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|ansemreports2=Only halfway through the year and we lose another component of the series. Sir Christopher Lee passed away on June 11th at the age of 93 due to respiratory problems and heart failure.
|ansemreports2=Only halfway through the year and we lose another component of the series. Sir Christopher Lee passed away on June 11th at the age of 93 due to respiratory problems and heart failure.


Known by movie fans as Count Dooku or Dracula, ''Kingdom Hearts'' fans will remember Lee for voicing the enigmatic researcher [[Ansem the Wise]], aka DiZ. It is with great sadness that we hear of Lee's passing.
Known by movie fans as Count Dooku or Dracula, ''Kingdom Hearts'' fans will remember Lee for voicing the enigmatic researcher [[Ansem the Wise]], aka DiZ. It is with great sadness that we hear of Lee’s passing.
[[File:Ansem the Wise Voice Actor Compilation (Magazine).png|center|500px]]
[[File:Ansem the Wise Voice Actor Compilation (Magazine).png|center|500px]]
Mere words cannot express our gratitude and thanks for his contributions. Thank you.
Mere words cannot express our gratitude and thanks for his contributions. Thank you.
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*As always, the upload log is a popular place to be and we enjoy the steady influx of images we have added to our wiki every day. However, we would like our users to remember our {{Keyhole|Kingdom_Hearts_Wiki:Categorizing_Images|categorization policy}} when uploading. '''Failure to upload files into the correct categories will result in deletion of your file.'''
*As always, the upload log is a popular place to be and we enjoy the steady influx of images we have added to our wiki every day. However, we would like our users to remember our {{Keyhole|Kingdom_Hearts_Wiki:Categorizing_Images|categorization policy}} when uploading. '''Failure to upload files into the correct categories will result in deletion of your file.'''


|unlockingthekeyholenewusers=We have had a low number of new registrations to The Keyhole since the previous edition of the Magazines' release. However, the wiki has experienced a boost in activity as a consequence of the events of the past few weeks relating to ''Kingdom Hearts III''.
|unlockingthekeyholenewusers=We have had a low number of new registrations to The Keyhole since the previous edition of the Magazines’ release. However, the wiki has experienced a boost in activity as a consequence of the events of the past few weeks relating to ''Kingdom Hearts III''.


*{{Keyhole|User talk:Raging Dragon|Raging Dragon|#FFD700}} has been a great help since joining mid-June, adding information from the latest ''Kingdom Hearts III'' trailer into [[Sora|<font color=#FFD700>Sora's</font>]] article! Thanks a lot Raging Dragon!
*{{Keyhole|User talk:Raging Dragon|Raging Dragon|#FFD700}} has been a great help since joining mid-June, adding information from the latest ''Kingdom Hearts III'' trailer into [[Sora|<font color=#FFD700>Sora’s</font>]] article! Thanks a lot Raging Dragon!


*{{Keyhole|User talk:Gailjustus|Gailjustus|#FFD700}} has added some interesting suggestions to our {{Keyhole|Top_10_list:100%25_worlds_from_kingdom_hearts_3|Top 10 KHIII worlds|#FFD700}} list page after joining late June!
*{{Keyhole|User talk:Gailjustus|Gailjustus|#FFD700}} has added some interesting suggestions to our {{Keyhole|Top_10_list:100%25_worlds_from_kingdom_hearts_3|Top 10 KHIII worlds|#FFD700}} list page after joining late June!
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Moments later, Sora meets Roxas himself. An exchange occurs between them, which ends with the transfer of Roxas's painful memories into Sora. This, however, was in no way a coincidence; the events of ''Re:coded'' have already set the scene for this memory transfer perfectly.  
Moments later, Sora meets Roxas himself. An exchange occurs between them, which ends with the transfer of Roxas's painful memories into Sora. This, however, was in no way a coincidence; the events of ''Re:coded'' have already set the scene for this memory transfer perfectly.  


