Editing Game:Young Xehanort

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==Strategy==
==Strategy==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
The Unknown is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki">'''''{{w|Dengeki PlayStation}}'' Vol. 474''' (6/25/2010); '''Interviewer''': "Is it stronger than the Vanitas Remnant?" / '''Tetsuya Nomura''': "We took a survey, and some people thought it was a little stronger than the Vanitas Remnant, but others thought it was far stronger. Like the Lingering Will of ''Kingdom Hearts II Final Mix'', its attacks are hard to predict, unlike the Vanitas Remnant, which has movements that are fairly easy to read. The new enemy will use nefarious tricks." / '''Interviewer''': "Is the new character also involved with the story?" / '''Tetsuya Nomura''': "As with the Lingering Will, at the time of ''Kingdom Hearts Birth by Sleep'', I can't reveal that." [https://www.khinsider.com/news/BbS-Degenki-Interview-1497 Translation via ChaoticVanitas].</ref><!--https://web.archive.org/web/20100923233852/http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview--> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. One should also have multiple instances of [[Treasure Magnet]] equipped in case one gets hit by Whirlwind to the Void, to be able to quickly retrieve the scattered commands. The Unknown is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.
Young Xehanort is a powerful boss and one of the strongest enemies in the game. His attacks are varied and hard to predict, similar to those of the [[Lingering Will]].<ref name="Dengeki">'''''{{w|Dengeki PlayStation}}'' Vol. 474''' (6/25/2010); '''Interviewer''': "Is it stronger than the Vanitas Remnant?" / '''Tetsuya Nomura''': "We took a survey, and some people thought it was a little stronger than the Vanitas Remnant, but others thought it was far stronger. Like the Lingering Will of ''Kingdom Hearts II Final Mix'', its attacks are hard to predict, unlike the Vanitas Remnant, which has movements that are fairly easy to read. The new enemy will use nefarious tricks." / '''Interviewer''': "Is the new character also involved with the story?" / '''Tetsuya Nomura''': "As with the Lingering Will, at the time of ''Kingdom Hearts Birth by Sleep'', I can't reveal that." [https://www.khinsider.com/news/BbS-Degenki-Interview-1497 Translation via ChaoticVanitas].</ref><!--https://web.archive.org/web/20100923233852/http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview--> Not only is he immune to all status effects, but he has a great deal of HP as well. The boss is very swift and can inflict massive damage to the protagonist, quickly knocking them out unless they have Second Chance or Once More equipped. One should also have multiple instances of [[Treasure Magnet]] equipped in case one gets hit by Whirlwind to the Void, to be able to quickly retrieve the scattered commands. Xehanort is also adept in defense; he can use Renewal Barrier if attacked too much, and he sometimes rewinds time after taking damage, allowing him to recover some of his lost HP.


As the Unknown's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. The Unknown will also clone himself, creating four copies that can attack and move independently of the true Unknown. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before the Unknown strings together another attack). Collision Magnet can be avoided easily by simply dashing towards the Unknown when he jumps in the air, and also seems to be canceled if the Unknown pulls the protagonist up against a wall.
As Xehanort's HP dwindles, he goes even further on the offensive. He will often start one of his long-duration techniques, then continue to attack with different techniques while the first one is playing out. Xehanort will also clone himself, creating four copies that can attack and move independently of the true Xehanort. However, the clones can dissipate after being hit once, so try to use a multi-hitting attack to clear the clones. His most frustrating tactic is to snare the protagonist with his Collision Magnet, then immediately following it up with another attack and a game over (although there are very rare occasions in which the protagonist can escape before Xehanort strings together another attack). Collision Magnet can be avoided easily by simply dashing towards Xehanort when he jumps in the air, and also seems to be canceled if Xehanort pulls the protagonist up against a wall.


