Editing Game:Xemnas
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 510: | Line 510: | ||
Once the Unknown hits his orange HP Bar, however, the battle difficulty increases even further. the Unknown will summon a ring of blue [[Ethereal Blades]] in the air before him, which fire at Sora when the Unknown gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, the Unknown will unleash his ultimate attack, which resembles [[All-Vanity]]. He will shroud the field in [[darkness]], surround himself with energy, and fire long-range lasers in all directions. Remain close to the Unknown to avoid as much damage as possible, where he'll only hover in front of Sora and thus one only needs to merely watch for the direction of the lasers in order to properly avoid them. Another option of escape is to use [[Superglide]]. Once the Unknown uses his ultimate attack for the first time, his basic attacks become more powerful, and the Ethereal Blades he fires now glow red. | Once the Unknown hits his orange HP Bar, however, the battle difficulty increases even further. the Unknown will summon a ring of blue [[Ethereal Blades]] in the air before him, which fire at Sora when the Unknown gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, the Unknown will unleash his ultimate attack, which resembles [[All-Vanity]]. He will shroud the field in [[darkness]], surround himself with energy, and fire long-range lasers in all directions. Remain close to the Unknown to avoid as much damage as possible, where he'll only hover in front of Sora and thus one only needs to merely watch for the direction of the lasers in order to properly avoid them. Another option of escape is to use [[Superglide]]. Once the Unknown uses his ultimate attack for the first time, his basic attacks become more powerful, and the Ethereal Blades he fires now glow red. | ||
The Unknown also proves more difficult than [[Sephiroth]] due to attacking relentlessly, which in turn leaves very little chances to make him flinch from basic combos. {{c|Percentage|element}}-element attacks such as [[Gravity]] spells, [[Gravity Break]], [[Zantetsuken]] | The Unknown also proves more difficult than [[Sephiroth]] due to attacking relentlessly, which in turn leaves very little chances to make him flinch from basic combos. {{c|Percentage|element}}-element attacks such as [[Gravity]] spells, [[Gravity Break]], and [[Zantetsuken]] will stun the Unknown with a surge of overloading power, causing him to cringe and shiver a bit in pain (Sora will also receive [[Tech Points]]) and leaving him briefly vulnerable to attack. Be ready to use Dodge Roll to avoid his counterattack. The safe way to do this attacks him exactly three hits after Gravity hits him, then Dodge Roll and repeat Gravity. Also, cast the spell on him at the right time, as the Unknown might have a chance of shaking the spell off during an attack, even though Tech Points are gained, there is a chance he will retaliate hard. | ||
The Unknown will | The Unknown will only flinch to air combos, so keep that in mind when moving in to attack him, especially if stunned by any Gravity-based damage as aforementioned. Be sure to remove any [[Combo Plus]] abilities to access the combo finishers sooner before the battle, enabling Sora to [[attack]] with higher chances of not being interrupted. Prepare [[Curaga]] just in case Sora needs healing. With good timing, it is also possible to slide past or underneath the energy balls he fires with [[Sliding Dash]]. Should that connect, remember to combo from that to use a ground combo finisher if needed. | ||
The Unknown's final phase tends to leave fewer openings to attack him head-on and to stun him, but there's often a free chance to make him flinch whenever he finishes using his strongest attack. | The Unknown's final phase tends to leave fewer openings to attack him head-on and to stun him, but there's often a free chance to make him flinch whenever he finishes using his strongest attack. | ||