Data-Roxas appears before Data-Sora in the Castle Oblivion Datascape world, and begins to guide a confused Data-Sora through the floors. His role? To show Data-Sora the meaning of hurt and help him understand it. In doing this, Data-Roxas will know whether the real Sora is ready to take on board the painful memories which Roxas had accumulated within himself during his short life. But this is no easy process. Data-Roxas has to be <u>absolutely</u> certain that Sora is capable of retaining the memories that the real Roxas holds within him, without giving darkness a foothold in the [[Keyblade|<font color=#472A72>Keyblade</font>]] wielder's pure heart. The floors through which Data-Roxas guides Data-Sora hold illusions of characters which the real Sora knows well from his many journeys throughout the Kingdom Hearts universe. These characters are Sora's friends, whom he should remember in an instant!
Data-Roxas appears before Data-Sora in the Castle Oblivion Datascape world, and begins to guide a confused Data-Sora through the floors. His role? To show Data-Sora the meaning of hurt and help him understand it. In doing this, Data-Roxas will know whether the real Sora is ready to take on board the painful memories which Roxas had accumulated within himself during his short life. But this is no easy process. Data-Roxas has to be <u>absolutely</u> certain that Sora is capable of retaining the memories that the real Roxas holds within him, without giving darkness a foothold in the [[Keyblade|<font color=#472A72>Keyblade</font>]] wielder’s pure heart. The floors through which Data-Roxas guides Data-Sora hold illusions of characters which the real Sora knows well from his many journeys throughout the Kingdom Hearts universe. These characters are Sora’s friends, whom he should remember in an instant!


[[File:Magazine Issue 5 KeybladeMaster2.png|275px|right]]Though it is because of the nature of Castle Oblivion that this is not the case. Upon being questioned by Data-Roxas, Data-Sora finds himself unable to recall a single name from those that he had been talking to just moments before. Here, Data-Roxas acts as the antagonist, as he tries to impress on Data-Sora that the knowledge that his having forgotten the names of his friends will bring him hurt, which will in turn introduce darkness into his heart.
[[File:Magazine Issue 5 KeybladeMaster2.png|275px|right]]Though it is because of the nature of Castle Oblivion that this is not the case. Upon being questioned by Data-Roxas, Data-Sora finds himself unable to recall a single name from those that he had been talking to just moments before. Here, Data-Roxas acts as the antagonist, as he tries to impress on Data-Sora that the knowledge that his having forgotten the names of his friends will bring him hurt, which will in turn introduce darkness into his heart.
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There does, however, seem to be more to Data-Roxas' actions than just this "test". This whole sequence of events also seems to be a ploy to make someone else see and feel the pain that the non-Data Roxas has experienced. This is entirely understandable, as Roxas has lived through many sad and painful events. Perhaps Roxas, too, has the feeling that he has forgotten someone important to him (Xion).
There does, however, seem to be more to Data-Roxas' actions than just this "test". This whole sequence of events also seems to be a ploy to make someone else see and feel the pain that the non-Data Roxas has experienced. This is entirely understandable, as Roxas has lived through many sad and painful events. Perhaps Roxas, too, has the feeling that he has forgotten someone important to him (Xion).


At the end of this pivotal scene, Data-Roxas attacks Sora, wanting to show the Data version of his Somebody what "real hurt feels like". Data-Roxas loses the fight, at which time he taunts Sora, telling him to finish him off. Sora, however, explains that he had felt an "intense, sharp pain" from Data-Roxas, and stipulates that if carrying some hurt around inside him brings him closer to people, then that is a price that he is willing to pay. Data-Roxas, upon hearing Data-Sora's speech, finally relaxes and ceases to be the antagonist, signifying that Sora has "passed the test".
At the end of this pivotal scene, Data-Roxas attacks Sora, wanting to show the Data version of his Somebody what "real hurt feels like". Data-Roxas loses the fight, at which time he taunts Sora, telling him to finish him off. Sora, however, explains that he had felt an "intense, sharp pain" from Data-Roxas, and stipulates that if carrying some hurt around inside him brings him closer to people, then that is a price that he is willing to pay. Data-Roxas, upon hearing Data-Sora’s speech, finally relaxes and ceases to be the antagonist, signifying that Sora has "passed the test".