[[File:Versus Unknown KHBBS.png|thumb|right|The Unknown engaging in combat.]]
[[File:Versus Unknown KHBBS.png|thumb|right|The Unknown engaging in combat.]]
After half of his health is gone, the Unknown will begin to turn invisible. While he cannot be locked on, he does leave a faint shimmer and can be "visible" through his Ethereal Blades, so he can still take damage. He still uses his old abilities, but since he is invisible, it is harder to see when he uses them. However, he also gains new abilities, such as firing a beam that inflicts Doom and forces mashing {{button|X}} to escape, and casting Mega Flare and Meteor to inflict massive damage. If the player uses a D-Link during the battle, the Unknown will turn invisible immediately, even if he has not reached half health.
After half of his health is gone, Young Xehanort will begin to turn invisible. While he cannot be locked on, he does leave a faint shimmer and can be "visible" through his Ethereal Blades, so he can still take damage. He still uses his old abilities, but since he is invisible, it is harder to see when he uses them. However, he also gains new abilities, such as firing a beam that inflicts Doom and forces mashing {{button|X}} to escape, and casting Mega Flare and Meteor to inflict massive damage. If the player uses a D-Link during the battle, Young Xehanort will turn invisible immediately, even if he has not reached half health.


The Unknown will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]] and deliver damage through counterattacks. Because the Unknown leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but the Unknown tends to evade the Shotlock reticle, and can use Renewal Block to heal himself if the Shotlock hits him too much. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Links can also work, especially Goofy's for Ventus and Aqua due to the Goofy Spin finisher allowing free movement and rapid blows. However, the Unknown may turn invisible in response, so it may not be ideal to use them. Finally, since the Unknown leaves little time for Keyblade combos, the protagonist's equipped Keyblade and Finish command are not important, but the Keyblade equipped should lean towards the Strength stat.
Xehanort will attack whenever an opening to do so presents itself, but it is easy to heal safely by simply dashing far away from him first with either [[Slide]], [[Dodge Roll]], or [[Cartwheel]]. It is also somewhat easy to guard against his attacks by mashing {{button|s}}, so the protagonist can also heal by using [[Renewal Block]] or [[Renewal Barrier]] and deliver damage through counterattacks. Because Xehanort leaves little time for the protagonist to act, it is unwise to use any advanced or ultimate commands, as they take too long to fire and reload. Shotlocks are also good options, but Xehanort tends to evade the Shotlock reticle, and can use Renewal Block to heal himself if the Shotlock hits him too much. If the protagonist decides to rely on Shotlocks, they should stock many Elixirs in order to make sure their Focus Gauge never runs out. D-Links can also work, especially Goofy's for Ventus and Aqua due to the Goofy Spin finisher allowing free movement and rapid blows. However, Xehanort may turn invisible in response, so it may not be ideal to use them. Finally, since Xehanort leaves little time for Keyblade combos, the protagonist's equipped Keyblade and Finish command are not important, but the Keyblade equipped should lean towards the Strength stat.


The safest and simplest way to defeat the Unknown is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Fire/Thunder Surges. Thunder Surge is generally better because it grants access to the [[Thunderbolt]] Command Style, and Thunderbolt's finisher, being an area-of-effect attack, is more effective at striking the Unknown than [[Firestorm]]'s. A good way to arrange the Command Deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can use Thunder Surge over and over, even when the Unknown is invisible, damaging the Unknown if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that they go through the Unknown and winds up a short distance past him, rather than next to him, but should dash away instead if the Unknown is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid the Unknown's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, they should immediately start dashing away, normally, and heal with Cure as soon as they are clear from the Unknown. If playing as Ventus, it's a good idea to stock up on [[Double Crunch]] Ice Cream to activate Wingblade, which allows him to hit the Unknown with a combo of Keyblade attacks that he can't easily break out of.  
The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Fire/Thunder Surges. Thunder Surge is generally better because it grants access to the [[Thunderbolt]] Command Style, and Thunderbolt's finisher, being an area-of-effect attack, is more effective at striking Young Xehanort than [[Firestorm]]'s. A good way to arrange the Command Deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that they go through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, they should immediately start dashing away, normally, and heal with Cure as soon as they are clear from Xehanort. If playing as Ventus, it's a good idea to stock up on [[Double Crunch]] Ice Cream to activate Wingblade, which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of.  


If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against the Unknown relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.


In ''Kingdom Hearts Birth by Sleep Final Mix'', the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.
In ''Kingdom Hearts Birth by Sleep Final Mix'', the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.

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