use the About-Face Reaction Command to send him directly at Pete, dealing damage and stunning Pete enough to get attacked. After taking enough damage, he will change the arena (shown by when he crouches down and shouts "How bout a change?!"), based on the Windows of Time.

The order is as follows:

  • Scene of the Fire: He will summon the burning building near the harbor, as well as the flames. Destroy the flames if needed, but keep in mind Sora can use "About-Face" if past Pete is hit by them.
  • Mickey's House: The whole area will change into the house's room. Pete will conjure the black hole from before, dealing minor damage and causing past Pete to roll around the room, allowing Sora to use "About-Face". Hitting it will not work this time.
  • Liliput: The third area is the tiny town. However, the town is gone and there are three cannon towers. They will activate when Sora gets near them, dealing damage to Pete.
  • Construction Site: The final area is a wooden platform, held by a rope, many feet high over the ground. Pete will pound the platform as soon as the transition ends, making everyone jump into the air. Only a few Reaction Commands while in the air will end the fight.
Pete
Technique Element Power Guard?
Violent Attack (暴れ攻撃
Abare Kōgeki
?)
(Punch) Physical x1.0
Hit 2+: x0.5
△

(Shockwave) Neutral x1.0 X
Punches repeatedly and then hits the ground to create a shockwave.
In the Construction Site, he will cause the scaffold to launch everyone in the air including himself.
Firecracker (かんしゃく玉
Kanshakudama
?)
Fire x1.5 X
Retreats and throws six exploding balls.
Bowling (ボウリング
Bōringu
?)
Fire x1.5 O
Bowls bombs that chase Sora.
Aura (バリア
Baria
?, lit. "Barrier")
Neutral (Recovers 10 HP to self) △
Raises a barrier that blocks attacks and restores some HP.
Large Rock (巨大岩石
Kyodai Ganseki
?)
Physical x2.5 X
Brings down a huge rock on Sora's head.
Used in the Olympus Coliseum fight.
Throw (モノ投げ
Mono Nage
?)
Physical x1.5 O
Throws cardboard, metal drums, and tubs.
Used during the chase after the steam boat.
Fireball (号令(炎)
Gōrei (Honō)
?, lit. "Command (Flame)")
Physical x1.2
Hit 2+: x0.3
X
Fireballs bounce after Sora.
Used in the Scene of the Fire.
Black Hole (号令(ブラックホール)
Gōrei (Burakku Hōru)
?, lit. "Command (Black Hole)")
Physical x0.8
Hit 2+: x0.2
X
Black hole sucks in and damages party.
Used in Mickey's House.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Pinball (ピンボール
Pinbōru
?)
— — Can be used in the second battle in The Lock when near Pete as he uses his Aura move.
Pete is sent rolling, and Hercules punches and destroys the Barrier. The barrier's destruction throws Pete upwards and stuns him for a while.
Aura Guard (オーラガード
Ōra Gādo
?)
— — Can be used in the second battle in The Lock when near Hercules while he's not attacking.
A barrier forms around Hercules and his immediate surroundings.
Juggle Parry (ブロックトス
Burokku Tosu
?, lit. "Block Toss")
— — Can be used when Pete uses his Throw attack.
Deflect the launched object.
Overhand (アタック
Atakku
?, lit. "Attack")
Physical x5.0 Can be used after using Juggle Parry.
Throw the launched object back at Pete.
Grab On (つかまる
Tsukamaru
?)
— — Can be used in the third battle when near the hook attached to the steamboat's crane.
Jump and grab onto the boat's crane.
Hang On (しがみつく
Shigamitsuku
?)
— — Can occasionally be used while hanging onto the steamboat's crane.
Avoid being thrown off the crane.
Air Slash (エアスラッシュ
Ea Surasshu
?)
Physical x8.0 Can be used in the battle in the Construction Site when launched by the scaffolding.
Swing the Keyblade while spinning around. Acts as a finisher.
Pete?
Technique Element Power Guard?
Assault (突撃
Totsugeki
?)
Physical x0 △
Attempts to punch, but only hurts his fist.
Run Around (走りまわり
Hashiri Mawari
?)
Physical x0.25 △
Runs around while yelling and trips when done.
Generally used after recovering after a Shockwave.
Shockwave (衝撃波
Shōgekiha
?)
Neutral x0.25 X
Creates a shockwave after falling down.
Used after getting blown away.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
About-Face (ルートチェンジ
Rūto Chenji
?, lit. "Route Change")
— — Can be used when near Pete? while he Runs Around.
Brandish your weapon and ward off Pete?'s attacks, sending him in the other direction.

Hades Paradox Cup[edit]

Sora fights Pete alone and the encounter is much more difficult. Pete's full skillset is put to use here. Pete occasionally uses his Violent Attack. When Pete creates a shield (indicated by the line "Look kids, Pete's invincible!") he is temporarily invincible, and this time, quite a bit of his HP is also restored. Pete is capable of throwing explosive bowling balls at Sora, although these can be evaded or deflected using Guard. He can also use fireworks to immobilize Sora.

Pete's attacks are very predictable: he starts off with the shield, and then throws the explosive balls towards Sora, finally Temper Tantrum comes in. The only attack which is less predictable is the one with fireworks. Guard against the bowling balls (or Dodge Roll out of harm's way). When he attempts to use Temper Tantrum, try getting behind him and attack him as much as possible. Physical attacks slow Pete down and make him lose his guard. Be sure to heal when necessary.

Kingdom Hearts 358/2 Days[edit]

Pete appears as a boss in Kingdom Hearts 358/2 Days. He is fought in Agrabah on Day 75, during Mission 24. Pete has a few attacks; first, he can punch Roxas and create shockwaves on the ground. When he punches Roxas, he gets hit a few times before Pete creates the shockwaves. Pete can also throw exploding balls. Lastly, Pete can run around with a glowing belly. His Combo Attack is used at close distances, whereas his Rush attack is used at long distances, with both attacks being easily evaded by simply running sideways. His Bowling Attack may be used from any range, and can be guarded or dodged by jumping. Xion is present as Roxas's party member during the fight, and will consistently provide supporting damage using her magic.

Technique Element Status Power Block?
Combo Attack (コンボ攻撃 Konbo Kōgeki?) Attack Command — — 1.17 ◯
Shockwave: △
Throws a punch, then follows up with a continuous attack if the punch hits.
Rush (突進 Tosshin?) Attack Command — — 1.30 △
Hits his stomach, then runs at the opponent with his body.
Bowling Attack (ボウリング攻撃 Bōringu Kōgeki?) Attack Command — Random (100%) 1.54 △
Throws a rolling projectile on the ground that tracks the oppon