Data-Sora's willing acceptance of Sora is deemed proof that the real Sora will be able to take on-board Roxas's memories and the memory transfer, enacted in ''Dream Drop Distance'' can go ahead without issue.  But this was not the end of things. More scenes follow, in which Data-Sora and Mickey meet with [[Data-Naminé|<font color=#A394CB>Data-Naminé</font>]]. When reconstructing Sora's memories between ''[[Kingdom Hearts Re: Chain of Memories|<font color=#A394CB>Kingdom Hearts Re: Chain of Memories</font>]]'' and ''[[Kingdom Hearts II|<font color=#A394CB>Kingdom Hearts II</font>]]'', [[Naminé|<font color=#A394CB>Naminé</font>]] stumbled upon some memories hidden deep within Sora's heart which she discovered did not belong to Sora.
Data-Sora’s willing acceptance of Sora is deemed proof that the real Sora will be able to take on-board Roxas’s memories and the memory transfer, enacted in ''Dream Drop Distance'' can go ahead without issue.  But this was not the end of things. More scenes follow, in which Data-Sora and Mickey meet with [[Data-Naminé|<font color=#A394CB>Data-Naminé</font>]]. When reconstructing Sora’s memories between ''[[Kingdom Hearts Re: Chain of Memories|<font color=#A394CB>Kingdom Hearts Re: Chain of Memories</font>]]'' and ''[[Kingdom Hearts II|<font color=#A394CB>Kingdom Hearts II</font>]]'', [[Naminé|<font color=#A394CB>Naminé</font>]] stumbled upon some memories hidden deep within Sora’s heart which she discovered did not belong to Sora.


[[File:Magazine Issue 5 KeybladeMaster3.png|275px|right]]These special memories turn out to be the hidden keys to saving many people who had been thought lost, including Xion, Roxas, [[Terra|<font color=#A394CB>Terra</font>]], [[Aqua|<font color=#A394CB>Aqua</font>]], [[Ventus|<font color=#A394CB>Ventus</font>]], and even Naminé herself. As Mickey was present during this discussion, he was also made privy to the memories, so that he would be able to pass them on to the real Sora once outside the Datascape. When the time has come, Sora will need to call those memories to the surface, rescuing those lost souls.
[[File:Magazine Issue 5 KeybladeMaster3.png|275px|right]]These special memories turn out to be the hidden keys to saving many people who had been thought lost, including Xion, Roxas, [[Terra|<font color=#A394CB>Terra</font>]], [[Aqua|<font color=#A394CB>Aqua</font>]], [[Ventus|<font color=#A394CB>Ventus</font>]], and even Naminé herself. As Mickey was present during this discussion, he was also made privy to the memories, so that he would be able to pass them on to the real Sora once outside the Datascape. When the time has come, Sora will need to call those memories to the surface, rescuing those lost souls.
   
   
This sequence of scenes brings to light much more than it appears to.  Combined with [[Ansem the Wise|<font color=#A394CB>Ansem the Wise's</font>]] speech at the end of ''Kingdom Hearts 3D'', we can most certainly assume that these events were hugely significant in the lead up to ''Kingdom Hearts III'', and perhaps even other future titles. We can potentially look forward to seeing some of the characters which many readers may associate themselves with back in the series in the future!
This sequence of scenes brings to light much more than it appears to.  Combined with [[Ansem the Wise|<font color=#A394CB>Ansem the Wise’s</font>]] speech at the end of ''Kingdom Hearts 3D'', we can most certainly assume that these events were hugely significant in the lead up to ''Kingdom Hearts III'', and perhaps even other future titles. We can potentially look forward to seeing some of the characters which many readers may associate themselves with back in the series in the future!


If you enjoyed reading this, and would like to hear more, or have a question to ask me, please do not hesitate to leave a message on the Magazine's [[Kingdom Hearts Wiki_talk:Magazine/Issue 5|<font color=#A394CB>talk page</font>]]! I look forward to further discussion!
If you enjoyed reading this, and would like to hear more, or have a question to ask me, please do not hesitate to leave a message on the Magazine’s [[Kingdom Hearts Wiki_talk:Magazine/Issue 5|<font color=#A394CB>talk page</font>]]! I look forward to further discussion!
|divetotheheartwikitutorialtitle=Five Common Formatting Mistakes
|divetotheheartwikitutorialtitle=Five Common Formatting Mistakes
|divetotheheartwikitutorialauthor=TheFifteenthMember
|divetotheheartwikitutorialauthor=TheFifteenthMember
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#'''Numbers between one to ten should be written in full. Larger numbers can be written in figures.''' A common literary practice, this is a good rule of thumb to keep in mind. Like the double link, this rule does have its exceptions, which you should be wary of.
#'''Numbers between one to ten should be written in full. Larger numbers can be written in figures.''' A common literary practice, this is a good rule of thumb to keep in mind. Like the double link, this rule does have its exceptions, which you should be wary of.
Now with this knowledge, you can avoid these simple errors!
Now with this knowledge, you can avoid these simple errors!
|divetotheheartgametutorialtitle=Tips for leveling up Sora's Master Form
|divetotheheartgametutorialtitle=Tips for leveling up Sora’s Master Form
|divetotheheartgametutorialauthor=Troisnyxetienne
|divetotheheartgametutorialauthor=Troisnyxetienne
|divetotheheartgametutorial=This guide may seem a bit strange. Why [[Sora]]'s [[Master Form]], of all things? Let's be honest, some of us have had brain farts and have not been sure how to level Master Form. And if we ''did'' figure it out, we would often be at a loss as to what places were available to perform the actual leveling! So I, TNE, thought I'd write up this quick guide to help those of us who, like me, have been stuck levelling up Master Form. I hope it can serve as a reminder for anyone who needs it.
|divetotheheartgametutorial=This guide may seem a bit strange. Why [[Sora]]'s [[Master Form]], of all things? Let’s be honest, some of us have had brain farts and have not been sure how to level Master Form. And if we ''did'' figure it out, we would often be at a loss as to what places were available to perform the actual leveling! So I, TNE, thought I’d write up this quick guide to help those of us who, like me, have been stuck levelling up Master Form. I hope it can serve as a reminder for anyone who needs it.




