Editing KHWiki:Trinity Archives/KH3D Review

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::''<span style="color:red">Neumannz</span> is an administrator on the Kingdom Hearts Wiki. He is an enigmatic individual who doesn't take "no" for a question.''
::''<span style="color:red">Neumannz</span> is an administrator for the Kingdom Hearts Wiki. He is an enigmatic individual who doesn't take "no" for a question.''
::''<span style="color:blue">maggosh</span> is an administrator on the Kingdom Hearts Wiki. He <s>never says anything, he just drinks all day</s> is Canadian.''
::''<span style="color:blue">maggosh</span> is an administrator for the Kingdom Hearts Wiki. He is <s>the tap-dancing platypus you just can't stop watching</s> Canadian.''
 
:::''The following reviews reflect the opinions of their respective authors.''
:::''For additional reviews, see [[KHWiki:Trinity Archives/KH3D Review/Supplementary|KH3D Review Supplemental]].''




<span style="font-family:Lucida Sans Unicode">''Kingdom Hearts 3D: Dream Drop Distance'' is the latest instalment of the popular ''Kingdom Hearts'' series. Featuring all new Disney worlds, creative gameplay, and a story that both brings together the previous games in the series and sets the stage for the much-anticipated ''Kingdom Hearts III''. (Knock on wood.)<br><br>So, let's take a look, shall we?</span>
<span style="font-family:Lucida Sans Unicode">''Kingdom Hearts 3D: Dream Drop Distance'' is the latest instalment of the popular ''Kingdom Hearts'' series. Featuring all new Disney worlds, creative gameplay, and a story that both brings together the previous games in the series and sets the stage for the much-anticipated ''Kingdom Hearts III''. (Knock on wood.)<br><br>So, let's take a look, shall we?</span>


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<div style="margin-left:25%; width:70%; font-family:Courier New, Courier; text-align:right; border:solid blue">The many new gameplay features of ''Kingdom Hearts 3D'' add a great deal of depth to the game. The Flowmotion system takes some getting used to, but incoporating movement into attacking enemies is a good alternative from the normal button-mashing style of combat. The fast and fluid movements create a feeling of great mobility, allowing me to fling myself across the field map in a way that reminds me of ''Infamous''. Reality Shifts are a very innovative feature, adding a unique spin on fighting in the different worlds. They break up normal combat, keeping it fresh and interesting, and they are effective in finishing battles and managing crowds of enemies.
<div style="margin-left:25%; width:70%; font-family:Courier New, Courier; text-align:right; border:solid blue; padding:20px">The many new gameplay features of ''Kingdom Hearts 3D'' add a great deal of depth to the game. The Flowmotion system takes some getting used to, but incoporating movement into attacking enemies is a good alternative from the normal button-mashing style of combat. The fast and fluid movements create a feeling of great mobility, allowing me to fling myself across the field map in a way that reminds me of ''Infamous''. Reality Shifts are a very innovative feature, adding a unique spin on fighting in the different worlds. They break up normal combat, keeping it fresh and interesting, and they are effective in finishing battles and managing crowds of enemies.


The normal combat system, derived from that of ''Kingdom Hearts Birth by Sleep'', is well-implemented in ''Kingdom Hearts 3D'', with the only wrinkle being the different control placement of the Nintendo 3DS from the PlayStation Portable. I found myself slightly hampered by the placement of the D-Pad below the analog slider, which forced me to stop moving before I could select Deck Commands during battle. The addition of the Drop system adds a extra sense of urgency to combat that draws the player in. Moments like trying to defeat the Char Clawbster boss in the last ten seconds completely engaged me in the game.
The normal combat system, derived from that of ''Kingdom Hearts Birth by Sleep'', is well-implemented in ''Kingdom Hearts 3D'', with the only wrinkle being the different control placement of the Nintendo 3DS from the PlayStation Portable. I found myself slightly hampered by the placement of the D-Pad below the analog slider, which forced me to stop moving before I could select Deck Commands during battle. The addition of the Drop system adds a extra sense of urgency to combat that draws the player in. Moments like trying to defeat the Char Clawbster boss in the last ten seconds completely engaged me in the game.
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<div style="font-family:Lucida Sans Unicode; margin-right:25%; border:solid red">''Kingdom Hearts 3D: Dream Drop Distance'' has a creative and awesome premise (which cleverly solves the recurring problem of "Why is Sora starting at Level 1 again?"), and the incorporation of story elements from previous instalments of the series is largely well done. The Chronicle feature helps in putting all the previous games in perspective with respect to ''KH3D'', in a series of straight-forward and digestible chunks that cuts down the learning curve for series newcomers. I especially liked the well-timed manner in which the summaries are made available to the player, which is a great way to introduce returning characters and concepts to the storyline.
<div style="font-family:Lucida Sans Unicode; margin-right:25%; border:solid red; padding:20px">''Kingdom Hearts 3D: Dream Drop Distance'' has a creative and awesome premise (which cleverly solves the recurring problem of "Why is Sora starting at Level 1 again?"), and the incorporation of story elements from previous instalments of the series is largely well done. The Chronicle feature helps in putting all the previous games in perspective with respect to ''KH3D'', in a series of straight-forward and digestible chunks that cuts down the learning curve for series newcomers. I especially liked the well-timed manner in which the summaries are made available to the player, which is a great way to introduce returning characters and concepts to the storyline.


The individual world stories are fairly well preserved and incorporated into the main story. The Symphony of Sorcery plotline is very interesting, especially when you consider how much of it is original. The split between Sora and Riku's progression adds an additional element that keeps the player engaged as the story continues, and we can all be glad that it divides the story into parts instead of having both characters treading the same ground (figuratively speaking, anyway). Exposition is made as simple as possible, with the Memoirs effectively filling out background with a only a handful of optional flashback scenes.
The individual world stories are fairly well preserved and incorporated into the main story. The Symphony of Sorcery plotline is very interesting, especially when you consider how much of it is original. The split between Sora and Riku's progression adds an additional element that keeps the player engaged as the story continues, and we can all be glad that it divides the story into parts instead of having both characters treading the same ground (figuratively speaking, anyway). Exposition is made as simple as possible, with the Memoirs effectively filling out background with a only a handful of optional flashback scenes.
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Overall, the story stays interesting and, for the most part, well-balanced, and as long as the player is willing to exercise a bit of suspension of belief, it will keep them engaged in the series as it continues forward.</div>
Overall, the story stays interesting and, for the most part, well-balanced, and as long as the player is willing to exercise a bit of suspension of belief, it will keep them engaged in the series as it continues forward.</div>
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