Editing KHWiki:Magazine/Issue 1

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*'''[[User:Joey_the_Nobody|Joey the Nobody]]''' created his account in mid-May and has written a user page that tells us a bit about himself.
*'''[[User:Joey_the_Nobody|Joey the Nobody]]''' created his account in mid-May and has written a user page that tells us a bit about himself.
We send warm greetings to all of you, including those who we did not have the space to mention!
We send warm greetings to all of you, including those who we did not have the space to mention!
|doortolightroundtable=[[File:Where Nothing Gathers.png|thumb|Care to join us in our next gathering?]]Roundtables are meetings held on the #KHWiki-noticeboard IRC channel every 1st Friday of the month. Below are important policies we have decided upon at our latest roundtable meetings.
|doortolightroundtable=[[File:Where Nothing Gathers.png|thumb|right|Care to join us in our next gathering?]]Roundtables are meetings held on the #KHWiki-noticeboard IRC channel every 1st Friday of the month. Below are important policies we have decided upon at our latest roundtable meetings.


;[[KHWiki:Roundtable#Meeting_24_.28Part_One.29.2C_April_04.2C_2014_Summary.5B26.5D|April 2014 (Part One)]]
;[[KHWiki:Roundtable#Meeting_24_.28Part_One.29.2C_April_04.2C_2014_Summary.5B26.5D|April 2014 (Part One)]]
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[[File:Spider R KHII.png|right|150px]]
[[File:Spider R KHII.png|right|150px]]
The goal and basic strategy of this mission is to slash-and-blast your way through as many enemies as possible, hoping to rack up enough points to earn an [[File:Icon Rank S.png|20px]] rank. There are several larger enemies that will appear, such as the Spider, as well as red and gold enemies which yield higher points. While you should try to go after these types of enemies, it is important to note that a gathering of several smaller enemies should not be ignored in order to remove a single enemy. Regardless of how many points they release, the rule of thumb for this mission is ''quantity not quality.''  
The goal and basic strategy of this mission is to slash-and-blast your way through as many enemies as possible, hoping to rack up enough points to earn an [[File:Icon Rank S.png|20px]] rank. There are several larger enemies that will appear, such as the Spider, as well as red and gold enemies which yield higher points. While you should try to go after these types of enemies, it is important to note that a gathering of several smaller enemies should not be ignored in order to remove a single enemy. Regardless of how many points they release, the rule of thumb for this mission is ''quantity not quality.''  
[[File:Falcon Peak Model KHII.png|thumb|left|Han might have had the Millennium Falcon, but you've got a Falcon of your own]]
[[File:Model Falcon Peak.png|thumb|left|Han might have had the Millennium Falcon, but you've got a Falcon of your own]]
A red [[Spider]] will appear twice in this level. However, unlike before, the enemy will not appear by itself. Instead, the Spider will either: show up by itself then be followed by a giant swarm of enemies, or spawn in the middle of a group of enemies. This makes destroying both the Spider and other enemies very difficult. Instead of focusing your forces on the Spider, shift the camera around when needed and blast the smaller enemies.  However, if you can, take out the Spider to receive a hefty amount of points. When both the Spider and massive waves of enemies are flooding you, keep shooting them down, simultaneously using barrel rolls to avoid their attacks. It is during these moments that you can potentially fail the mission, either by a [[Game Over|game over]] or losing mission points due to taking damage. If your ship gets surrounded, unleash Full Auto and rotate constantly. This increases your chances of eliminating key enemies that trigger the red and gold enemy ships.
A red [[Spider]] will appear twice in this level. However, unlike before, the enemy will not appear by itself. Instead, the Spider will either: show up by itself then be followed by a giant swarm of enemies, or spawn in the middle of a group of enemies. This makes destroying both the Spider and other enemies very difficult. Instead of focusing your forces on the Spider, shift the camera around when needed and blast the smaller enemies.  However, if you can, take out the Spider to receive a hefty amount of points. When both the Spider and massive waves of enemies are flooding you, keep shooting them down, simultaneously using barrel rolls to avoid their attacks. It is during these moments that you can potentially fail the mission, either by a [[Game Over|game over]] or losing mission points due to taking damage. If your ship gets surrounded, unleash Full Auto and rotate constantly. This increases your chances of eliminating key enemies that trigger the red and gold enemy ships.


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|markofmasteryexamtopfivetopic=Gameplay Mechanics
|markofmasteryexamtopfivetopic=Gameplay Mechanics
|markofmasteryexamtopfive=The ''Kingdom Hearts'' series has had time to experiment with many systems of gameplay throughout its seven, main instalments. This list shows my personal favourites.
|markofmasteryexamtopfive=The ''Kingdom Hearts'' series has had time to experiment with many systems of gameplay throughout its seven, main instalments. This list shows my personal favourites.
[[File:Kick Dive KH3D.gif|200px|thumb|Flowmotion in action!]]
[[File:Kick Dive KH3D.gif|200px|thumb|right|Flowmotion in action!]]
#[[File:Icon Movement KHBBS.png]] '''[[Flowmotion|<font color=FCFF33>Flowmotion</font>]]''': Introduced in the most recent ''[[Kingdom Hearts Dream Drop Distance|<font color=FCFF33>Kingdom Hearts Dream Drop Distance</font>]]'', Flowmotion indulges players with the freedom of locomotion and thrill of motion attacks. After soaring the landscape with Flowmotion, I began to look at walking pedestrians with pity.
#[[File:Icon Movement KHBBS.png]] '''[[Flowmotion|<font color=FCFF33>Flowmotion</font>]]''': Introduced in the most recent ''[[Kingdom Hearts Dream Drop Distance|<font color=FCFF33>Kingdom Hearts Dream Drop Distance</font>]]'', Flowmotion indulges players with the freedom of locomotion and thrill of motion attacks. After soaring the landscape with Flowmotion, I began to look at walking pedestrians with pity.
#[[File:Heartless Emblem.png|10px]] '''[[Dark Mode|<font color=FCFF33>Dark Mode</font>]]''': Most disliked ''[[Kingdom Hearts: Chain of Memories|<font color=FCFF33>Kingdom Hearts: Chain of Memories</font>]]<nowiki>'</nowiki>'' slow-paced card system, which made Dark Mode all the more refreshing. Not only did Dark Mode have powerful attacks, the increased mobility allowed players to break the mundane routine that battles could become. What's more, Dark Mode was a balanced system that didn't ruin the game's difficulty, like Drive Forms did.  
#[[File:Heartless Emblem.png|10px]] '''[[Dark Mode|<font color=FCFF33>Dark Mode</font>]]''': Most disliked ''[[Kingdom Hearts: Chain of Memories|<font color=FCFF33>Kingdom Hearts: Chain of Memories</font>]]<nowiki>'</nowiki>'' slow-paced card system, which made Dark Mode all the more refreshing. Not only did Dark Mode have powerful attacks, the increased mobility allowed players to break the mundane routine that battles could become. What's more, Dark Mode was a balanced system that didn't ruin the game's difficulty, like Drive Forms did.  

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