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[[File:Drive Orb KHII.png|right]]Sora levels up Master Form by collecting Drive Orbs. You know, the swirling yellow orbs like the one to the right. You may remember Sora collecting his very first Drive Orb after being given his new clothes in ''[[Kingdom Hearts II]]''!
[[File:Drive Orb KHII.png|right]]Sora levels up Master Form by collecting Drive Orbs. You know, the swirling yellow orbs like the one to the right. You may remember Sora collecting his very first Drive Orb after being given his new clothes in ''[[Kingdom Hearts II]]''!


'''Also remember that only [[Heartless]] give out Drive Orbs, not [[Nobody|Nobodies]]!''' Okay, I'm going overboard with the reminders. Next!
'''Also remember that only [[Heartless]] give out Drive Orbs, not [[Nobody|Nobodies]]!''' Okay, I’m going overboard with the reminders. Next!




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[[File:Magazine Issue 5 GameTutorial1.png|250px|right]]<big><font color=#75E2F6>'''Agrabah: Valley of Stone'''</font></big>
[[File:Magazine Issue 5 GameTutorial1.png|250px|right]]<big><font color=#75E2F6>'''Agrabah: Valley of Stone'''</font></big>


The Valley of Stone is an area filled with monoliths; on the floor and in the air, all with glowing edges. It's pretty, it's elegant, and it's littered with treasure chests. Most importantly, it's crawling with Heartless that release Drive Orbs! This place has loads of [[Emerald Blues]], [[Crimson Jazz]]es and [[Fortuneteller]]s, all of which drop Drive Orbs. Just be sure to heal regularly, because those Crimson Jazzes and Emerald Blues can be an absolute pain in the you-know-where.
The Valley of Stone is an area filled with monoliths; on the floor and in the air, all with glowing edges. It’s pretty, it’s elegant, and it’s littered with treasure chests. Most importantly, it’s crawling with Heartless that release Drive Orbs! This place has loads of [[Emerald Blues]], [[Crimson Jazz]]es and [[Fortuneteller]]s, all of which drop Drive Orbs. Just be sure to heal regularly, because those Crimson Jazzes and Emerald Blues can be an absolute pain in the you-know-where.


Pretty much all of [[Agrabah]] has enemies that drop Drive Orbs, but I find this the best place in all of Agrabah to level up Master Form, because the Drive Orb dropping enemies appear consistently, and there isn't too long of a lapse of time between Heartless waves – you just need to stand at the right place to spawn them.
Pretty much all of [[Agrabah]] has enemies that drop Drive Orbs, but I find this the best place in all of Agrabah to level up Master Form, because the Drive Orb dropping enemies appear consistently, and there isn’t too long of a lapse of time between Heartless waves – you just need to stand at the right place to spawn them.


<big><font color=#75E2F6>'''Beast's Castle: LITERALLY ALMOST EVERYWHERE'''</font></big>
<big><font color=#75E2F6>'''Beast's Castle: LITERALLY ALMOST EVERYWHERE'''</font></big>


Just be sure you're having a relatively lucky run where all you encounter are Heartless. The reason I say this is because, if this is your second visit to the [[Beast's Castle]] or later, you are likely to run into [[Dragoon]] Nobodies as a result of [[Xaldin]]'s interference.  
Just be sure you’re having a relatively lucky run where all you encounter are Heartless. The reason I say this is because, if this is your second visit to the [[Beast's Castle]] or later, you are likely to run into [[Dragoon]] Nobodies as a result of [[Xaldin]]’s interference.  


[[File:Magazine Issue 5 GameTutorial3.png|left|250px]]Various Heartless in this world release Drive Orbs upon defeat –  Crimson Jazzes, [[Morning Star]]s, [[Gargoyle Knight]]s and Statues, and even [[Lance Soldier]]s. These Heartless appear almost everywhere in the Beast's Castle – in the main hall, in the East Wing, in the West Hall, in the West Wing... pretty much every conceivable area of Beast's Castle has enemies dropping Drive Orbs.
[[File:Magazine Issue 5 GameTutorial3.png|left|250px]]Various Heartless in this world release Drive Orbs upon defeat –  Crimson Jazzes, [[Morning Star]]s, [[Gargoyle Knight]]s and Statues, and even [[Lance Soldier]]s. These Heartless appear almost everywhere in the Beast’s Castle – in the main hall, in the East Wing, in the West Hall, in the West Wing... pretty much every conceivable area of Beast’s Castle has enemies dropping Drive Orbs.


The best place to train in all of Beast's Castle is the Undercroft – you know, the place leading to the Dungeon where the [[Beast]]'s friends were all locked up. There are many Gargoyle Knights and [[Gargoyle Warrior]]s there, and all of them drop (you guessed it) Drive Orbs. Just be careful not to take too much damage, because you're going to be pretty much ambushed once you get in there. You'll be surrounded pretty easily.
The best place to train in all of Beast’s Castle is the Undercroft – you know, the place leading to the Dungeon where the [[Beast]]'s friends were all locked up. There are many Gargoyle Knights and [[Gargoyle Warrior]]s there, and all of them drop (you guessed it) Drive Orbs. Just be careful not to take too much damage, because you’re going to be pretty much ambushed once you get in there. You'll be surrounded pretty easily.


In addition to all this, at the entrance to the West Hall, there are various suits of armour that drop Drive Orbs when you smash them to pieces.
In addition to all this, at the entrance to the West Hall, there are various suits of armour that drop Drive Orbs when you smash them to pieces.


The only place in all of the Beast's Castle that does not have enemies that drop Drive Orbs consistently is the Bridge, where Mushroom #3 appears. But even that enemy drops Drive Orbs if you fulfil its objective!
The only place in all of the Beast’s Castle that does not have enemies that drop Drive Orbs consistently is the Bridge, where Mushroom #3 appears. But even that enemy drops Drive Orbs if you fulfil its objective!


<big><font color=#75E2F6>'''The Land of Dragons: LITERALLY ALMOST EVERYWHERE'''</font></big>
<big><font color=#75E2F6>'''The Land of Dragons: LITERALLY ALMOST EVERYWHERE'''</font></big>


[[File:Magazine Issue 5 GameTutorial4.png|right]]The Drive Orb bonus here may be seen as not great compared to the previous two examples, but if you're the kind that believes that every little bit helps, then you'd best be sure not to overlook the [[Land of Dragons]].
[[File:Magazine Issue 5 GameTutorial4.png|right]]The Drive Orb bonus here may be seen as not great compared to the previous two examples, but if you’re the kind that believes that every little bit helps, then you’d best be sure not to overlook the [[Land of Dragons]].


You're entering a warzone, so there will be ammunition and fireworks scattered everywhere. Destroying these will net you prizes. Some of these things, when destroyed, leave Drive Orbs! Be sure to never miss the ammo carts!
You’re entering a warzone, so there will be ammunition and fireworks scattered everywhere. Destroying these will net you prizes. Some of these things, when destroyed, leave Drive Orbs! Be sure to never miss the ammo carts!


In the way of Heartless, there are a good number of them that drop Drive Orbs. Emerald Blues, [[Assault Rider]]s, [[Bolt Tower]]s, and [[Nightwalker]]s all drop Drive Orbs. As is the case with the previous two examples, however, the ones that release the best Drive Orb bonuses are also enemies that you need to be careful of; in this case, they are the Assault Riders.
In the way of Heartless, there are a good number of them that drop Drive Orbs. Emerald Blues, [[Assault Rider]]s, [[Bolt Tower]]s, and [[Nightwalker]]s all drop Drive Orbs. As is the case with the previous two examples, however, the ones that release the best Drive Orb bonuses are also enemies that you need to be careful of; in this case, they are the Assault Riders.


As is the case with the Beast's Castle, be sure that the waves of enemies you are fighting are Heartless. Nobodies occasionally appear at the summit of Tung-Shao (the mountain where Shan-Yu was first spotted) due to [[Xigbar]]'s interference.
As is the case with the Beast’s Castle, be sure that the waves of enemies you are fighting are Heartless. Nobodies occasionally appear at the summit of Tung-Shao (the mountain where Shan-Yu was first spotted) due to [[Xigbar]]’s interference.


If you have any more places to recommend for leveling Sora's Master Form, please be sure to leave it in the comments section, or, if it's not already on the wiki's [[Master Form]] page, feel free to add it in!
If you have any more places to recommend for leveling Sora's Master Form, please be sure to leave it in the comments section, or, if it’s not already on the wiki’s [[Master Form]] page, feel free to add it in!


|roundroominthisepisode=Chainoffire and Neumannz discuss the dangerous and clever enemies that the ''Kingdom Hearts'' games have to offer.
|roundroominthisepisode=Chainoffire and Neumannz discuss the dangerous and clever enemies that the ''Kingdom Hearts'' games have to offer.
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|markofmasteryexamtopfive=Hey everyone, Troisnyx here... '''again'''. Over the next few issues of the Twilight Times, I hope you will join me as I countdown my top five musical picks from the Kingdom Hearts games. Seriously, everyone is going to have had enough of me soon, what with the amount of content I seem to be churning out.[[File:Magazine Issue 5 AnsemReportsShimomura.png|right|115px]]
|markofmasteryexamtopfive=Hey everyone, Troisnyx here... '''again'''. Over the next few issues of the Twilight Times, I hope you will join me as I countdown my top five musical picks from the Kingdom Hearts games. Seriously, everyone is going to have had enough of me soon, what with the amount of content I seem to be churning out.[[File:Magazine Issue 5 AnsemReportsShimomura.png|right|115px]]


In all seriousness though, being a musician myself (read: singer-songwriter and multi-instrumentalist), I find a lot of joy in the various music pieces of this series. What's more, the music of the Kingdom Hearts games was what really drove me to write background music pieces of my own.
In all seriousness though, being a musician myself (read: singer-songwriter and multi-instrumentalist), I find a lot of joy in the various music pieces of this series. What’s more, the music of the Kingdom Hearts games was what really drove me to write background music pieces of my own.


In translating {{KHWiki|User:Troisnyxetienne/Japan Expo 2012 Interview Translation|an interview with Yoko Shimomura}}, I learned of the anxiety the ''Kingdom Hearts'' composer experiences as she sits alone behind her computer screen, unsure what kind of reaction her songs will garner until she hears the love and positive feedback fans send her way. I found that Yoko's composition process was something I could relate to.
In translating {{KHWiki|User:Troisnyxetienne/Japan Expo 2012 Interview Translation|an interview with Yoko Shimomura}}, I learned of the anxiety the ''Kingdom Hearts'' composer experiences as she sits alone behind her computer screen, unsure what kind of reaction her songs will garner until she hears the love and positive feedback fans send her way. I found that Yoko's composition process was something I could relate to.


Though my appreciation for the plethora of ''Kingdom Hearts'' music is clear, I'll ultimately be narrowing my preferences down to a list of just five of my personal favourite tracks. For this top five list, several factors will be considered:
Though my appreciation for the plethora of ''Kingdom Hearts'' music is clear, I’ll ultimately be narrowing my preferences down to a list of just five of my personal favourite tracks. For this top five list, several factors will be considered:


<center><div style='border:5px solid #8DD0EC;background:transparent;width:90%;padding:10px'>
<center><div style='border:5px solid #8DD0EC;background:transparent;width:90%;padding:10px'>
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The World of Dream Drops, ''Kingdom Hearts 3D: Dream Drop Distance''</center></font><br>
The World of Dream Drops, ''Kingdom Hearts 3D: Dream Drop Distance''</center></font><br>


There have been many world map themes, and nearly all of them have truly moved me. Most of them have given me surges of joy, so, in my mind, spotlighting a single world map theme was quite hard. It is especially hard when you have ''Precious Stars in the Sky'' from the first ''{{c|Kingdom Hearts|game}}'', and ''A Twinkle in the Sky'' from ''[[Kingdom Hearts Birth by Sleep]]'' to keep in mind; both pieces stick in your head and I am partial to both. I, however, eventually found a winner for the best world map theme: it is that of ''Kingdom Hearts 3D: Dream Drop Distance''.
There have been many world map themes, and nearly all of them have truly moved me. Most of them have given me surges of joy, so, in my mind, spotlighting a single world map theme was quite hard. It is especially hard when you have ''Precious Stars in the Sky'' from the first ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', and ''A Twinkle in the Sky'' from ''[[Kingdom Hearts Birth by Sleep]]'' to keep in mind; both pieces stick in your head and I am partial to both. I, however, eventually found a winner for the best world map theme: it is that of ''Kingdom Hearts 3D: Dream Drop Distance''.


<font size=5><center><font color=#299ABC>Tonality</font></center></font>
<font size=5><center><font color=#299ABC>Tonality</font></center></font>


There isn't much of a melody, but rather a harmonious ambience with (what sounds like)  
There isn’t much of a melody, but rather a harmonious ambience with (what sounds like)  
bass guitar, piano chords, pizzicato strings and everything else in between. There is a hint of electronica thrown in for flair, as in parts of the piece, I can hear synthesisers. Strings and piano have always been a powerful combination, and it is still powerful here.
bass guitar, piano chords, pizzicato strings and everything else in between. There is a hint of electronica thrown in for flair, as in parts of the piece, I can hear synthesisers. Strings and piano have always been a powerful combination, and it is still powerful here.


This is actually the ''first ever'' world map theme from the ''Kingdom Hearts'' series to not have a well-defined melody until a good bit into the piece. And whatever melody there is, it follows the accompaniment, allowing other elements of the music to take centre stage and function as a whole. Everything about this piece works together; it is no longer a case of one instrument standing out from the rest anymore. This makes The World of Dream Drops quite pleasantly different.
This is actually the ''first ever'' world map theme from the ''Kingdom Hearts'' series to not have a well-defined melody until a good bit into the piece. And whatever melody there is, it follows the accompaniment, allowing other elements of the music to take centre stage and function as a whole. Everything about this piece works together; it is no longer a case of one instrument standing out from the rest anymore. This makes The World of Dream Drops quite pleasantly different.


The musically trained ear might also recognise VI – VII – I chord progressions ending the sequence. Shimomura has been known to use VI – VII – I progressions a number of times in the games' soundtrack (''Hau'oli, Hau'oli'', the field theme of [[Deep Space]], comes to mind when I talk about this progression). VI – VII – I is a progression used by ''a lot'' of composers, and can be cliché unless there is some sort of quality that changes that progression. Here, the overall magical feel of the piece makes this ending progression pleasant to my ears, and not just simply tolerable.
The musically trained ear might also recognise VI – VII – I chord progressions ending the sequence. Shimomura has been known to use VI – VII – I progressions a number of times in the games’ soundtrack (''Hau'oli, Hau'oli'', the field theme of [[Deep Space]], comes to mind when I talk about this progression). VI – VII – I is a progression used by ''a lot'' of composers, and can be cliché unless there is some sort of quality that changes that progression. Here, the overall magical feel of the piece makes this ending progression pleasant to my ears, and not just simply tolerable.


<font size=5><center><font color=#299ABC>Context</font></center></font>
<font size=5><center><font color=#299ABC>Context</font></center></font>


The setting is simple; it's just a world map. The world map of ''Dream Drop Distance'' is considerably simpler than that of most other games, because there are no gummi ship mechanics and the map doesn't involve you flying to one world from another. You simply pick a world and dive.
The setting is simple; it’s just a world map. The world map of ''Dream Drop Distance'' is considerably simpler than that of most other games, because there are no gummi ship mechanics and the map doesn’t involve you flying to one world from another. You simply pick a world and dive.


[[File:World Map KH3D.png|center|500px]]
[[File:World Map KH3D.png|center|500px]]


I'm aware that this makes the setting relatively simple and, perhaps, lacklustre compared to a good many other world maps. And maybe the vast majority of people aren't going to stay on the world map for hours on end listening to this theme... unless the vast majority of ''Kingdom Hearts'' fans are actually the kind of music buffs who would stay on the world map for hours listening to the world map theme and I am just unaware of it. I mean, ''I've'' done this in a lot of other ''Kingdom Hearts'' games.
I’m aware that this makes the setting relatively simple and, perhaps, lacklustre compared to a good many other world maps. And maybe the vast majority of people aren’t going to stay on the world map for hours on end listening to this theme... unless the vast majority of ''Kingdom Hearts'' fans are actually the kind of music buffs who would stay on the world map for hours listening to the world map theme and I am just unaware of it. I mean, ''I’ve'' done this in a lot of other ''Kingdom Hearts'' games.


''The World of Dream Drops'', however, adds a specific magical quality to the map screen that otherwise wouldn't be there. Taking everything into context, Sora and Riku are not going through their ordinary journey, travelling from world to world  on a ship or by some other external means. They are diving into worlds by themselves; ''they themselves'' are undertaking a very magical act that perhaps no one else ever has.
''The World of Dream Drops'', however, adds a specific magical quality to the map screen that otherwise wouldn’t be there. Taking everything into context, Sora and Riku are not going through their ordinary journey, travelling from world to world  on a ship or by some other external means. They are diving into worlds by themselves; ''they themselves'' are undertaking a very magical act that perhaps no one else ever has.


<font size=5><center><font color=#299ABC>Expression</font></center></font>
<font size=5><center><font color=#299ABC>Expression</font></center></font>


As I mentioned before, every map theme gives me a sense of elation, a rush of joy as the piece progresses. ''The World of Dream Drops'' is no different. There is a sufficient variation in the music – there are high points and low points, points of lush orchestration and points of calm – that ensure I don't feel fed up after listening to this piece for hours on end. This is a reaction I didn't have with any other ''Kingdom Hearts'' map themes.
As I mentioned before, every map theme gives me a sense of elation, a rush of joy as the piece progresses. ''The World of Dream Drops'' is no different. There is a sufficient variation in the music – there are high points and low points, points of lush orchestration and points of calm – that ensure I don’t feel fed up after listening to this piece for hours on end. This is a reaction I didn’t have with any other ''Kingdom Hearts'' map themes.


<font size=5><center><font color=#299ABC>Memorability</font></center></font>
<font size=5><center><font color=#299ABC>Memorability</font></center></font>


If you're a lazy person, who listens to something on the simple basis that it sounds good, there are chances that you may remember this composition... or you ''may'' have forgotten it. We remember melodies far better than accompaniments, which is simply natural. I could see this piece as being forgettable in many minds.
If you’re a lazy person, who listens to something on the simple basis that it sounds good, there are chances that you may remember this composition... or you ''may'' have forgotten it. We remember melodies far better than accompaniments, which is simply natural. I could see this piece as being forgettable in many minds.


If you are, however, a musician who plays by ear, what are the chances that you could perfectly play this piece, or arrange it by yourself within a matter of minutes? Extremely high. This chord sequence has been so stuck in my head, the piano parts have been so stuck in my head, that I believe that any attempt to arrange this piece live or impromptu, would go a great deal better than if I were to arrange, say, ''Precious Stars in the Sky'' or ''A Twinkle in the Sky'' under the same conditions.
If you are, however, a musician who plays by ear, what are the chances that you could perfectly play this piece, or arrange it by yourself within a matter of minutes? Extremely high. This chord sequence has been so stuck in my head, the piano parts have been so stuck in my head, that I believe that any attempt to arrange this piece live or impromptu, would go a great deal better than if I were to arrange, say, ''Precious Stars in the Sky'' or ''A Twinkle in the Sky'' under the same conditions.
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|flickrushkhwikitask4=Work on a task from {{KHWiki|Forum:Project: Manga|Project: Manga}}.
|flickrushkhwikitask4=Work on a task from {{KHWiki|Forum:Project: Manga|Project: Manga}}.
|flickrushkhwikitask5=Say hello to an old friend you haven't talked to in a while. (Bonus points for working on a Wiki-project together)
|flickrushkhwikitask5=Say hello to an old friend you haven't talked to in a while. (Bonus points for working on a Wiki-project together)
|flickrushgametask1=Defeat [[Sephiroth]] using the [[Kingdom Key]] Keychain in ''{{c|Kingdom Hearts|game}}''.
|flickrushgametask1=Defeat [[Sephiroth]] using the [[Kingdom Key]] Keychain in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''.
|flickrushgametask2=Defeat [[Julius]] with both [[Sora]] and [[Riku]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
|flickrushgametask2=Defeat [[Julius]] with both [[Sora]] and [[Riku]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
|flickrushgametask3=Unlock all [[Secret Reports|secret reports]] in ''[[Kingdom Hearts 358/2 Days]]''.
|flickrushgametask3=Unlock all [[Secret Reports|secret reports]] in ''[[Kingdom Hearts 358/2 Days]]''.

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